Quote:
Originally Posted by bunjeeman
Can a winding staircase, bridge, or multiple levels be done on a KotOR map, or does the programming/map layout not like that?
Can the game be modded so that it doesn't end after the Star Forge (for the interest of after story stuff)?
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As the first question, there were the ramps on citadel station...
On the second one, you might check the dialogue file between Revan and Malak at the last fight. I would be willing to believe that the script that fires(on the end conversation, or last node) and that script should set a few globals and play movies, after which it returns to the main menu.
If you wanted to extend the game, I'd suggest that you simply make a new script
EDIT:(with the same name as the original endgame script)
END EDIT: that meets the following criteria:
1. Plays the end-game movies based on alignment
2. Doesn't return the player to the main menu(I believe there's a function for that)
3. Proceed to make your extra content and activate it.*/**
*Make a dialogue to return to the Ebon Hawk and then start a cutscene. At the end fire the movies for the endgame, and return to the Ebon Hawk and update the journal.
**I'd suggest that you just replace the last script with a script that warps you back to the Star Forge Hangar and you enter the ship. This would allow for those alternate endings that were "restored".