|
|
 |
09-27-2012, 09:26 PM
|
#1
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
Death Star (JA SP) WIP
Hey hey.
Creating a JA SP mod. I've been modding for 13 years for various games, mostly with DF, JK, MotS, and STV:EF and now JA. I've been wanting to do a Death Star map for years, and just got around to doing it. Thought I'd stop in and show some screens!
This is the pre-special edition version of the hangar. I may change it to the SE version, after deciding that it would look more interesting.
Comparison shot:

|
|
you may:
quote & reply,
|
09-28-2012, 12:04 AM
|
#2
|
|
Rookie
Join Date: Nov 2006
Posts: 38
Current Game: Galactic Battles
|
Looks awesome, can't wait for this one.
|
|
you may:
quote & reply,
|
09-29-2012, 09:48 AM
|
#3
|
|
3D Tech Support
Join Date: Jul 2002
Location: Adanac
Posts: 2,073
|
Great work, keep it up!
|
|
you may:
quote & reply,
|
10-03-2012, 05:29 AM
|
#4
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
|
|
you may:
quote & reply,
|
10-03-2012, 05:08 PM
|
#5
|
Join Date: Aug 2002
Posts: 452
|
Yeah I'll definetly be playing this! Awesome visuals.
|
|
you may:
quote & reply,
|
10-06-2012, 04:18 PM
|
#6
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
|
|
you may:
quote & reply,
|
10-06-2012, 04:32 PM
|
#7
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
Wanted to throw in an NPC for reference.

|
|
you may:
quote & reply,
|
10-06-2012, 04:47 PM
|
#8
|
|
Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
|
Awsome work !!nice job!!!
|
|
you may:
quote & reply,
|
10-06-2012, 05:01 PM
|
#9
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
|
|
you may:
quote & reply,
|
10-17-2012, 02:25 PM
|
#10
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
"Where are you taking this... thing?"
New security camera model

|
|
you may:
quote & reply,
|
10-17-2012, 02:33 PM
|
#11
|
|
Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
|
Hey good work Donny V l will be looking forward to download your mod!!! truly your mod is realy amazing !!!
|
|
you may:
quote & reply,
|
10-22-2012, 03:13 PM
|
#12
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
|
|
you may:
quote & reply,
|
10-22-2012, 03:49 PM
|
#13
|
|
Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
|
wow!! l wonder do you use gtkradiant to create this awsome map
|
|
you may:
quote & reply,
|
10-22-2012, 03:57 PM
|
#14
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
Quote:
Originally Posted by battle111
wow!! l wonder do you use gtkradiant to create this awsome map
|
I use GTKradiant 1.5, Milkshape, Paint Shop Pro, and Photoshop. I use set blueprints and blu-ray screencaps for reference.
|
|
you may:
quote & reply,
|
10-26-2012, 05:34 PM
|
#15
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
|
|
you may:
quote & reply,
|
10-26-2012, 05:39 PM
|
#16
|
|
Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
|
wou !!! gtkradiant 1.5 and milkshape you are lucky when l download milkshape my eset antivurus shows that is a virus and great job with the the map truly great job indeed!!!!!!
|
|
you may:
quote & reply,
|
10-29-2012, 12:56 AM
|
#17
|
|
..the wonders I have seen
Status: Super Moderator
Join Date: Jun 2001
Location: Random Hell Wholes around the
Posts: 5,685
|
Milkshape is pretty reasonable in price. You should probably try to scrape up 35 bucks to register it if your going to use it. It does come with a 30 day free trial.
|
|
you may:
quote & reply,
|
10-29-2012, 05:17 AM
|
#18
|
|
Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
|
Hmmmmm maiby
|
|
you may:
quote & reply,
|
10-30-2012, 06:10 PM
|
#19
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
|
|
you may:
quote & reply,
|
10-31-2012, 03:42 AM
|
#20
|
|
Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
|
Au man your map looks realy awsome!!! l saw now your screenshots abaut the death star Lift Tube cluster
|
|
you may:
quote & reply,
|
10-31-2012, 03:47 PM
|
#21
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
|
|
you may:
quote & reply,
|
10-31-2012, 03:53 PM
|
#22
|
|
Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
|
Coooool!!!!!!!!!!!!!!!
|
|
you may:
quote & reply,
|
11-06-2012, 02:55 AM
|
#23
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
Death Star Conference Room
(excuse the fact that they all have their guns drawn)

|
|
you may:
quote & reply,
|
11-06-2012, 04:55 AM
|
#24
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
Added some hologram models, which will be turned on an off by a switch. Gotta add little interactive things like that to increase the immersion.

|
|
you may:
quote & reply,
|
11-06-2012, 06:41 AM
|
#25
|
|
Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
|
Amazing!!!!!
|
|
you may:
quote & reply,
|
11-06-2012, 12:14 PM
|
#26
|
|
Rookie
Join Date: Apr 2007
Posts: 223
|
Very nice work indeed!!
|
|
you may:
quote & reply,
|
11-06-2012, 01:10 PM
|
#27
|
|
Senior Member
Join Date: Jan 2008
Location: Portugal
Posts: 1,933
Current Game: Brütal Legend
|
This looks great. Keep up the good work.
P.S: The platform pit in the hangar is missing some lights on the wall. 
|
|
you may:
quote & reply,
|
11-06-2012, 03:16 PM
|
#28
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
Quote:
Originally Posted by Alexrd
This looks great. Keep up the good work.
P.S: The platform pit in the hangar is missing some lights on the wall. 
|
Yes, I know. I'm torn between ultimately using the Special Edition hangar or the original hangar. The SE hangar had RotJ style panels on the right wall, and had a different light panels in the pit. Once I decide which one I'm going to use, I'll go back and add the light panels in the pit.
|
|
you may:
quote & reply,
|
11-07-2012, 03:30 PM
|
#29
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
Lighting test of a new duty post model I finished today.

|
|
you may:
quote & reply,
|
11-08-2012, 04:08 PM
|
#30
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
Tackling the Overbridge / War Room now. Since this set was literally just two walls, a screen, and two duty posts, I'm going to have to use my imagination for the rest of the room. I suspect there would be control panels and various other screens around.

|
|
you may:
quote & reply,
|
11-15-2012, 03:14 AM
|
#31
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
Commence Primary Ignition
I don't have to tell you how crazy I am for being this detailed.

|
|
you may:
quote & reply,
|
11-21-2012, 09:13 PM
|
#32
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
I've finished the rest of the superlaser fire control room, but I'd like some input. This is the first time so far in the project that I've had to be creative and invent an area mostly unseen in the films. Does it fit the Death Star feel?

Last edited by Donny V; 11-21-2012 at 09:29 PM.
|
|
you may:
quote & reply,
|
11-22-2012, 12:46 AM
|
#33
|
|
Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
|
Quote:
Originally Posted by Donny V
I've finished the rest of the superlaser fire control room, but I'd like some input. This is the first time so far in the project that I've had to be creative and invent an area mostly unseen in the films. Does it fit the Death Star feel?

|
Well it feels like in death star   but l don't known how everyone would say but great creativity  Donny V and cool designs!!!!!
Last edited by battle111; 11-23-2012 at 11:55 AM.
|
|
you may:
quote & reply,
|
11-23-2012, 01:11 AM
|
#34
|
Join Date: Apr 2002
Posts: 1,188
|
This is gorgeous!
|
|
you may:
quote & reply,
|
11-27-2012, 03:58 PM
|
#35
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
|
|
you may:
quote & reply,
|
11-28-2012, 10:23 AM
|
#36
|
|
3D Tech Support
Join Date: Jul 2002
Location: Adanac
Posts: 2,073
|
This is getting too good for JA XD, impressive!
|
|
you may:
quote & reply,
|
11-28-2012, 10:25 AM
|
#37
|
|
Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
|
l agree with Psyk0Sith this is geting too good for jka but nice!!!!!
|
|
you may:
quote & reply,
|
11-29-2012, 03:27 PM
|
#38
|
Join Date: Aug 2002
Posts: 452
|
Holy crap man!
Though I do have a question: what type of gameplay can we expect?
|
|
you may:
quote & reply,
|
11-29-2012, 03:48 PM
|
#39
|
|
Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
|
Yeah what type gameplay we can expect wow!!! your map look's like almost from battlefront 2 but way more cooler!! soon you will have a great support by your work donny v!!
|
|
you may:
quote & reply,
|
11-30-2012, 01:59 AM
|
#40
|
|
Rookie
Join Date: Sep 2012
Posts: 21
|
This isn't finished yet, but I wanted you guys to check this out. Lighting needs a lot of work, as do some other details.

|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|