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10-22-2004, 04:19 PM
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#1
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
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Current Game: Skyrim
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[K1] Imperial Stormtrooper Mod: now available for download
Well, this mod took way longer than we had originally intended, but it is finally finished. I had fun working on it, and hopefully players will find it enjoyable. Thanks again to bneezy and Darth333 and everyone who helped make this mod a reality.
You may download when ready.
Warped Productions (scroll down a bit)
pcgamemods.com
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10-22-2004, 04:47 PM
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#2
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Using Teletraan I
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,280
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nuff said.
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10-22-2004, 05:53 PM
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#3
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Lurker
Join Date: Oct 2004
Location: Canada
Posts: 7
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10-22-2004, 05:55 PM
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#4
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EVILIVE
Join Date: Jun 2003
Posts: 1,806
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Amazing work guys, simply amazing.
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10-22-2004, 06:19 PM
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#5
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Forumite
Join Date: Aug 2004
Posts: 504
Current Game: Mass Effect 2
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Clone troopers
An impressive accomplishment. Now this perfect solution will be also perfect fiting for the Clone Wars project and it's clone troopers. 
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10-22-2004, 07:24 PM
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#6
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Shadow Lord Of The Sith™
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
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Quote:
Originally posted by lukeiamyourdad
nuff said.
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I agree with lukeiamyourdad completely! 
"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'" ----------------------------------------------------------------------
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10-22-2004, 07:53 PM
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#7
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Junior Member
Join Date: Sep 2004
Location: germany
Posts: 317
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finally this one on my "longtimewanted"-list is done, thank you very much. once more you made me playing this game one more time

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10-22-2004, 07:59 PM
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#8
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Forumite
Join Date: Aug 2004
Location: The Swamp
Posts: 568
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Quote:
Originally posted by lukeiamyourdad
nuff said.
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this warrants being quoted again.
AIM = halfbakedbuzzard
Donate to my RPG character here:
Eternal Thanks to those who have donated:
Adam G (Yoinked) - 500,000
Fiend138 - 869
Darth333 - 1,000
JediDude - 40,000
Thanks so much guys!
SON OF A BLOODY WIGOT! -RealJediDude
You vile vile man. Thats the greatest thing EVAR!!! - Kain
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10-22-2004, 11:57 PM
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#9
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Supreme Jedi Master
Join Date: May 2004
Location: Yavin Jedi Academy Council
Posts: 1,305
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This is the Jedi Code a Supreme Jedi Master should follow:
There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.
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10-23-2004, 01:41 AM
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#10
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Veteran
Join Date: Feb 2004
Location: Israel
Posts: 807
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The best mod so far, at least for me.
Great job!!!
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10-23-2004, 01:42 AM
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#11
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Rookie
Join Date: Oct 2004
Posts: 30
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Impressive !!! Now go make those Clone Troopers  .
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10-23-2004, 02:11 AM
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#12
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Junior Member
Join Date: Aug 2004
Location: foster kid in Alabama
Posts: 380
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"Live is about taking risks: place your bet!"
350+ posts yay!!
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10-23-2004, 02:39 AM
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#13
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Rookie
Join Date: May 2004
Location: You don't even want to know...
Posts: 97
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Wow this looks too awesome...
"I'm gonna stomp 'em to dust. I'm gonna grind their bones. I'm gonna pile 'em up inna big fire and roast 'em. I'm gonna bash 'eads, break faces and jump up and down on da bits dat are left. An' den I'm gonna get really mean."
- Grimgor Ironhide, Black Orc Warboss
(this might make more sense if you have ever played Warhammer...)
if you want some of my mods look here:
http://www.pcgamemods.com/u/4500
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10-23-2004, 05:46 AM
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#14
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Junior Member
Join Date: Sep 2004
Location: germany
Posts: 317
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10-23-2004, 07:05 AM
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#15
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Rookie
Join Date: Jun 2004
Location: Sweden
Posts: 219
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Impressive. 
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10-23-2004, 07:30 AM
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#16
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Follow the Wolves
Status: Moderator
Join Date: May 2004
Location: between my ears
Posts: 4,632
Current Game: Dead Space
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*wipes drool from mouth*
excellent!!! great job to everyone involved!!! 
See the struggle of the faithless lot as they negate their time How low to sink to the depths of their frame of mind
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10-23-2004, 07:42 AM
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#17
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Giant Monkey of Doom™
Join Date: Dec 2003
Location: Florida
Posts: 2,478
Current Game: Mass Effect 2
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Quote:
Originally posted by lukeiamyourdad
nuff said.
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10-23-2004, 08:00 AM
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#18
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
Location: Somewhere by Pluto
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Current Game: Skyrim
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Wow! Thanks for all the wonderful comments guys! It sure is gratifying that people seem to be really enjoying this mod. For a little while there it appeared things might not come together, but I am pleased with how it turned out in the end.
I am amazed with the response it has gotten so far. Since putting it up for download last night, it already has 92 downloads on pcgamemods and another 60 or so from my site.
Thanks everyone for trying it out!
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10-23-2004, 09:27 AM
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#19
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Knight of Holowan
Join Date: Aug 2004
Location: In the mountains of Oregon
Posts: 2,951
Current Game: World of Warcraft
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well I must say I'm one of the downloadies and while I haven't loaded into the game yet(haven't had a chance) I am completly stoked and impressed. AND TO THOSE WHO DO THE MOD OF THE WEEK this hands down should be the one.
Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
OMG I only rank 62.13018% geek or a Extreme Geek as it is referred to on the geektest at Geektest
[TSL]Holowan Plugin
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10-23-2004, 11:47 AM
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#20
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eh.
Join Date: Dec 2002
Location: Texas
Posts: 6,466
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Alright, its out
Good work Prime 
stuck in an eternity of sunshine and chocolate.
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10-23-2004, 11:57 AM
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#21
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Forumite
Join Date: Apr 2004
Location: City 17
Posts: 503
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Tested, and it looks AWESOME. WELL DONE!!!!!!!!
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10-23-2004, 12:30 PM
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#22
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Rookie
Join Date: Apr 2004
Posts: 125
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This might actually tempt me to start a new game!!
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10-23-2004, 12:49 PM
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#23
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And I control your eyes
Join Date: Jul 2004
Location: USA
Posts: 4,363
Current Game: Fallout 3
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I agree with all the above! Superb work!
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10-23-2004, 01:54 PM
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#24
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Rookie
Join Date: Oct 2004
Posts: 12
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Amazing mod. Great work, and thanks!
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10-23-2004, 04:51 PM
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#25
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Lurker
Join Date: Oct 2004
Posts: 3
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Indeed very nice job 
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10-23-2004, 09:51 PM
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#27
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Shadow Lord Of The Sith™
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
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Re: now Im feel like really in Star wars
Quote:
Originally posted by Buffy
now I really want "Blaster Rifle" too could you please make for us too?
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Buffy you could try out Orsans E-11 Blaster. Click on the hammer to download it.
I hope this helps! 
"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'" ----------------------------------------------------------------------
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10-23-2004, 10:05 PM
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#28
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Forumite
Join Date: Sep 2003
Posts: 566
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Re: Re: now Im feel like really in Star wars
Quote:
Originally posted by RedHawke
Buffy you could try out Orsans E-11 Blaster. Click on the hammer to download it.
I hope this helps!
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wow ! yes thank you ! 
Mr Prime Could you Replace all sith solders gun to "Blaster Rifle" too? looks more much to Storm Troopers so .. please please
thank you

Last edited by Buffy; 10-24-2004 at 05:10 AM.
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10-24-2004, 06:29 AM
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#29
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Bastards of Young
Join Date: Jan 2004
Location: Left of the Dial
Posts: 703
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To everyone involved with this mod.. GREAT JOB!
This will permanently be in my override folder
Hey RedHawke, I don't suppose this gives you any ideas for a new area/world. Imperial Base anyone? 
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10-24-2004, 11:06 AM
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#30
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
Location: Somewhere by Pluto
Posts: 12,256
Current Game: Skyrim
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Re: Re: Re: now Im feel like really in Star wars
Quote:
Originally posted by Buffy
wow ! yes thank you !
Mr Prime Could you Replace all sith solders gun to "Blaster Rifle" too? looks more much to Storm Troopers so .. please please
thank you
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I'm afraid I won't be doing that. Both the blasters that Hapslah and Orsan developed use the model from Jedi Academy. It is against the EULA to port assets from one Lucasarts game to another. I respect these policies, and that is why we did not include an E-11 blaster with this mod.
It is unfortunate that things are this way, but I've chosen not to violate these policies. Sorry.
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10-24-2004, 06:27 PM
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#31
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Forumite
Join Date: Sep 2003
Posts: 566
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oh I see
but I Noob so still dont understand
storm Trooper can replace but Blaster Rifle can not replace
if you make own Blaster Rifle like Storm Trooper Armour then you can replace Totally ? you dont have to use He's convert from JA so
Could you make your own rifle for us ??
thank you
Last edited by Buffy; 10-25-2004 at 12:08 AM.
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10-24-2004, 09:23 PM
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#32
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8-Bit Code Monkey
Join Date: May 2004
Location: A House
Posts: 4,034
Current Game: SWTOR
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Exceptional mod and great work Prime and bneezy, but if you don't mind me asking what line or lines do I need to edit or add in my current appearrence.2da and heads.2da file, in order for them to be compatible with my current .2da files, correct me if I'm wrong but I didn't see instructions in the readme, thanks in advance and once again great mod.
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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10-24-2004, 09:34 PM
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#33
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Shadow Lord Of The Sith™
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
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^^^^
Well since they alter the Sith appearances you probably will have to alter your appearance.2da lines that are for the Sith Troopers. And just add the new heads.2da entry to your heads.2da and referr the new number you come up with to the appropriate Sith Trooper lines in appearance.2da.
I'm just guessing though as I haven't done this myself yet, I'm still just playing around with the ST Helmet and Armor, saying "Ohh, Ohh... Ahh, Ahh" and "Sweet!" waaaay too much! 
"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'" ----------------------------------------------------------------------
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10-24-2004, 09:54 PM
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#34
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8-Bit Code Monkey
Join Date: May 2004
Location: A House
Posts: 4,034
Current Game: SWTOR
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I was guessing it was along those line, but I don't wanna guess and mess everything up.
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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10-25-2004, 06:25 AM
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#35
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
Location: Somewhere by Pluto
Posts: 12,256
Current Game: Skyrim
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Re: oh I see
Quote:
Originally posted by Buffy
but I Noob so still dont understand
storm Trooper can replace but Blaster Rifle can not replace
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It was possible to do the stormtrooper because we didn't have to use any Lucasarts files from other games. The armour consists of the standard KOTOR heavy class 9 armour model, and the custom texture that I created from scratch. The helmet model was also a custom job created by Hapslash for JA and ported by bneezy. Then I created a new texture more or less from scratch to make it look better (hopefully) in KOTOR and to match the armour.
To my knowledge no one has made a custom E-11 blaster model, so that means we would end up having to use the JO/JA one. This is against Lucasarts policy, which is why we won't do it.
Quote:
Originally posted by Buffy
if you make own Blaster Rifle like Storm Trooper Armour then you can replace Totally ? you dont have to use He's convert from JA so
Could you make your own rifle for us ??
thank you
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Since I am not a model, no I can't make my own rifle. If someone else were to make a custom E-11 model from scratch, we might consider it. Until that time, unfortunately there won't be a E-11 mod supplied by us for the stormtrooper mod.
If you are really desperate, you can find and download Orsan's converted E-11 mod. It uses the JA model, which is why we don't use it.
Quote:
Originally posted by maverick187
if you don't mind me asking what line or lines do I need to edit or add in my current appearrence.2da and heads.2da file, in order for them to be compatible with my current .2da files
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RedHawke is correct. IIRC there are two lines relating to Sith troopers that were altered. I can't remember the exact names, but I think they were something like sith_trooper_02 (around lines 35-45 or so) and lite_sith_trooper (around line 350?). The lines alter the model and texture entries so that they point to the heavy armour (PMBH or something?). Have a look in there, and if you still can't figure them out PM me and I'll dig out the fines and get the exact locations for you.
I think the heads.2da just adds a new head for the sith trooper replacement.
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10-25-2004, 08:05 AM
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#36
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,286
Current Game: Showing how to make cookies...
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To save you some work Prime and since those values were fresh in my mind, here are the modifications that need to be brought to appearance.2da if someone wishes to combine this mod with other mods using this file:
Lines to be modified:
line 28 Sith_Soldier_01
line 44 Sith_Soldier_02
line 261 Sith_soldier_03
line 338 Lite_Sith_Soldier
In each of these lines, the following columns were modified:
- normalhead: enter value from heads.2da - value entered 107
- backuphead (if you don't add a value in this column then sith soldeirs will be headless when you wear the armor) - value entered: 107 (corresponding line in heads.2da )
- modela
- texa
- modelb
- texb
- and finally change the cvalue in the race column for Lite_Sith Soldier (line 338) from L_Sith_Soldier to N_SithSoldier or you'll end up with invisible npcs and game crashes when you meet them.
- Heads.2da add a line with the SITHA04 value in the head column - make sure the value you enter in appearance.2da for the head corresponds to this line (in the present mod, value is 107)
Prouver que j'ai raison serait accorder que je puis avoir tort. ~ Beaumarchais
Last edited by Darth333; 02-07-2005 at 09:45 AM.
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10-25-2004, 08:39 AM
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#37
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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oops! thanks!
Quote:
Originally posted by Darth333
- backuphead (if you don't add a value in this column then sith soldeirs will be headless when you wear the armor) - value entered: 107 (corresponding line in heads.2da )
- and finally change the cvalue in the race column for Lite_Sith Soldier (line 338) from L_Sith_Soldier to N_SithSoldier or you'll end up with invisible npcs and game crashes when you meet them.
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Thanks Darth333! I had edited my own .2da but I missed these 2 tid-bits
FYI, my party has completed Taris without these 2 edits and everything worked fine, BUT I didn't have the trooper armor either (just the disguise). Trying not to "sneak" me a suit till I get it legit (I'm guessing the Leviathan)...
------------
Fantastic mod Prime & bneezy, as I commented at PCGM, it took me TWICE as long to get through Taris this time...just admiring the new 'scenery'... mmmmm...eye candy
Yeah, and [fake sarcasm] Thanks [/fake sarcasm] for raising the bar for future mods  and I was just getting the hang of it... heh Super mod to all involved in it's creation! 
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10-25-2004, 09:15 AM
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#38
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Super Dimension Fortress
Status: Super Moderator
Join Date: Apr 2002
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Quote:
Originally posted by Darth333
To save you some work Prime and since those values were fresh in my mind...
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Thanks Darth333.  It has been a while since I played around with those files. Having several mods on the go has caused everything to sort of blur together in my head.
This will be a great help to others who need to do the same thing...
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10-25-2004, 04:51 PM
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#40
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Using Teletraan I
Join Date: Aug 2002
Location: Montréal, Québec, Canada
Posts: 8,280
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Why not ask the Galactic Conquest guys? I don't know where their model for the E-11 comes from but it's worth asking.
http://www.galactic-conquest.net/
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