lfnetwork.com mark read register faq members calendar

Thread: Collection of useful non-tutorial threads
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-20-2013, 09:31 PM   #1
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,513
Current Game: Skyrim
Veteran Modder Helpful! 
Collection of useful non-tutorial threads

There are hundreds of threads in this forum with very useful information, tips, etc. Whenever you come across a thread or post here that you find useful for answering a certain question, please post a link to the thread (or post if it is just one) to assist others. I will be updating tutorials to assist people and having a list of tips could save many people a lot of searching.

And if a moderator deems this a good enough idea, please sticky this. Could help a lot of people




Canderis is offline   you may: quote & reply,
Old 06-20-2013, 10:13 PM   #2
supreme kotor
Junior Member
 
supreme kotor's Avatar
 
Join Date: Mar 2013
Location: I'm lost.
Posts: 326
Current Game: Modding.. Wait is that a game?
I have a few different threads book-marked and questions I have asked. Here they are;

Making NPC's walk while talking-2nd post Fallen Gaurdian.

How to edit a .Git that's already within a .mod-2nd post Fallen Gaurdian and Hassat Hunter

A good way to organize for making a mod-2nd post Fallen Gaurdian

Changing an apperance using scripts- Stoffe

That's all for now maybe ill dig some more up later.

-Supreme Kotor


Current WIP: Learning to mod Kotor

Last edited by supreme kotor; 06-22-2013 at 05:06 PM.
supreme kotor is offline   you may: quote & reply,
Old 06-21-2013, 07:41 PM   #3
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,513
Current Game: Skyrim
Veteran Modder Helpful! 
Oh, also i am going to take requests for new tutorials anyone wants. Post any requests here.




Canderis is offline   you may: quote & reply,
Old 06-21-2013, 07:56 PM   #4
Apoc Nizmith
Rookie
 
Apoc Nizmith's Avatar
 
Join Date: Jun 2013
Location: Defense platform 0-932
Posts: 57
Current Game: Knights of the Old Republic
Creating new areas, and quests? You Forte from what I read Canderis


"My apprentice pushed me down a 362 meter shaft directly into the heart of the death star..." Darth Sidious's response as to why he left politics...
Apoc Nizmith is offline   you may: quote & reply,
Old 06-21-2013, 09:47 PM   #5
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,513
Current Game: Skyrim
Veteran Modder Helpful! 
Many tutorials on that already. Maybe I could do another, but is it necessary?




Canderis is offline   you may: quote & reply,
Old 06-22-2013, 12:37 AM   #6
Phildevil
Junior Member
 
Phildevil's Avatar
 
Join Date: Jan 2006
Location: Québec, Canada
Posts: 449
Quote:
Originally Posted by Apoc Nizmith View Post
Creating new areas, and quests? You Forte from what I read Canderis
Specify topic, maybe?
Phildevil is offline   you may: quote & reply,
Old 06-25-2013, 09:47 PM   #7
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,513
Current Game: Skyrim
Veteran Modder Helpful! 
Warping in and out of modules tips and scripts:
http://lucasforums.com/showthread.ph...hreadid=132045




Canderis is offline   you may: quote & reply,
Old 06-25-2013, 10:49 PM   #8
darthtyren
Rookie
 
darthtyren's Avatar
 
Join Date: May 2011
Location: Kotor Tool folder
Posts: 145
As all tutorials I've seen about modeling new areas are focused on interior modules, I'd like to see a tutorial on modeling a new area outside. I'm trying that out right now and I know that there has to be an easier way to do it. Or it would be if someone could explain it (I've always liked that ).


Good with dialogues and getting better
Working on Scripting and Module Editing/Re-skinning
Started work on Modeling New Areas
darthtyren is offline   you may: quote & reply,
Old 06-25-2013, 11:00 PM   #9
supreme kotor
Junior Member
 
supreme kotor's Avatar
 
Join Date: Mar 2013
Location: I'm lost.
Posts: 326
Current Game: Modding.. Wait is that a game?
Quote:
Originally Posted by darthtyren View Post
As all tutorials I've seen about modeling new areas are focused on interior modules, I'd like to see a tutorial on modeling a new area outside. I'm trying that out right now and I know that there has to be an easier way to do it. Or it would be if someone could explain it (I've always liked that ).
Personally I have learned everything I know from either Quanon or looking at the areas Bioware and Obisiadan did. Quanon suggested if you really want to learn about outdoor look at Dantoine as it uses many of the different modeling techniques.

I know this isn't much help and I would love to see a tutorial as well but as far as I know there is only about 7 common area modelers on the forum


Current WIP: Learning to mod Kotor
supreme kotor is offline   you may: quote & reply,
Old 06-26-2013, 01:57 AM   #10
redrob41
Veteran
 
redrob41's Avatar
 
Join Date: Jul 2007
Location: Edmonton
Posts: 944
Current Game: Destiny, Dragon Age:Inquisit
Veteran Modder Helpful! 
Back when I was a noob, Stoffe and tk102 really helped me out on a specific set of questions:
K1- How do I add feats to PCs?
This thread has info about
- Hidden inventory slots
- Creature Hide Items (.uti) for adding bonus skills
- Adding info to dialog.tlk using TSLPatcher
- bonus "feats" (to be used as script conditional checks)
- simple script for equipping .uti files onto a player character
- a little bit about Soundsets

For the results of all that help, here's the finished mod (to be looked at as a working sample)
[K1] Species Specific feats for PCs



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
redrob41 is offline   you may: quote & reply,
Old 06-26-2013, 06:18 PM   #11
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,513
Current Game: Skyrim
Veteran Modder Helpful! 
Mass Module Reskinning
http://www.lucasforums.com/showthread.php?t=212387




Canderis is offline   you may: quote & reply,
Old 07-01-2013, 06:38 PM   #12
Fair Strides 2
Witty Programmer
 
Fair Strides 2's Avatar
 
Join Date: Jan 2012
Location: Oregon, United States
Posts: 613
Current Game: Master of Orion 2
Helpful! 
I know this has a few tutorial request posts in it when it wasn't meant to, but I feel that we need a tutorial on a specific topic: cameras.

Specifically:

1. How they work
2. The .git file
3. Activating in-game
4. Using Anicam

I ask about cameras for two reasons: I want to use them, and I've few/no threads on them...

Thanks for considering it, Canderis!


All of my mods are available on Deadlystream.

Always remember modders: "Quality= Effort*Time"

KSE 3.3.4 is LIVE!!! Check it out here.

Check out WalkSwitch, the Walkmesh-changing tool!
Fair Strides 2 is offline   you may: quote & reply,
Old 09-04-2013, 08:21 PM   #13
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,288
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
Quote:
Originally Posted by Fair Strides 2 View Post
I know this has a few tutorial request posts in it when it wasn't meant to, but I feel that we need a tutorial on a specific topic: cameras.

Specifically:

1. How they work
2. The .git file
3. Activating in-game
4. Using Anicam

I ask about cameras for two reasons: I want to use them, and I've few/no threads on them...

Thanks for considering it, Canderis!
Hey, sorry for the late reply but I've finally written a tutorial! It's for static cameras only, but it's better than nothing.

Anyway, here it is.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Collection of useful non-tutorial threads

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:37 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.