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Old 04-09-2013, 02:11 AM   #41
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@ GeneralPloKoon: I don't really understand the whole western/Japanese divide. Western audiences somehow don't like Japanese games any more and Japanese audiences just don't buy western games. Why? I don't understand it.

I also don't understand the whole only for kids/family thing... I'm way too old to be a kid and I don't have kids of my own. I buy these games because they're fun and because they're very well made games that are well worth playing. If I bought games based on image, I'd guess I'd have to buy something like Mass Effect only since that's the expected demographic game a 28 year old gamer would be playing, I guess... that'd reduce my library of games down by 98% ...and make me very depressed considering how Mass Effect turned out.

I don't really see anything inherently overly Japanese about Xenoblade Chronicles. It does have some Japanese video game tropes, though western games have a lot of western game tropes in it... What Xenoblade does have is a hell of a lot of content, excellent gameplay, and a story that actually takes you to very interesting places and ****s with your mind in some points.

As for Skyward Sword, the sword controls are what make that game great. They finally got motion controls right with that game. If it were A button = swing sword, then they would have to throw out the entire games mechanics because you can't just swing your sword like an idiot and hope for the best thinking everything would just die. Enemies anticipated your moves and blocked your attacks, and this wasn't just crappy AI coded to make them block at random. The enemies READ your motion data and moved accordingly, with harder enemies being quicker to anticipate and black than easier ones. Again, without motion controls, that game would not have been as interesting as it was. Motion controls on Skyward Sword = BRILLIANT.

Motion controls for a lot of games were pretty meh, mostly because developers couldn't figure out how to make good use of them. But then there were other games that just KNEW how to use them. The irony is that Nintendo Land on Wii U has THE BEST motion controls in any game I've played and it's on a system where the motion controls are secondary to more traditional controls... but they're so well done because people had time to figure them out.

Moreover, the pointer controls on Wii is probably the best thing ever created, and is separate fromt he motion controls. Most games that used the pointer used it so damn well... again, have to give props to Silent Hill: Shattered Memories as one of the best third party examples of this... so good.

I've been using traditional controls since I was a child playing Super Mario Bro. on the NES... but that's also why I understand the importance of trying new things... otherwise we'd all be stuck with a D-Pad and two buttons to this day...

So far, with this new generation (Wii U, PS4, Durango), Nintendo has yet another new controller that can't be considered traditional, Sony is following suit with its changes to the DualShock, though still more traditional than the Wii U GamePad... but Microsoft is rumoured to have just a stock standard traditional controller that's just a refined mold of the current 360 controller.

Jim Sterling on always-online: http://www.escapistmagazine.com/vide...m_campaign=all

Ah, Jim XD

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Old 04-09-2013, 05:45 AM   #42
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New Super Mario Bros. really doesn't use motion controls and has the Wii-mote work as a controller.
I know.

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I'm a massive Sonic fan too! I think Sega has done really well with Sonic Colors(a Wii Exclusive ) and Sonic Generations. I think Sonic is going to make a comeback from his Dark Times if SEGA keeps up the quality!
Unfortunately Sonic Generations was confirmed by Sega to not be the route they will be taking the franchise through. A pity...

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Jim Sterling on always-online:
"I'll still have GOG.com, I think I'm winning."

Hear, hear!



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Old 04-09-2013, 07:41 AM   #43
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Sonic... it's amazing Sonic is still alive today with most of the Sonic games being so... well, bleah. Generations and Colo(u)rs was good, but in the grand scheme of things, not amazing considering they just went back to a more traditional way of doing things in those games. Sonic can't really stand on his own two feet when it comes to anything new and his shift from 2D to 3D has hurt him in terms of overall quality.

What Sonic needs is a game that redefines Sonic in such a way that it just changes everything for the better... and that hasn't happened for Sonic. Any change that has come from his games hasn't been for the best.

He truly is Mario's opposite.





Also, just so you guys know, Super Mario Galaxy uses traditional controls too

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Old 04-10-2013, 05:01 PM   #44
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What Sonic needs is a game that redefines Sonic in such a way that it just changes everything for the better... and that hasn't happened for Sonic.
Mario didn't have a game that redefined the brand. Mario just happens to work both in 2D and 3D, and Nintendo kept making games for both. Unlike Sega which stupidly ignored the 2D gameplay ever since Sonic Adventure.

I have to say, the only 3D Sonic game I liked was Sonic R, maybe because Yuji Naka and Hirokazu Yasuhara still worked on it.

More news have surfaced about the new 360 model and Durango. The new 360 (called Xbox Mini) won't have a disc drive, therefore making Games on Demand the only source to buy games. Since the prices there are a lot higher, the 360 S will remain my main goal.



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Old 04-10-2013, 05:47 PM   #45
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Mario didn't just happened to work in 2D and 3D. A hell of a lot of effort was put into Mario 64 by Miyamoto and all of the other devs to make it RIGHT. In the countless interviews he's done about that game and how Mario has transitioned into 3D, he's clearly stated that it wasn't an easy task.

Also, it was years before another side scrolling traditional Mario game was released. The closest was Paper Mario but that was more RPG than traditional platforming Mario gameplay.

Somic does need a game that redefines what Sonic is in 3D if it wants critical acclaim and to be a respected franchise once again. They need the kind of effort that was put into transitioning Mario from 2D to 3D.


And about the new Xbox news... kind of fits into their model of having an always-online model where they're in direct control over your games... wonder if anyone will actually buy into it.

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Old 04-10-2013, 06:34 PM   #46
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Mario didn't have a game that redefined the brand. Mario just happens to work both in 2D and 3D, and Nintendo kept making games for both. Unlike Sega which stupidly ignored the 2D gameplay ever since Sonic Adventure.

I have to say, the only 3D Sonic game I liked was Sonic R, maybe because Yuji Naka and Hirokazu Yasuhara still worked on it.

More news have surfaced about the new 360 model and Durango. The new 360 (called Xbox Mini) won't have a disc drive, therefore making Games on Demand the only source to buy games. Since the prices there are a lot higher, the 360 S will remain my main goal.
The xbox news sounds like a really dumb idea if you ask me. Why would you have to connect an old device to the new one to play old games on the new one? Why wouldnt you just keep your old 360 and just play the old games on there? They keep try to get out of backwards compatibility and I'm tired of it. I just bought another original xbox because the 360 does such a horrible job of backwards compatibility that I can't even play most of the games it claims to play well enough to make it worth it.


Formerly Obi-Wan Baloney
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Old 08-02-2013, 11:50 AM   #47
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Well, I've just ordered an Xbox 360 S - 4Gb for 139€ (120/$185) from Amazon.de, I think it was a good price. Ever since I started this thread, Microsoft announced the Xbox 360 E, but in comparison to the S model, it's missing a couple of USB ports and optical audio (not to mention that half the console is glossy, which I hate). It doesn't have touch sensitive buttons, which is a plus for me, but it's not enough to make it worth buying.

P.S: Now, as usually happens in my life, the price will drop a lot because I've just bought it...



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Old 08-03-2013, 12:25 AM   #48
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EB Games had a mid-year sale down here recently... I ended up getting 51 games in the month of July, most were 360, some were PS3, Wii U, Wii and DS. But yeah, my 360 library has almost doubled in just one month lol.

Lots of good stuff. While games cost 100-100AUD new here, most of the games I got were priced between 50-9AUD, we're talking new as well, not used.


Also, yeah, the XBOX 360 E does look terrible... because it's mimicking the design of the Xbox One lol.

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Old 08-03-2013, 07:40 AM   #49
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games cost 100-100AUD
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most of the games I got were priced between 50-9AUD
Posting while drunk?
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Old 08-03-2013, 08:28 AM   #50
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I meant, 100aud to 110aud new, at least 360-ps3 games tend to cost that much at release, at full price.

And the on-sale games were between 9aud and 50aud new... cause... it's a sale.


Also, I bought 52 games, not 51...

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Old 08-03-2013, 11:19 AM   #51
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P.S: Now, as usually happens in my life, the price will drop a lot because I've just bought it...
Something similar happened to me. I got my 360 back when they were still on the Arcade, Pro, and Elite models. I got mine about a month before they discontinued the Pro model and dropped the Elite's price $100. Disheartening, yes, but my 360 has lasted me a good four/five years.
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Old 08-03-2013, 12:07 PM   #52
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I meant, 100aud to 110aud new, at least 360-ps3 games tend to cost that much at release, at full price.
Now that's expensive. They sell games here at around half of that price (new releases) and I still think it's too much.

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Something similar happened to me.
It's our lot in life...



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Old 08-03-2013, 02:09 PM   #53
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Yeah... prices for a lot of electronics and digital media suck down here in Australia. Companies like to bump up the price down here.

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Old 08-03-2013, 02:25 PM   #54
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High prices and every other game is banned or heavily censored in Australia. Gee willakers. What's the justification for it all?
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Old 08-03-2013, 04:09 PM   #55
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Every other game? That's probably overestimating it a little They can ban/censor as many games as they want... though in reality it's not that many... further in reality, I still get the uncensored versions of those games anyway if they're worth getting so it's no big deal for me. It just stops me from putting my money down at an Australian retailer, that's all.

As for the pricing... companies like to find any exploit they can to bump up the price as high as they can make them. The government down here has been trying to get companies to lower their prices recently and have launched an inquiry as to why they're doing this. Don't know what will come of it... but it's clear this doesn't have anything to do with Australia and more to do with companies simply knowing they can get away with ripping us off.

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Old 08-03-2013, 10:54 PM   #56
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It's a holdover from the pre-digital age. Physical goods do cost more to sell down here, as you have to ship them half way across the world, then distribute them internally here across a large country with a tiny population. The exchange rate also played a part. Historically the Oz dollar was generally fairly weak, down around US65-70c or so. It's only in more recent times when the US economy tanked that it made some gains, even passing parity for a while (it has since slumped again).

Seeing as there were established price points for certain goods, software companies saw an easy way to cash in by keeping high prices on digital versions. There's no justification there. We've reached a point now where circumvention tricks like grey importing and using VPNs, etc. are mainstream enough that the government has finally taken notice. I suspect their motivation is probably driven more by potential lost tax revenue than the financial welfare of their citizens however.
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Old 08-12-2013, 12:35 PM   #57
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It arrived today and will try it tomorrow. Apparently they didn't charge for it yet and it has been over 10 days since I bought it. Did I just got an Xbox 360 for free?

EDIT: Nevermind, after almost 3 weeks, they charged...



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Last edited by Alexrd; 08-21-2013 at 02:49 PM.
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