|
|
 |
07-07-2012, 03:58 PM
|
#2
|
|
Loves Razputin.net!
Join Date: Nov 2003
Location: Buenos Aires, Argentina
Posts: 282
Current Game: Snatcher
|
It doesn't sound like it would be another BASS game, but I think that's even better. I'll be looking forward to whatever new game they come up with.
|
|
you may:
quote & reply,
|
07-07-2012, 08:41 PM
|
#3
|
|
Up all night to get lucky
Join Date: Dec 2003
Location: Beautiful USA
Posts: 2,626
Current Game: Real Life
|
^Like he said, it doesn't seem like it'll turn into a Beneath a Steel Sky sequel, but I'm intrigued by the possibilities! Looks like quite a storytelling force!
If I die today, I'm happy how my life turned out
|
|
you may:
quote & reply,
|
07-08-2012, 10:13 AM
|
#4
|
|
Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
|
Well there are some sources. And some say so and some say so.
Maybe we can ask Charles Cecil at Collogne. 
|
|
you may:
quote & reply,
|
07-08-2012, 07:46 PM
|
#5
|
|
Up all night to get lucky
Join Date: Dec 2003
Location: Beautiful USA
Posts: 2,626
Current Game: Real Life
|
One thing that frustrates me about the first link is that they seem to be directing their work towards the iPad and iPhone. Seriously? They can be great devices for gaming...but c'mon...no love for the rest of us?
If I die today, I'm happy how my life turned out
|
|
you may:
quote & reply,
|
07-09-2012, 04:40 PM
|
#6
|
|
Loves Razputin.net!
Join Date: Nov 2003
Location: Buenos Aires, Argentina
Posts: 282
Current Game: Snatcher
|
Releasing games on different platforms is not a straightforward thing, it takes time and money. Smaller productions can't do that easily. A game released on iOS has a lot better exposure and chances for success than on the desktop. Yet if the game does really well, it makes it more likely for ports to happen.
|
|
you may:
quote & reply,
|
07-09-2012, 11:44 PM
|
#7
|
|
Up all night to get lucky
Join Date: Dec 2003
Location: Beautiful USA
Posts: 2,626
Current Game: Real Life
|
Quote:
Originally Posted by Valkian
Releasing games on different platforms is not a straightforward thing, it takes time and money. Smaller productions can't do that easily. A game released on iOS has a lot better exposure and chances for success than on the desktop. Yet if the game does really well, it makes it more likely for ports to happen.
|
Oh, I totally understand why they would do it that way. Just not happy about it.
If I die today, I'm happy how my life turned out
|
|
you may:
quote & reply,
|
08-15-2012, 10:26 AM
|
#8
|
Join Date: Jul 2003
Location: Cold north, Finland
Posts: 31
|
I'd like to see BaSS iOS version released on PC. Like they released the Broken Sword games in GOG.
It puzzles me why they haven't yet ported the so called director's cut of BaSS back to PC.
The original one is of course there and for free and that's great.
|
|
you may:
quote & reply,
|
08-15-2012, 11:56 AM
|
#9
|
|
Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
|
There was a director´s cut?
Wait until tomorrow or Friday and we know more about the upcoming projects of Revolution Software. 
|
|
you may:
quote & reply,
|
08-23-2012, 01:46 PM
|
#10
|
|
Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
|
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|