Gameplay Rework ALPHA
By Darth InSidious
The short version: this mod changes gameplay in TSL by changing the level cap
to 20 and thinning out the force and skill points that each class gets.
It also alters primary abilities, hit die and force die for each class.
Only Consulars, Sith Lords and Jedi Masters get 2 starting Force Powers;
Guardians get no new force powers every third level;
Capped level gain at 20; smoothed out XP gain to compensate, so that player may only just hit 20 before game end.
Lightsaber power reduced: die-to-roll reduced to 8 for Lightsabers, 10 for Double-sabers, 6 for Short lightsabers.
Double click 'Install Gameplay Rework Alpha' and then hit 'start patching'.
Delete classes.2da, classpowergain.2da and exptable.2da from your Override folder.
If TSLPatcher made backups (in the 'backups' folder), copy any files it backed up
into your Override folder.
*NB*: If your are using other mods which modify these files, install this mod *LAST*.
None known at present, but keep in mind that this is an alpha release;
there may well be problems nonetheless.
This mod is to be distributed as-is without alteration, unless by permission of the mod author.
This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
or use it in another mod, you must ask me first.
LucasArts and Obsidian Entertainment Inc. own all the copyrights etc. It all belongs to them.
Also, if you're going to re-use this in a mod and upload that mod somewhere,
it'd be nice if my permission was asked. Likewise if you intend to upload this mod
anywhere other than where it is now.
Credits & Thanks
Thanks to Pavlos and varsitypuppet for ideas and conversations about this,
and also to the folks at Holowan Labs, for keeping KotOR modding alive
v0.3 alters classes.2da to make use of class attack bonus tables. Classes now make use of different attack bonus tables:
Soldiers, Jedi Guardians, Jedi Weapon Masters, Sith Marauders, and Combat Droids use class attack bonus table 1;
Scouts, Jedi Sentinels, Minions, Expert Droids, Jedi Watchmen, and Sith Assassins use class attack bonus table 2;
Scoundrels, Jedi Consulars, Tech Specialists, Jedi Masters and Sith Lords use class attack bonus table 3.
Health regeneration is turned off, and Force point regen starts from a lower base (0.6 instead of 1.0).
v0.2 alters baseitems.2da to reduce the power of lightsabers: die-to-roll are reduced to 8 for lightsabers, 10 for double-sabers, 6 for short lightsabers.
I've also altered the description on DS to read 'yes' for compatibility with TSLRCM, and removed the defunct KotORFiles link.