lfnetwork.com mark read register faq members calendar

Thread: Problems with getting rid of unwanted mesh
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 10-19-2012, 02:22 PM   #1
Giant Graffiti
Custom User Title
 
Giant Graffiti's Avatar
 
Join Date: May 2008
Posts: 827
Problems with getting rid of unwanted mesh

I'm trying to remove the hairalpha object from Luxa's head. The first thing I tried was unticking render on the object. I then exported the model, and recompiled it with Taina's replacer tool. Ingame, the head looked like it always does. Next, I tried scaling the object down, and hiding inside the head. After exporting and recompiling the head again, it still looked like Luxa's head.

What did I do wrong? Also, is there a better way to get rid of mesh that I don't want?

Last edited by Giant Graffiti; 10-31-2012 at 10:35 AM.
Giant Graffiti is offline   you may: quote & reply,
Old 10-19-2012, 11:35 PM   #2
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,253
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
What tool are you using? Taina's replacer? If so, Taina's Replacer only is capable of replacing vertex coordinates for a mesh. It will not touch anything else such as whether or not it will render or have shadows...

That being the case, instead of scaling the hair dangly mesh, you'd have to go into the Editable Mesh layer and scale it down that way.

Otherwise you'd be looking at compiling your head with mdlops, which there should be a tutorial (and a program) to make that easier.

VarsityPuppet is offline   you may: quote & reply,
Old 10-31-2012, 10:40 AM   #3
Giant Graffiti
Custom User Title
 
Giant Graffiti's Avatar
 
Join Date: May 2008
Posts: 827
Sorry for the late reply (midterms), but I did what you said and it worked perfectly! Thanks so much!

Show spoiler

Now all I have to do is hexedit it and fix the texture.
Giant Graffiti is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Problems with getting rid of unwanted mesh

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:00 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.