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Old 03-26-2014, 10:11 AM   #1
Marius Fett
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Marius Fett's Random Dabbling!

Salutations, good people!

I've recently caught the modding bug again and i've decided to try and get some old ideas of mine finally fleshed out, turned into mods and out there for you to enjoy.

There's nothing too major in the works just yet, though I do have one or two smaller projects that're either nearing completion or are at a stage where some community feedback is needed, so that I can proceed accordingly.

The first such project is a portrait replacement pack for TSL, which though it isn't an original idea, seemed to be a nice simple way to ease myself back into modding. Plus I never liked Obsidians portraits anyway and am looking forward to the prospect of replacing them with something in my own personalised style.

Anywho, i've only made Lightside portraits so far, as i'm more looking to get the style right than the final portraits, though I must admit, I don't think these look half bad!

As soon as i've got a good enough idea of what people think of them and what you guys think might need to have altered, i'll start work on the Darkside portraits and start cleaning things up ready for release.

Anyway, screenshots!



Oh, and here's the new portrait for Bao-Dur's Remote:



Also, some of you may remember the lightsaber hilt pack I started on a while back, consisting of all the hilts from the original Jedi Knight game.

After I stopped modding last time, I unistalled Windows (modding is the only thing I use Windows for) and deleted all my files. Well I decided to re-model the hilts from scratch and get back to work on it, so here's a 'preliminary render' of the models:



Not the most exciting first post a WIP thread has ever had I know, but i'm adopting a 'slow and steady wins the race' this time around and working on small parts at a time, so that I don't burn out and give up as I have done in the past.

A new version of Rahn/Kyle's lightsaber is on the way, which will finish off the pack nicely. I know technically there should be another hilt to make it 'truly' complete, but Gorc's lightsaber is basically a bigger version of Pic's, so it's in there in some form. An actual scale model of it would be too big to have a practical use in game.

I haven't done quite enough work on my other little projects to warrant the posting of screenshots just yet, but watch this space over the next few days!




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Last edited by Marius Fett; 03-26-2014 at 10:26 AM.
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Old 03-26-2014, 01:08 PM   #2
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All looks good thus far!



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Old 03-26-2014, 01:15 PM   #3
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Love the Remote portrait. It's got character
Hope you can deal with the UVWunwrap issue for those hilts.


TIQUILAAAAAAAA
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Old 03-26-2014, 01:46 PM   #4
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Well, welcome back! Seems like just yesterday you were approving my mods on kotor files... good luck on your (current and future) projects!


"But God demonstrates His own love toward us, in that while we were still sinners, Christ died for us." (Romans 5:8, NKJV)
"For the wages of sin is death, but the gift of God is eternal life in Christ Jesus our Lord." (Romans 6:23, NKJV)

Ask me about my sig!

Bao-Dur: I'll take the one who was stupid enough to threaten us instead of shoot us when he had the chance.

k_inc_force bothers me.
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Old 03-26-2014, 04:17 PM   #5
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Nice to see you back, Marius. The lightsaber hilts are looking good.



Works-In-Progress
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Mods Released
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Quid existis in desertum videre?
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Old 03-26-2014, 04:19 PM   #6
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Psssst! Still hoping for the Jedi Malak pc head you worked on sometime ago. Just sayin'.

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Old 03-26-2014, 05:02 PM   #7
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Quote:
Originally Posted by Quanon View Post
Love the Remote portrait. It's got character
Hell, I'd download it for that portrait in particular!




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Old 03-26-2014, 05:04 PM   #8
Marius Fett
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Quote:
Originally Posted by Sithspecter View Post
All looks good thus far!
Cheers, Specter!

Quote:
Originally Posted by Quanon View Post
Love the Remote portrait. It's got character
Hope you can deal with the UVWunwrap issue for those hilts.
I like the Remote portrait, too. If you look near the bottom there's a little red part that makes it look like a smiley face <3

Ja, I hope I can get that issue sorted too, it's really irritating!

As soon as I apply the Unwrap Modifier, Max freezes up and I get the whole '3ds Max has encountered an error and needs to close' thing... Bloody typical!

Quote:
Originally Posted by Malxados View Post
Well, welcome back! Seems like just yesterday you were approving my mods on kotor files... good luck on your (current and future) projects!
Thanking you kindly, good sir! Heh, KotORFiles... Those were the days!

The 'backstage' area is still buggered from what I can gather or i'd get back over there in a heartbeat! Good times!

Quote:
Originally Posted by Darth InSidious View Post
Nice to see you back, Marius. The lightsaber hilts are looking good.
Good to be back, Darth! Surprised how much I can remember to be honest, I thought i'd have to relearn everything!

Now where's Rhen Var, eh?

Quote:
Originally Posted by Kainzorus Prime View Post
Psssst! Still hoping for the Jedi Malak pc head you worked on sometime ago. Just sayin'.
Jedi Malak PC Head, you say? I remember fixing the animations on the Jedi Malak model a few years ago and I believe I released it as a selectable PC...

Unless you mean something else i've forgotten about?




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Old 03-26-2014, 05:11 PM   #9
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Yes, there's this - http://deadlystream.com/forum/files/...ed-jedi-malak/

You said in the comments that there was a version with a selectable head, but it wasn't the one uploaded to DS. I also checked the kotorfiles version, it didn't have the pc head either.

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Old 03-26-2014, 05:19 PM   #10
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Hilts look tasty. Nice to see you're back in the saddle!



Thank you Gorgod.
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Old 03-26-2014, 05:19 PM   #11
Marius Fett
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Oh. Well that's... Confusing... Or stupid... Take your pick!

I do apologise, DK! I shall add that to the list of things to do!

I wonder what the hell I was playing at?

Quote:
Originally Posted by Zhaboka
Hilts look tasty. Nice to see you're back in the saddle!
Fanks! <3

It's good to be back!




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Old 03-26-2014, 05:24 PM   #12
Sith Holocron
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Quote:
Originally Posted by Marius Fett View Post
I do apologise, DK! I shall add [adding the Jedi Malak portrait and head] to the list of things to do!
I'll be ready to approve it when you upload the replacement file.




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Old 03-26-2014, 05:29 PM   #13
Marius Fett
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Quote:
Originally Posted by Sith Holocron View Post
I'll be ready to approve it when you upload the replacement file.
Had to approve my own last time, what a rebel xD

Darkside portraits being started on as we speak, peeps!

Might try and get DK's Malak head sorted tonight, too.




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Old 03-26-2014, 05:34 PM   #14
Kainzorus Prime
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Would appreciate that.

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Old 03-26-2014, 07:25 PM   #15
Marius Fett
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Sooooo, I took a wee break from portrait making and fighting with 3DS Max to get the UVW Mapping tools working and got the Jedi Malak mod finished.

The wait is over, DK!



Download

Right... Portrait time again...To Photoshop! *Whoosh!*




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Last edited by Marius Fett; 03-26-2014 at 07:59 PM.
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Old 03-26-2014, 08:18 PM   #16
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Minemineminemineminemineminemine!

/Gets

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Old 03-26-2014, 10:55 PM   #17
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*Downloads*

Nice work.


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Old 03-27-2014, 12:07 PM   #18
Marius Fett
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Ok gang, I made some more portraits last night for the Dark Side versions and i'm pretty happy with what i've got.

Buuuuut, I wanna know what everyone else thinks, so here we go:



As you can see, i'm really not a fan of the zombie Dark Side transitions you get with the vanilla game, so i've used the regular textures for the heads in the portraits.

I kinda think some look better than others, but as I say, i'd like to get some feedback.

Just need to make portraits for the temporary Party Members (3C-FD, B4-D4, T1-N1) and possibly make a new Atris one, since there's one in the game files anyway.

Quite enjoying this portrait making business actually, so I may end up making a pack for KotOR as well as for TSL!




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Old 03-27-2014, 01:10 PM   #19
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Quote:
Originally Posted by Marius Fett View Post
As soon as I apply the Unwrap Modifier, Max freezes up and I get the whole '3ds Max has encountered an error and needs to close' thing... Bloody typical!
Interesting. What version of Max? Does it happen with any mesh, or just the sabers? If the later, how did you model them? Have you tried converting them between Editable Mesh and Editable Poly?

If needs be, perhaps try exporting the meshes to GMax, unwraping there, then importing back into Max. The best way would be via OBJ, using the Renx scripts for GMax. Before you go that far, maybe just export the meshes from Max as an OBJ and then reimport back in to a new scene. See if you still get the crash when adding the modifier.
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Old 03-27-2014, 02:48 PM   #20
Marius Fett
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Max 2010 i'm using, DP. Problem appears to be solved now anyway, I unistalled Max, blitzed it from my registry and gave it a fresh install.

Everything's ship shape and sorted now!

Now to see if I remember how this mapping business is supposed to work...




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Old 03-27-2014, 09:52 PM   #21
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Nice work MF
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Old 03-28-2014, 12:05 AM   #22
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Awesome can we get a sassy one for the remote?


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Old 03-28-2014, 07:56 AM   #23
Marius Fett
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Can the Remote look sassy?




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Old 03-28-2014, 03:02 PM   #24
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the first portrait of him you did looks like hes a super sassy floating ball!


Quack
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Old 04-05-2014, 03:55 PM   #25
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I got a question, would it be possible for you to fix Darth Malak's animations in similar fashion like you've done with his Jedi model?

I know Khrizby was successful in transplanting regular humanoid animations onto that kind of skeleton and fix Nihilus's missing animations in TSL.

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Old 04-09-2014, 10:59 AM   #26
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Good question DK, i'll give it a go, see what I can come up with.

On an unrelated note, i'm nearly done with the portrait pack for TSL, just a few last minute adjustments to make and they're ready to ship, as it were.

Aaaaand my 3DS Max decided to screw up AGAIN and refuse to let me use the Unwrap UVW's modifier without going tits up, so Quanon has kindly offered to map the hilts for me while I look into getting Max to work properly again.

He's almost done AFAIK, so I should get 'em back for texturing soon, which means Jedi Knight meets KotOR at last! Woo!




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Old 04-09-2014, 11:10 AM   #27
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I can give the good news that all of the hilts have been UVWmapped. I'll get everything packed up for you ASAP.


TIQUILAAAAAAAA
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Old 04-10-2014, 09:08 AM   #28
Marius Fett
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Quote:
Originally Posted by Quanon View Post
I can give the good news that all of the hilts have been UVWmapped. I'll get everything packed up for you ASAP.
<3

*ahem*...

Got the mapped hilts from Q downloaded this morning and i've got to work on texturing them at last!

Started off with Sariss's hilt and i'm pretty happy with where it's at right now:



It's a really simple looking hilt, so there wasn't a whole lot of detail I felt like I needed to add, but I kinda like what i've done, if I do say so myself!

Here's a peek at what it looks like in the game:



Gonna get the rest of the sabers textured before I worry about setting up all the colour variations. That'll come at the end.

TSL version coming after the K1 pack is out the door. ^_^




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Old 04-10-2014, 11:06 AM   #29
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Simple, yet solid!

What is that robe mod you have in the picture?
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Old 04-10-2014, 11:34 AM   #30
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The model is from DK and DeadMan's robe replacement.

The texture is by Hapslash, the original creator of the model.




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Old 04-10-2014, 01:18 PM   #31
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^_^ Happy to see the model works OK in the game.
Sariss'ssss'sss model was a blast to UVWmap. Think it took me under 15minutes

Hope the others will be as easy going to.


TIQUILAAAAAAAA
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Old 04-10-2014, 01:31 PM   #32
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Indeed, Sariss's hilt is piss takingly simple.

No match for your power mapping skillz xD




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Old 04-10-2014, 02:25 PM   #33
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I'm just gonna leave this here. For people to wonder about. And maybe for someone to step up and help Marius with it.

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Old 04-10-2014, 08:22 PM   #34
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@Marius: Cool! I love the Jedi Knight series alongside the KotOR series, so this is awesome! Can I ask where and how you got that robe texture from? I know the Models are from Kainzorus Prime & DarthDeadmans Prequel Robe pack that came out recently, but I'm just wondering about how to get other textures for that same model.

@Kainzorus Prime: That Sion model...
Show spoiler

...Though, when it's actually usable in TSL. But still that looks cool.


My Mods:
L0ki194's Sith Officer Armors: http://deadlystream.com/forum/files/...fficer-armors/
K1 Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
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Old 04-10-2014, 08:44 PM   #35
Marius Fett
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Quote:
Originally Posted by L0ki194 View Post
@Marius: Cool! I love the Jedi Knight series alongside the KotOR series, so this is awesome! Can I ask where and how you got that robe texture from? I know the Models are from Kainzorus Prime & DarthDeadmans Prequel Robe pack that came out recently, but I'm just wondering about how to get other textures for that same model.
I got that texture from the original mod here: http://jediknight3.filefront.com/fil...n_Kenobi;46752

Quote:
Originally Posted by L0ki194 View Post
@Kainzorus Prime: That Sion model...
Show spoiler

...Though, when it's actually usable in TSL. But still that looks cool.
That's a looooong way off i'm afraid, i'm still not 100% about how to get it done properly, so there's a LOT of research and experimentation to be done first!




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Old 04-10-2014, 09:31 PM   #36
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Quote:
Originally Posted by Marius Fett View Post
I got that texture from the original mod here: http://jediknight3.filefront.com/fil...n_Kenobi;46752



That's a looooong way off i'm afraid, i'm still not 100% about how to get it done properly, so there's a LOT of research and experimentation to be done first!
Thanks! I'm unfamiliar with .pk3 files and how they, work, put I'll just look up what to do.
And in regards to the Sion model, don't worry, I can wait. It still looks kick-ass though.


My Mods:
L0ki194's Sith Officer Armors: http://deadlystream.com/forum/files/...fficer-armors/
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TSL Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
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Old 04-10-2014, 09:33 PM   #37
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You can open pak files with 7zip (and possible WinRar). ^_^




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Old 04-10-2014, 09:46 PM   #38
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Wait, with... 7zip?

I've had 7zip for 2 freakin' years and I never knew this....

Oh well... then again, I never DID bother to look it up, because I thought it was some weird tool to extract it....


My Mods:
L0ki194's Sith Officer Armors: http://deadlystream.com/forum/files/...fficer-armors/
K1 Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
TSL Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
Realistic Nar Shaddaa Skybox Mod Loadscreens: http://deadlystream.com/forum/files/...d-loadscreens/

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Old 04-11-2014, 01:20 AM   #39
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[offtop]
*.pk3 files in reality are just ZIP archieves. So you can open them with any tool, which can open ZIPs.
[/offtop]


Stay metal, live forever, never die!

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Old 04-11-2014, 01:51 AM   #40
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Originally Posted by Marius Fett View Post
I got that texture from the original mod here: http://jediknight3.filefront.com/fil...n_Kenobi;46752



That's a looooong way off i'm afraid, i'm still not 100% about how to get it done properly, so there's a LOT of research and experimentation to be done first!
It looks great, hopefully you can animate it the same way HK was given melee animations.



I like the new portraits. Won't use the ones that don't face left because it bugs me :P but they still look good.
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