Quote:
Originally Posted by jeffcorn
It's not that hard, once you get used to it. Any questions I'll do my best to help you out.
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Thanks.I already can't do it.I tryed the faster way(open the bsp file with wordpad) and replace the npc types with a one that i changed)and the way that in the tutorial is said.I tryed hard but i can't get it working at all with the tut and when i try it the easy way i get a error:
Code:
------ Server Initialization ------
JA: v1.0.1.0 win-x86 Oct 24 2003
Server: t2_trip
Z_Malloc(): Failed to alloc -467500488 bytes (TAG_BSP) !!!!!
---------------------------------------------------------------------------
Zone Tag Bytes
-------- -----
HUNKALLOC 1623548 ( 1.54MB) in 13 blocks ( 124888 Bytes/block)
FILESYS 1976699 ( 1.88MB) in 332 blocks ( 5953 Bytes/block)
G_ALLOC 13600 ( 0.01MB) in 264 blocks ( 51 Bytes/block)
CLIENTS 237688 ( 0.22MB) in 2 blocks ( 118844 Bytes/block)
SMALL 15274 ( 0.01MB) in 90 blocks ( 169 Bytes/block)
IMAGE_T 2112 ( 0.00MB) in 24 blocks ( 88 Bytes/block)
SND_RAWDATA 4096 ( 0.00MB) in 1 blocks ( 4096 Bytes/block)
GHOUL2 151296 ( 0.14MB) in 9 blocks ( 16810 Bytes/block)
BSP 33176 ( 0.03MB) in 2 blocks ( 16588 Bytes/block)
BSP_DISKIMAGE 14205078 (13.54MB) in 1 blocks ( 14205078 Bytes/block)
ANIMATION_CFG 54871 ( 0.05MB) in 3 blocks ( 18290 Bytes/block)
SHADERTEXT 1621852 ( 1.54MB) in 1 blocks ( 1621852 Bytes/block)
NEWDEL 32784 ( 0.03MB) in 1 blocks ( 32784 Bytes/block)
---------------------------------------------------------------------------
The zone is using 19972074 bytes (19.05MB) in 743 memory blocks
The zone peaked at 64003929 bytes (61.04MB)
----- CL_Shutdown -----
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
(Repeat): Z_Malloc(): Failed to alloc -467500488 bytes (TAG_BSP) !!!!!
Thanks.