|
|
 |
11-03-2010, 04:05 PM
|
#2
|
|
Veteran
Join Date: Feb 2006
Location: Aboard the Ravager
Posts: 859
Current Game: Oblivion & Sims 3
|
Wow looking good! I always thought Tatooine could use some more quests, what with the main objective which ties directly into the Czerka quest - there wasn't really much to do there.
|
|
you may:
quote & reply,
|
11-03-2010, 04:11 PM
|
#3
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
Ive had to put down some of the percentages as I was previously using datapads to manage conditional scripts although i have just worked out how to use globals for that job so am transfering all datapds to globals.
Hey
|
|
you may:
quote & reply,
|
11-05-2010, 06:38 PM
|
#4
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
I have fully completed the first quest now and it uses globals instead of datapads and is like so much cleaner. (There were datapads flying around everywhere) I only have the dialog and scripts to sort out for the second quest but I have still got to do the entire third quest.
Hey
|
|
you may:
quote & reply,
|
11-07-2010, 07:04 AM
|
#5
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
I have virtually finished the second quest now although before I start the final quest I want to know that there will actually be enough people interested. Currently I have one person who appears as if they want this mod to come out. If I don't get enough interest I may just move onto a different slightly bigger mod.
Hey
|
|
you may:
quote & reply,
|
11-07-2010, 09:02 AM
|
#6
|
|
Rookie
Join Date: Aug 2010
Location: Wandering
Posts: 38
|
Quote:
Originally Posted by TimBob12
I have virtually finished the second quest now although before I start the final quest I want to know that there will actually be enough people interested. Currently I have one person who appears as if they want this mod to come out. If I don't get enough interest I may just move onto a different slightly bigger mod.
|
I think it sounds like a good mod. 
|
|
you may:
quote & reply,
|
11-07-2010, 09:10 AM
|
#7
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
Thanks, I am getting close to finishing now so I am gonna finish it. I will also want 3 beta testers soon. First three to say they want to beta test get the job. Once bugs have been fixed it will be released asap.
Hey
|
|
you may:
quote & reply,
|
11-07-2010, 01:33 PM
|
#8
|
|
Rookie
Join Date: Jul 2009
Location: The Forest...
Posts: 220
Current Game: TF2, Minecraft
|
I'm interested in beta testing but I'll have to get to finish up Dantooine. I'll send a PM just to be sure.
I am the Alpha and Omega.
Last edited by Slstoev; 11-07-2010 at 03:51 PM.
|
|
you may:
quote & reply,
|
11-07-2010, 01:46 PM
|
#9
|
|
kad'la tracinya be abiik
Join Date: Apr 2007
Location: Modified YT-1930
Posts: 785
Current Game: SWBF, Pokemon SS
|
This looks very nice  . I am really interested in this, keep up the good work!
|
|
you may:
quote & reply,
|
11-07-2010, 04:31 PM
|
#10
|
|
The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,014
Current Game: TOR
|
I'm very interested in beta testing.
|
|
you may:
quote & reply,
|
11-07-2010, 04:32 PM
|
#11
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
1 Place left in beta testing.
Hey
|
|
you may:
quote & reply,
|
11-09-2010, 12:43 AM
|
#12
|
|
M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
|
It would be nice if you were somehow able to utilize the cut Tatooine modules in your mod somehow.
 
As of 28APR13: I released a new small texture mod! Check it out here.
|
|
you may:
quote & reply,
|
11-09-2010, 02:06 AM
|
#13
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
Do you know the warp codes for the cut modules?
Hey
|
|
you may:
quote & reply,
|
11-09-2010, 05:44 AM
|
#14
|
|
Rookie
Join Date: Jun 2009
Posts: 36
|
|
|
you may:
quote & reply,
|
11-09-2010, 03:38 PM
|
#15
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
will you want me to use the modules they created or do you want me to haev a go myself. Thanks for the link by the way hadn't seen that before.
EDIT: Just realised all the lost modules were just room models so will hopefully be incorporating the tatooine level in this mod. May extend the number of quests to five and generally do a Tatooine Restoration Mod. (With Darth Insidious' Permission)
EDIT 2:Just played the tatooine restored module and think it is far too glitchy.
Hey
Last edited by TimBob12; 11-09-2010 at 03:55 PM.
|
|
you may:
quote & reply,
|
11-09-2010, 04:53 PM
|
#16
|
|
The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,014
Current Game: TOR
|
Then perhaps use the Tatooine Temple? Czerka says that... nvm. I'll send you a pm of my ideas.
|
|
you may:
quote & reply,
|
11-10-2010, 04:22 PM
|
#17
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
I am proud to announce that LordDeathRay is now helping with this mod. He will be helping me to complete the 2 new larger quests. One of them will hopefully include the cut Tatooine Temple and possibly some other modules.
Hey
|
|
you may:
quote & reply,
|
11-11-2010, 01:58 AM
|
#18
|
|
Chaotic Neutral
Join Date: Apr 2009
Location: The Club
Posts: 1,631
Current Game: The Game
|
A nice idea, with some nice progress up front. Nice.
I'd recommend giving the Jawa and the Rodian unique names. "Czerka Jawa" and"Shady Czerka Rodian" just don't seem to flow with the game too well.
I, for one, approve of the Ewoks. They're a fine representation of the primitive natives doing better in their own environment than the invading white man. 
Take that, Avatar.
"Welcome to The American Political System, where everything's made up and the votes don't matter!"
America: Where you have the freedom to express your opinions, and I have the freedom to hate you for it.
*dons stetson and putters away on the motor scooter of patriotism*
Last edited by Trench; 11-19-2010 at 03:20 AM.
|
|
you may:
quote & reply,
|
11-11-2010, 02:08 AM
|
#19
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
That's a good point. I named them that at the beginning of the mod just for ease. I will change them asap. 
Hey
|
|
you may:
quote & reply,
|
11-11-2010, 05:25 AM
|
#20
|
|
M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
|
Quote:
Originally Posted by TimBob12
I am proud to announce that LordDeathRay is now helping with this mod. He will be helping me to complete the 2 new larger quests. One of them will hopefully include the cut Tatooine Temple and possibly some other modules.
|
Don't forget to ask Darth Insidious for permission before you start using the cut modules! Perhaps some kind modeller will help you help remove the glitches from the Tatooine lost modules.
 
As of 28APR13: I released a new small texture mod! Check it out here.
|
|
you may:
quote & reply,
|
11-11-2010, 09:37 AM
|
#21
|
|
The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,014
Current Game: TOR
|
TB, maybe you can send Quanon a PM. If he isn't too busy, he may be able to help with the glitched up lightmaps.
|
|
you may:
quote & reply,
|
11-11-2010, 12:29 PM
|
#22
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
Sith Holocron : I quote from the readme
Quote:
I make no claim over usage - you may create and upload your own versions of this mod
however and wherever you like - but it would be nice to receive a cred at the end of your
readme.
|
LordDeathRay: Did you mean lightmaps, walkmeshes or both? (Cos I get areas I can't walk to which I am pretty sure is to do with poor walkemeshes)
Hey
|
|
you may:
quote & reply,
|
11-11-2010, 12:46 PM
|
#23
|
|
The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,014
Current Game: TOR
|
I forget what they're called. I don't model, so I have a very poor understanding on what they are.
|
|
you may:
quote & reply,
|
11-11-2010, 12:54 PM
|
#24
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
OK will drop him a PM now.
Hey
|
|
you may:
quote & reply,
|
11-11-2010, 01:12 PM
|
#25
|
|
Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 873
Current Game: Revenge of Revan
|
I will caution before you start building into these lost modules to release the version you have if it completes your original vision and then go onto these which can be a version 2.
The reason I say this you could be entering into a section of modding that might be new and could lead to issues and learning curve that could end up bogging down the release of the mod when the version you have now meets the original design.
food for thought
|
|
you may:
quote & reply,
|
11-11-2010, 01:28 PM
|
#26
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
I am on the road to completing the original three quests (which are fairly simple aas this is my first mod) and I will release that. As logan23 said it might take a while to complete this new module section.
Hey
|
|
you may:
quote & reply,
|
11-11-2010, 01:31 PM
|
#27
|
|
Veteran
Join Date: Jul 2007
Location: Edmonton
Posts: 834
Current Game: Skyrim
|
Quote:
Originally Posted by TimBob12
The quests are :
- The Missing Supplies [100%]
- The Missing Officer [97%]
- The Missing Weapon [10%]
|
Quote:
Originally Posted by TimBob12
I have virtually finished the second quest now although before I start the final quest I want to know that there will actually be enough people interested. Currently I have one person who appears as if they want this mod to come out. If I don't get enough interest I may just move onto a different slightly bigger mod.
|
Quote:
Originally Posted by logan23
I will caution before you start building into these lost modules to release the version you have if it completes your original vision and then go onto these which can be a version 2.
|
That's a good idea. If you release the first three missions, it might help you get an idea of how many people are liking your work. It could also act as a bit of an audition for yourself; other modders might get more interested in helping out once they've seen what you can do. Besides, getting something done feels good, and the user feedback and critiques can help a lot to improve your next project.
For a version 2, you could either change the original three quests to use the new modules, or leave them as-is and make completely new quests to use the new ones.
|
|
you may:
quote & reply,
|
11-14-2010, 12:53 PM
|
#28
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
The third quest is coming along nicely. It is going to be a bit harder than the other 2 so will take a bit longer. But the first version will be ready for a beta test soon
Hey
|
|
you may:
quote & reply,
|
11-14-2010, 06:28 PM
|
#29
|
|
Rookie
Join Date: Nov 2010
Posts: 9
|
Can't wait to check it out
|
|
you may:
quote & reply,
|
11-14-2010, 10:10 PM
|
#30
|
|
I'm only worth a piano?
Join Date: Feb 2005
Posts: 647
|
I'm actually quite interested in this. Quest mods are some of my favorites, as they add more of what I like about the game. The smaller scale is actually appealing to me, as that means there will likely less conflicts with other mods than there would be on a huge one, and a bunch of smaller quest mods can add up to a ton of new content.
 
--Too Dumb to Quit--
|
|
you may:
quote & reply,
|
11-16-2010, 02:36 PM
|
#31
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
Hopefully should have the beta out in the next two weeks (1 place still left).
Thanks for all the comments they are really encouraging. 
Hey
|
|
you may:
quote & reply,
|
11-20-2010, 01:23 PM
|
#32
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
UPDATE:
This mod isn't dead. I am currently finalising the last quest.
Its just I have been very busy with GCSE modules but they are finished now so full steam ahead. 
Hey
|
|
you may:
quote & reply,
|
11-22-2010, 06:53 PM
|
#33
|
|
Rookie
Join Date: Jan 2006
Location: United Kingdom
Posts: 73
Current Game: Final Fantasy XIII
|
I like the sound of this, TimBob12. In my opinion the best way to make a name for yourself in the Knights of the Old Republic community is to not start of too ambitiously; which is exactly what you're doing! I believe you'll give the community a nice addition to their collection of modifications by releasing these missions and therefore I'd like to say well done and keep up the good work! I look forward to trying these missions out. 
|
|
you may:
quote & reply,
|
11-22-2010, 07:11 PM
|
#34
|
|
Rookie
Join Date: Jul 2010
Posts: 19
|
This sounds interesting and I would like to say keep up the good work
|
|
you may:
quote & reply,
|
12-02-2010, 04:53 PM
|
#35
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
Hello People,
Sorry for the lack of updates, I have been very busy with school work but tonight I have made a major breakthrough. I finally worked out the error that was bogging down my last .utp file. SO thanks for all the comments and I have updated the percentages. So beta testing soon, then the final release :woop: 
Hey
|
|
you may:
quote & reply,
|
12-04-2010, 06:09 AM
|
#36
|
|
Rookie
Join Date: Mar 2010
Location: Switzerland
Posts: 111
Current Game: KotOR, KotOR2:TSLRCM
|
Quote:
Originally Posted by TimBob12
So beta testing soon, ...
|
where can I sign up  ?
|
|
you may:
quote & reply,
|
12-04-2010, 10:50 AM
|
#37
|
|
I'm in space!
Join Date: Feb 2010
Location: Dantooine
Posts: 515
Current Game: Mass Effect 2!
|
Bob Ta'aar you have just filled the postition of 3rd and final beta tester. Congratulations.
I am currently finalising all the global variables so I can work on the last parts of the scripts that determine the dialogue for the last quest. All going well  !!!
Hey
|
|
you may:
quote & reply,
|
12-08-2010, 01:19 PM
|
#38
|
|
Rookie
Join Date: Dec 2010
Location: england :)
Posts: 64
Current Game: fable
|
is there going to be a tls patcher because if not it will be not compatible with my over mods :/
|
|
you may:
quote & reply,
|
12-08-2010, 01:39 PM
|
#39
|
|
Veteran
Join Date: Feb 2008
Posts: 924
|
This is very impressive imo. You're learning fast for just spending a month on it. Hope to see this thing come out because likewise I always felt Tatooine to be a bit blank.
|
|
you may:
quote & reply,
|
12-08-2010, 03:38 PM
|
#40
|
|
Rookie
Join Date: Mar 2010
Location: Switzerland
Posts: 111
Current Game: KotOR, KotOR2:TSLRCM
|
Quote:
Originally Posted by TimBob12
Bob Ta'aar you have just filled the postition of 3rd and final beta tester. Congratulations.
|
Sweeeet! Thanks, just tell me when and where to get the files  !
Quote:
Originally Posted by bendarby24
is there going to be a tls patcher because if not it will be not compatible with my over mods :/
|
I might be able to lend a hand with that, if it's not done anyways. Worked around with it quiet a bit lately.
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|