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Old 04-21-2007, 11:35 AM   #1
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Exclamation Phoenix Rising

Phoenix RisingPhoenix Rising is a partial conversion for Star Wars: Empire at War: Forces of Corruption. After more than eight months of development, I'm proud to finally announce we are ready for our first release.

If you haven't heard of us before, the goal of our mod is to provide a unique strategic experience within the Galaxy. To that end, we have developed an asynchronous tech tree. Not only will you be tested tactically, you will also be pressed to keep up in the technological race that characterizes war. From our About page:

Quote:
If you had the power to stop tyranny, would you? Or would you crush those who threaten the peace? Phoenix Rising brings you to the waning days of the Galactic Republic and gives you that choice. Help the Galactic Empire to bring order to the galaxy, or aid the Alliance to Restore the Republic in its struggle for freedom.

Command your armies and navies in an accurate and captivating depiction of battle. Highly technical readouts allow for instantaneous ascertainment of individual unit strengths and weaknesses in eight statistical categories. Deploy your forces where they are most advantageous to excel in combat.

But to win the war, you must master not only strategy, but technology. Direct the greatest minds of a generation to propel your war effort forward by researching innovative new designs, or by improving old ones. The asynchronous tech tree allows you to choose in which areas you would like to specialize without forcing the research of all.

You decide how the galaxy will emerge from the ashes of the Clone Wars.
The Phoenix Rising Starfighter Mini-Mod will be available to download for public testing at midnight GMT-5 on Monday, April 23, 2007. As the name implies, this version will include the asynchronous tech tree fully implemented for fighters and bombers. However, as all the elements of space combat from the final version are already in place, this will essentially be a mini-mod in name only. Here is the final tech tree and ship list for the Mini-Mod:

Alliance
  • Fighter: Z-95 Headhunter ― T-65 X-wing ― R-22 Spearhead / RZ-1 A-wing ― E-wing
  • Bomber: BTL Y-wing ― B-wing ― BTL K-wing
  • Transport: Barloz-class Medium Freighter ― Gamma-class ATR Assault Transport
  • Freighter: GR-75 Medium Transport
  • Corvette: CR90 Corvette ― DP20 Gunship
  • Frigate: EF Nebulon-B Escort Frigate ― CC-9600 Frigate
  • Cruiser: Dreadnaught-class Heavy Cruiser ― CC-7700 Frigate ― Dodonna-class Assault Frigate
  • Battleship: Republic-class Star Destroyer
  • Capital: Liberty-class MC80 Star Cruiser
  • Dreadnought: Independence-class MC120 Star Cruiser
Empire
  • Fighter: T.I.E. Starfighter / TIE Fighter ― TIE Advanced x1 / TIE Advanced x2 / TIE Avenger ― TIE Advanced x3 / TIE Interceptor ― TIE Advanced x7 / TIE Defender ― XM Nova Wing
  • Bomber: TIE Targeter / TIE Bomber ― Alpha-class Xg Star Wing
  • Transport: Lambda-class T-4 Shuttle ― GAT-12 Skipray Blastboat ― Sentinel-class Landing Craft ― Gamma-class ATR Assault Transport
  • Freighter: Action IV Transport
  • Corvette: IPV System Patrol Craft ― CR90 Corvette
  • Frigate: Carrack-class Light Cruiser ― EF Nebulon-B Escort Frigate
  • Cruiser: Acclamator-class Assault Ship ― Dreadnaught-class Heavy Cruiser ― Immobilizer 418 Cruiser
  • Battleship: Victory-class Star Destroyer ― Venator-class Star Destroyer
  • Capital: Imperial-class Star Destroyer
  • Dreadnought: Eclipse-class Star Dreadnought
And the hero list with descriptions:

Alliance
  • Ackbar - fleet commander, Independence-class combat bonus, B-wing research price reduction. Pilots a B-wing if caught in space combat without capital ships.
  • Bail Organa - CR90 combat bonus, price reduction, stealth, spy.
  • C-3PO - land hero, stealth, spy.
  • Chewbacca - land hero, stealth, smuggler. Co-pilots the Falcon in space combat.
  • Garm Bel Iblis - land hero, field commander, fleet commander, Dreadnaught-class combat bonus. Pilots Gargantuan in land combat.
  • Han Solo - land hero, stealth, smuggler. Pilots the Falcon in space combat.
  • Jan Dodonna - Republic-class combat bonus, find weakness versus dreadnoughts, A-wing research price reduction.
  • Kyle Katarn - land hero, stealth, assassin. Pilots the Crow in space combat.
  • Leia Organa - fleet commander, hero combat bonus.
  • Luke Skywalker - land hero, wing commander. Pilots X-wing in space combat.
  • Mon Mothma - field commander, fleet commander, build time reduction.
  • Obi-Wan Kenobi - land hero, stealth. Pilots V-wing in space combat.
  • R2-D2 - land hero, stealth, spy.
  • Wedge Antilles - wing commander, X-wing combat bonus. Pilots X-wing in space combat.
  • Yoda - land hero.
Empire
  • Bast - fleet commander, find weakness versus starfighters.
  • Boba Fett - land hero, stealth, assassin. Pilots Slave I in space combat.
  • Cronal (Blackhole) - stealth, spy.
  • Darth Vader - land hero, wing commander. Pilots TIE Avenger in space combat.
  • Firmus Piett - fleet commander, Imperial-class combat bonus.
  • Maarek Stele - wing commander. Pilots XM Nova Wing in space combat.
  • Mara Jade - land hero, stealth, assassin. Pilots Z-95 in space combat.
  • Maximilian Veers - land hero. Pilots AT-AT in land combat.
  • Palpatine - land hero, field commander, fleet commander, build time reduction.
  • Rom Mohc - land hero, field commander, droid combat bonus. Commands Arc Hammer in space combat.
  • Sate Pestage - land hero, price reduction.
  • Soontir Fel - wing commander, TIE Interceptor combat bonus. Pilots TIE Interceptor in space combat.
  • Thrawn (Mitth'raw'nuruodo) - fleet commander, Dreadnaught-class combat bonus, find weakness versus capitals, XM Nova Wing research price reduction, spy.
  • Wilhuff Tarkin - fleet commander, unable to retreat.
If you haven't done so already, now would be a good time to register at our Forums, as that is where bug submission will take place. There will also be a forum release party starting two hours before the release, so be there if you can! Hope to see you all on the 23rd!
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Old 05-22-2007, 06:38 PM   #2
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First major change post-release is up .
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Old 05-22-2007, 08:58 PM   #3
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If I still played EAW/FOC, I would definately have downloaded this mod with an iron fist


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Old 05-23-2007, 03:32 AM   #4
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You still have the CDs though, don't you? You should try it out; it doesn't play like EaW (Version 1.0 definitely won't).
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Old 05-23-2007, 06:52 PM   #5
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Well, I can't really play my EAW/FOC, it lags like hell after I got a virus....


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Old 05-24-2007, 04:04 AM   #6
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Oh, that's unfortunate then.
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Old 05-24-2007, 05:15 AM   #7
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Nice. I'm looking forward to playing this!

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Old 05-29-2007, 11:40 PM   #8
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The next update is live on the website and has to do with heroes.
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Old 05-31-2007, 05:00 PM   #9
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Chandler, is z3r0x causing you anymore problems?


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Old 06-01-2007, 01:36 AM   #10
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Negative.
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Old 06-01-2007, 06:55 PM   #11
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Hmm, do you think you can make it so that soilders do a chant and raise their weapons when they win the battle? I thought I saw that when I first played EAW, it may be hidden somewhere.


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Old 06-01-2007, 10:26 PM   #12
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There are supposed to be animations on some units that trigger when you kill an AT-AT, but I'm not sure how functional they are. I can't really say since I haven't started the ground revamp yet, but if they used to exist, I'm sure they can be reactivated.

You know how Stormtroopers stand at attention when they are near Vader or Palpatine? What I could do, just for laughs, is make the Rebels cheer endlessly when Luke is around though, LOL.
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Old 06-03-2007, 12:16 AM   #13
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Good thing my comp is working again, I would really love to see that!


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Old 06-03-2007, 08:30 PM   #14
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Oh, awesome. Download links are here.
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Old 06-05-2007, 04:05 PM   #15
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After my reformat on Saturday, as soon as I got my anti-virus programs your mini mod was the first thing I downloaded!


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Old 06-06-2007, 06:40 PM   #16
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Haha, cool. I hope you like it.
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Old 06-07-2007, 09:18 PM   #17
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I Love it! This is actually a mod that made me wanna play FOC again.


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Old 06-08-2007, 04:55 AM   #18
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Excellent. I guess that means I've done my job, although there's more to come ...
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Old 06-08-2007, 08:39 PM   #19
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I just went to mod heaven !



Oh, I have some new Episode 2/3 music if you want.


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Old 06-08-2007, 11:48 PM   #20
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"New" music? Like from a soundtrack? I'd just as soon avoid the legal implications on that...
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Old 06-09-2007, 02:14 AM   #21
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The Empire just got a new toy .
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Old 06-09-2007, 03:45 AM   #22
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Hi guys i need help insattaling and extract and crap

Ok i jsut joined so im getting use to the fourm stuff.. Well when i dowloaded it it took em to a page and then i unestrated then i tryed to target and stuff but man im confuseed wher did i go worng or what didnt i do right.

I would apprestiate it alot if u guys could help me out
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Old 06-09-2007, 09:22 PM   #23
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Phoenix, I suggest in v.2 you should use a batch files, to avoid questions like that.


If the empire just got a new toy, they are going to need a new a whhhhhhoooooooollllllllllllleeeeeee new toybox.


Oh, about the music, I edited the song: The Love Pledge and made it so it was the March to the temple theme. Sorry if I'm confusing, music editing is a bit confusing.


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Old 06-09-2007, 11:07 PM   #24
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Yeah, I'm planning on it. That or an installer...
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Old 06-10-2007, 02:56 PM   #25
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Good to finally some movement here...Sorry I am not new here...I have been searching for good mods for a while, This may meet my criteria



Sig made by Princess Lyla

http://gh.ffshrine.org?r=20872

The Sith will always be around as long as there is hate in the Galaxy.

Dark Hands of the Empire(Clan Member)
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Old 06-11-2007, 02:17 AM   #26
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Kk i dowlaoded the file again for the mod and it mgiht be becuse i dont got a mod folerder can u tell me how to make one. Cuse this is a mod i relly what to play
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Old 06-11-2007, 11:01 AM   #27
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Quote:
Originally Posted by Darth_Extas
Good to finally some movement here...Sorry I am not new here...I have been searching for good mods for a while, This may meet my criteria
Yeah, this isn't the most lively forum, but I figured I would maintain a presence here even if other mods didn't. And you can tell by my join date that I'm not new either .

Quote:
Originally Posted by Sith of death..
Kk i dowlaoded the file again for the mod and it mgiht be becuse i dont got a mod folerder can u tell me how to make one. Cuse this is a mod i relly what to play
In Windows Explorer, just go to Forces of Corruption\Data, right-click, and select New>Folder. Name it Mods; it's just a regular folder.
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Old 06-11-2007, 04:17 PM   #28
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Are you going to add carrier ships? If you are, can you make them a bit costly so they aren't abused.


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Old 06-11-2007, 05:35 PM   #29
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Ok i got waht im donig 1 mroe step about the target and start in i got the target part but waht about the start in but can u give em the target 2 ty

Last edited by Sith of death..; 06-11-2007 at 11:03 PM.
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Old 06-12-2007, 03:48 AM   #30
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Quote:
Originally Posted by CLONECOMMANDER501
Are you going to add carrier ships? If you are, can you make them a bit costly so they aren't abused.
I don't know yet. I definitely left them out on purpose from the original release because, well, for one, I couldn't tie upgrades into the garrisons, and two, by not using space population and respawning for free, I found them too unbalancing. I said I would try to see if tying the garrison upgrades into the carrier's for the next release would break the game or not, but it's still inconclusive.

Quote:
Originally Posted by Sith of death..
Ok i got waht im donig 1 mroe step about the target and start in i got the target part but waht about the start in but can u give em the target 2 ty
By default for a US copy:

Target:
Code:
"C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe" MODPATH=Mods\Phoenix_Rising_Starfighter_Mini-Mod
Start in:
Code:
"C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption"
If you didn't use the default path though, I really can't help you.
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Old 06-12-2007, 01:52 PM   #31
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ty il try
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Old 06-13-2007, 04:58 PM   #32
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Can I just upload a batch file for you Chandler?


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Old 06-13-2007, 10:46 PM   #33
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I guess I made the mistake of thinking that the only people who played mods were "h4x0r" types and it seems that those days have passed. But that's why you do a mini-mod.

I think I'll just wait it out until the next release, but thanks anyways though. If it's still a problem, SMG's launcher should take care of it in most cases (provided there isn't any mod-mixing).

Last edited by Chandler; 06-13-2007 at 10:48 PM. Reason: Because it's way too hard to see a hyperlink with this formatting.
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Old 06-15-2007, 10:42 PM   #34
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Well it's either that they play mods or the game at all!


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Old 06-18-2007, 06:11 PM   #35
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A little different update this time, but hopefully interesting nonetheless.
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Old 06-19-2007, 05:52 PM   #36
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Errrrrrr.... where's the update?


EDIT: Never mind I found it.


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Old 06-20-2007, 08:24 PM   #37
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Always on the website. I find posting news on the threads somewhat... redundant and I'd rather just keep it centralized.
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Old 06-26-2007, 05:30 PM   #38
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Finally a ship to precede the Republic-class. Go to the website and see what it is .
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Old 07-11-2007, 04:50 AM   #39
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Another new ship added to the mod, plus a sneak peak at something I've been working on in secret, all on the website.
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Old 07-13-2007, 11:14 AM   #40
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I have an idea for realism: "Diplomacy".
is
There are many parts of it hidden in the coding, the most noticeable is political control. Look out for "political influence" or "political control". Each planet's alignment means something, if it's Dark, its imperial friendly, and if it's light, it's rebel friendly. Each unit has an affect to the happiness, the more units u have garrisoned, the happier the population will be. If the population is too mad, they will revolt and the planet will join the rival faction. I know that there is a video somewhere out there that shows it in-game but its in german.


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