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Old 06-30-2012, 02:27 AM   #1
Fallen Guardian
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Datapad Display Error

So I've been using this:

Code:
void main()
{

object oPad = GetObjectByTag("dt_pad");

DisplayDatapad(oPad);

}
To make a datapad display in KotOR 2, however after it displays all the game's menus disappear, I can't move, and the only way to fix this is to warp to another module. Is there some other function I have to use to make the datapad "un-display" so to speak?


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Old 06-30-2012, 11:00 AM   #2
harIII
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I've simply have had it work by getting a datapad from a placeable. I believe there is background function running that whenever you pick up an item with a datapad resref, then the menu will appear. The easiest way to do this is by finding one off of a character, pulling one out of a footlocker, or making a datapad placeable. When you open it up, you'll find a datapad in it.
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Old 07-02-2012, 01:30 AM   #3
Fallen Guardian
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Okay, I think I've figured it out. I had the datapad displaying the same moment I received an item, so now I've added a delay onto the display and everything works fine. Thanks for your help har, I may tend to do this sort of thing with placeables from now on.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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