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Old 01-27-2014, 02:22 AM   #1
L0ki194
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Question Some new type of Sith Armor

Yo. So last year I made this little reskin of the Republic Soldier Armor
Show spoiler

Which was alright, but pretty bland and basic. Over the past year I fiddled around with GIMP a little more, and I "think" I've improved a little...
Anyways, this time I made this.
Show spoiler


It took me a few hours to make, test, etc. I'm not really sure what to make of this. A new type Sith Armor to wear? Retexture for the Republic Armor, like I did last time? I honestly don't know.

Let me know what you think of this...thing, and any suggestions would be nice.
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Old 01-27-2014, 02:35 AM   #2
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Quote:
Originally Posted by L0ki194 View Post
Yo. So last year I made this little reskin of the Republic Soldier Armor
Show spoiler

Which was alright, but pretty bland and basic. Over the past year I fiddled around with GIMP a little more, and I "think" I've improved a little...
Anyways, this time I made this.
Show spoiler


It took me a few hours to make, test, etc. I'm not really sure what to make of this. A new type Sith Armor to wear? Retexture for the Republic Armor, like I did last time? I honestly don't know.

Let me know what you think of this...thing, and any suggestions would be nice.
I really like that man! The emblem is very cool and well done. I think if anything, the shoulderpads could use less transparency and a little more scuff-ish texture, sort of like the non-shiny metal parts. I think the reason the shoulders look odd is that the polys are probably detached from the body model. The thing is if you wanted to make it a wearable armor you'd have to choose a model to replace (like one of the armors or robes or clothing) because the republic armor model isn't normally wearable by your PC or party members. It might be cool to give it to certain NPCs though. Like you could call them Sith Scouts or something and put some walking around in the valley of the dark lords. Or have some as enemies in the sith bases/leviathon.


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Last edited by aadrenter; 01-27-2014 at 02:50 AM.
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Old 01-27-2014, 03:18 AM   #3
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Do you mean the Shoulder pads on the sides of the arms or the long strip across the shoulders? Also, I'd need someone to help with adding NPCs to Korriban or I'd have to learn how to do all that stuff myself.... Hope it's not TOO complicated....


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Old 01-27-2014, 01:47 PM   #4
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Originally Posted by L0ki194 View Post
Do you mean the Shoulder pads on the sides of the arms or the long strip across the shoulders? Also, I'd need someone to help with adding NPCs to Korriban or I'd have to learn how to do all that stuff myself.... Hope it's not TOO complicated....
Sorry, I meant the long strips across the shoulders. As for placing npc's, I could try and help if that's something you are interested in. Or if you'd rather learn a bit yourself you should read these:
[Tutorial] Populate Function
Spawning Items, Placeables and Creatures


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Old 01-27-2014, 03:57 PM   #5
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Okay. I'll try making different variants of the Sith Armor, and I think I might replace the D Class Armor because I don't wear it that much. I'll figure something out. And with NPCs and such I'll wait before I decide what to do with that subject. For now I'll work on the textures...

EDIT: Okay, so I looked at the Republic Soldier Armor Texture and the D class armor Texture and... this will take ALOT of time to make it as best as possible.

Also, I made 2 variants of the newly dubbed "Sith Scout Armor". The only slight difference is the long strip. Everything else is normal. I remade it from scratch, but it's only a small improvement from the original idea.... if it can be called an improvement.
Show spoiler


Sorry if the screens are too dark. And because I felt like it, I made reskin of the Default Rep Soldier Armor.
Show spoiler


EDIT 2: Well Dammit... I tried making the texture for P*BD01... I tried, and tried, and tried, and it just doesn't work. And I'm not THAT good at making textures. Either I'll try asking around, try a few more times on the texture, or just give up on replacing the armor and just use the texture as some NPC or something. I dunno.

Last edited by L0ki194; 01-27-2014 at 09:33 PM.
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Old 01-27-2014, 09:26 PM   #6
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I like it! It looks like it's actually made out of metal! It always irked me how standard Republic combat armor looked like it was made out of cushions instead of reinforced metal.



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Old 01-27-2014, 09:37 PM   #7
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I like it! It looks like it's actually made out of metal! It always irked me how standard Republic combat armor looked like it was made out of cushions instead of reinforced metal.
That's pretty much my reason too. It's ARMOR... Not a pillow..... no wonder the Republic Troops die so often in the opening level. I should probably shine up the helmets too. And make one for the Sith Scout Armor.


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Old 01-28-2014, 11:00 PM   #8
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I'd replace the Sith Officer uniforms with this armor.

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Old 01-29-2014, 02:02 AM   #9
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Originally Posted by VarsityPuppet View Post
I'd replace the Sith Officer uniforms with this armor.
Hmm. You know,.... I actually did think about doing that for the Sith Officers but never did because I wasn't too sure about the Republic Soldiers having the same outfit as the Sith Officers. I think I might do that. Forget replacing armor... Now I just need to figure out a name for the mod.... Any ideas people?


NOTE: I'll redo the originals, and add 2 more varieties to match the 3 Sith Uniform Textures.
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Old 02-11-2014, 01:49 AM   #10
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Alright this is what I have so far, but I have the feeling I screwed up the 2nd one beyond saving, and the 3rd one is... well I messed up on the center chest-plate and the shoulders. I'm still tweaking with the features. Such as I didn't notice this setting on GIMP.

Me being non-observant yet again...

Anyways here's what I got so far. As always, suggestions, tips, etc., are welcomed.
Show spoiler
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Old 02-11-2014, 04:22 AM   #11
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Is the Sith faction logo necessary?
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Old 02-11-2014, 08:00 AM   #12
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Originally Posted by milestails View Post
Is the Sith faction logo necessary?
Lol, gee miles, I didn't know you hated giant back logos!

Seriously though Loki I really like a couple of those. The hatted head recolor goes well with them as well.


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Old 02-11-2014, 02:46 PM   #13
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Originally Posted by milestails View Post
Is the Sith faction logo necessary?
Err... I guess not? What's wrong with it?


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Old 02-11-2014, 03:15 PM   #14
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I was thinking more along the lines of the logo being on the shoulder patch similar to real life military uniforms.

Other than that, I like this armor and would definitely use in a playthrough!

@ aadrenter: LOL!
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Old 02-11-2014, 05:34 PM   #15
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I like it, except the part of the panst that are blue for some reason, i don't know why, if i had to guess i'd say because the shirt and pants of the uniform don't match which bothers my innerds


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Old 02-11-2014, 09:23 PM   #16
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Originally Posted by milestails View Post
I was thinking more along the lines of the logo being on the shoulder patch similar to real life military uniforms.

Other than that, I like this armor and would definitely use in a playthrough!
Hmm. I'll try that, and I think I might reduce the size on the Back logo.

@DuckfromPortal

The blue pants were supposed to try and match of one of the sith officer textures which after quickly looking at it, I think it's un-used. So only 2 textures will be made now.


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Old 03-08-2014, 03:02 AM   #17
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Update time

Alright, so after a while of procrastinating, (Which I do a lot, because I'm a lazy teenager) I went and did these today. I was working on them yesterday, but something seemed off, so I added the pattern you see on the front and back.

White/Silver Sith Armor
Show spoiler

Black Sith Armor
Show spoiler

Red Sith Armor
Show spoiler


Also, if you can't see it, the Faction Logo has been moved to the shoulders
Show spoiler


I just need to do the Female Textures now.
EDIT: They are done
Show spoiler


Now, should these be:
1 - Replacements for the Sith Officer Uniforms - Easy, could have done in a few days
2 - Used as special NPC Armors - Medium, I mean to make a new random NPC and place them somewhere, which I don't know how to do
3 - Or should they be part of a mod that replaces a light armor class, with the models. - Hard, Could take a while
I might need some help regarding replacement textures for armors, as I would want them to be as close to the original armor that they're replacing.

Let me know what you think.

(P.S., could a moderator change the Title of this thread to "L0ki194's WIP Thread" or something? Please & Thank You.)

Last edited by L0ki194; 03-08-2014 at 08:36 PM.
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Old 03-08-2014, 03:09 AM   #18
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Old 03-09-2014, 12:44 AM   #19
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Some Republic Armors I tried doing.
Show spoiler

I dunno... This seems a little off to me. If you like, or think it needs improvement, let me know.
Also, check my last post. The female textures are done on the Sith Officer Armor
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Old 03-09-2014, 01:19 AM   #20
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I think the chest plate not melding into the upside down T is one thing (Cause its a darkling that seems to be separating the same color for no reason.) otherwise it looks pretty great, oh could it be that there are the three variances of a similar color of burnt orange or red, some with out the shine might be causing an iritance from odd. do these comments help?


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Old 03-09-2014, 03:39 AM   #21
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@DuckfromPortal

I'll just try again on the Republic Armor. My creativeness (If you can even call it that), is a bit burnt out for now, because I've been messing with these textures for at least 7-8 hours. I'll just keep experimenting with it, until I get it right.


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Old 03-12-2014, 01:55 PM   #22
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Each progressive step you've taken has improved the overall looks. I think that the shoulder logo does work better than having it on the back. I also think that the Sith pants look better when they are one color, rather than two toned like the Republic.

It's good that you're playing around with the shapes of the armor plates of the chest and back. Once you get the pattern settled, the trick will be to get the highligts and shadows to look like individual, overlapping pieces.

Keep at it



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Old 03-12-2014, 05:44 PM   #23
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Each progressive step you've taken has improved the overall looks. I think that the shoulder logo does work better than having it on the back. I also think that the Sith pants look better when they are one color, rather than two toned like the Republic.

It's good that you're playing around with the shapes of the armor plates of the chest and back. Once you get the pattern settled, the trick will be to get the highligts and shadows to look like individual, overlapping pieces.

Keep at it
Thanks for the vote of confidence! I'm still learning and experimenting with the features that GIMP has at it's disposal, but I like how you noticed I was trying to do the "overlapping armor piece" detail... which is what I was going for. I was going to release what I have so far, but I think I'll keep messing around until it looks really good. (All though, I DO have something up my sleeve.) Same goes for the Republic Armor, but I'm having a tougher time with design on that one. I want to keep it close to the original colors as possible, without butchering it. I'm also gonna try at taking a shot of making either C class armor recreations, or D class recreations. I'm trying to make it so that an armor is replaced, but still retains the same look as the original texture. That way I can incorporate the Sith Officer Armor Textures into actual wearable armors. I'll get back to this in a little bit. I'm running on yesterday's sleep, and caffeine... I'm so bad at having a good sleep schedule ;_;
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Old 03-13-2014, 02:57 PM   #24
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Great-looking stuff! The shine really pops out. And it all fits nicely within the stylistic tone of the original KotOR.



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Old 03-13-2014, 03:27 PM   #25
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Great-looking stuff! The shine really pops out. And it all fits nicely within the stylistic tone of the original KotOR.
Thanks! I'm still working and improving these, but I don't know when I'll actually get these right. I do have to say, that every screen you look at, I've actually done the texture over again from scratch. But anyways, time for me to get back to work (I mean the textures, not IRL).


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Old 03-18-2014, 01:58 AM   #26
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Okay, after much messing around, getting frustrated, etc. I've come up with this.... I don't think there's much improvement here.... : /
Show spoiler


Let me know what you think...
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Old 03-18-2014, 02:54 PM   #27
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Originally Posted by L0ki194 View Post
Okay, after much messing around, getting frustrated, etc. I've come up with this.... I don't think there's much improvement here.... : /
Show spoiler


Let me know what you think...
I'd use that pink armor and the other two look good as well!


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Old 03-19-2014, 06:31 PM   #28
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.... I don't think there's much improvement here.... : /
I think that the shape of the belly and back plates is better than before. These shapes look to me like they are designed to take a center hit, and disperse the energy towards the corners. Also, you've done a nice job of integrating the model seam between the top of the belly, and the bottom of the chest piece.



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Old 03-19-2014, 06:54 PM   #29
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I love all three variances pink especially, seeing with run at me with that would make me really happy


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Old 03-19-2014, 07:44 PM   #30
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I really like those last two, they look pretty great.



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Old 03-19-2014, 10:04 PM   #31
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Whoa, wait, you guys actually think they're good? Huh.... Well, should I just release these as the are? I'll add other color variants as well, by the way. Oh, I have still have to do the female textures though, so give me a bit.

Also quick note; I'll be at a different house for a few days, starting Friday. I'll be able to check on the forums and such, I just can't work on any textures or play KOTOR on the that computer.


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Old 03-20-2014, 01:38 AM   #32
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I'd be fine with that, would it be tslrcm compatible or is this kotor 1?


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Old 03-20-2014, 02:27 AM   #33
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I'd be fine with that, would it be tslrcm compatible or is this kotor 1?
Well, A) yes it would be RCM Compatible, because it's just a simple model and texture replace, and B) It will be for both K1 and TSL. I just gotta find and extract the models used for TSL.


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Old 03-20-2014, 01:07 PM   #34
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Well, should I just release these as the are?
If you think that they're ready to be released, then go for it. If you want to keep working on them, then do so. It's your mod and your choice.

As for me, I try to release mods only when I'm satisfied with what I've done. (although, there does come a time when I have to quit fussing and nitpicking, and just get it done )



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Old 03-20-2014, 03:16 PM   #35
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If you think that they're ready to be released, then go for it. If you want to keep working on them, then do so. It's your mod and your choice.

As for me, I try to release mods only when I'm satisfied with what I've done. (although, there does come a time when I have to quit fussing and nitpicking, and just get it done )
Well, I'll do that then. I'll keep working on this until I get it looking good. The one thing I have to fix is the armor on the sides, because the models weird there... But I'll keep working until I'm satisfied.
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Old 03-28-2014, 10:38 PM   #36
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Male Armors: Done

As the title of this post reads, the Male Officer Armors are done. Now I've just gotta do the Female Armors.

I'm rather pleased with this version. Whenever I do a texture, I always start from scratch.

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Old 04-01-2014, 04:26 PM   #37
jjb75
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Originally Posted by L0ki194 View Post
As the title of this post reads, the Male Officer Armors are done. Now I've just gotta do the Female Armors.

I'm rather pleased with this version. Whenever I do a texture, I always start from scratch.

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Looks great keep up the good work


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Old 04-03-2014, 10:31 AM   #38
L0ki194
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Female Armors Done

Alright, the Female Officer Armors are done. Now all that's left to do is package the thing and ship it to DeadlyStream. But first I need to catch up on some well needed sleep

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Oh, and here's the Sith emblem on the armors
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EDIT: This is available now at DeadlyStream
Link: http://deadlystream.com/forum/files/...fficer-armors/

Last edited by L0ki194; 04-03-2014 at 05:19 PM. Reason: Cause the mods done and released
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