lfnetwork.com mark read register faq members calendar
View Poll Results: What should we call this mod?
Ultimate Saber Mod 2 18 33.33%
Masters of TSL 7 12.96%
Advanced System Lightsabers 4 7.41%
Community Lightsaber Project 20 37.04%
Other 5 9.26%
Voters: 54. You may not vote on this poll


Thread: New Ultimate Saber Mod
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 07-13-2013, 06:44 PM   #41
Quanon
Senior Member
 
Quanon's Avatar
 
Join Date: May 2006
Location: Lost in my own unconsiciousens
Posts: 2,600
Forum Veteran Veteran Modder Helpful! 
Quote:
Originally Posted by TriggerGod View Post
If only I were mildly imaginative or creative, I could probably make masterpieces like those. Alas, I am not. So I am content to making other people's creativity into masterpieces
I'm dead jealous on your very clean wireframes. All those nice Quads. I never practiced enough to get a good grasp on that stuff in 3D. So I sort of go with the flow. Getting messy meshes

Quote:
Originally Posted by VarsityPuppet View Post
Excellent work, Q!

That said, hilts are amazing. Any name ideas for the hilts?
Thx! I consider these to be LS hilts. Third will be named Lilly. I have another older hilt model named Rosey. I got flora motif

The others are far more conservative. Along the lines of Virtious Justice. Or Righteschness Cleaver Beast

Got some thinking work to do!

Quote:
Originally Posted by Fair Strides 2 View Post
1. How'd you get that long twist in the first one?

2. Oh, I just love that third one, Q!
Max has some very easy to use modifiers; one of them is named Twist. So it just twists a mesh. You have few options to play around with to get a nice effect.

Quote:
Originally Posted by Sith Holocron View Post
I'm guessing that these Quanon hilts would have way too many polys for your mod, VP?
Hahaha, those beasts have close to 3000polyies x-D
And, they're used in another mod. Redrob is putting in the finishing touches on that one.


TIQUILAAAAAAAA
Quanon is offline   you may: quote & reply,
Old 07-13-2013, 09:06 PM   #42
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,256
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Quote:
Originally Posted by Christos K View Post
I'd just like to make a small request (In fact I could probably just do this on my own once the mod is released since it's just a matter of renaming the files last time I checked) but could these colors also be released for KotOR 1?

Yeah, sadly that won't happen so easily. Not only will that involve converting all of the models to be compatible with K1, because the dialog files run differently, I have would have to do just an insane amount of scripts. Thankfully I can send parameters through the .dlg in K2 which cuts down on the scripting a whole lot l.

Also renaming will be fun unless you have a bulk renamer program. We're talking 1000+ files when we're done.


If you mean just releasing the standard hilts in the new colors that's extremely easy.

VarsityPuppet is offline   you may: quote & reply,
Old 07-14-2013, 03:38 AM   #43
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,256
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Not as cool as Trig or Quanon's sabers, but I redid the bottom half of Sion's Lightsaber. It now has grips based on a few screenshots of TFU Sion. Upper half is still designed to be similar to this here:



Show spoiler


Also, I decided to take a shot at a famous saber hilt that back in my early days here, it seemed like every modder was trying to make one of these hilts. Well now I've got mine.

Model is still a little pink, but see if you can guess whose hilt that is

Show spoiler

VarsityPuppet is offline   you may: quote & reply,
Old 07-15-2013, 06:56 PM   #44
Christos K
Veteran
 
Christos K's Avatar
 
Join Date: Mar 2007
Posts: 753
Quote:
Originally Posted by VarsityPuppet View Post
Yeah, sadly that won't happen so easily. Not only will that involve converting all of the models to be compatible with K1, because the dialog files run differently, I have would have to do just an insane amount of scripts. Thankfully I can send parameters through the .dlg in K2 which cuts down on the scripting a whole lot l.

Also renaming will be fun unless you have a bulk renamer program. We're talking 1000+ files when we're done.


If you mean just releasing the standard hilts in the new colors that's extremely easy.
I meant just the saber color .tgas

I thought those textures worked for both games since that what I did with DarthJacen's Retextures.

Basically I just want the colors to match when I switch between the games.


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
Christos K is offline   you may: quote & reply,
Old 07-15-2013, 11:00 PM   #45
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,288
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
Looking good VP.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Old 07-15-2013, 11:48 PM   #46
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,256
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Quote:
Originally Posted by Christos K View Post
I meant just the saber color .tgas

I thought those textures worked for both games since that what I did with DarthJacen's Retextures.

Basically I just want the colors to match when I switch between the games.
Oh yeah. You can do that. Duplisaber will still be helpful though.

If I get all the kinks worked out maybe I'll release it.

VarsityPuppet is offline   you may: quote & reply,
Old 07-16-2013, 09:27 PM   #47
TriggerGod
Senior Member
 
TriggerGod's Avatar
 
Join Date: Mar 2008
Location: hiding
Posts: 2,415
Helpful! 
Steam Sale has really taken a hit on my productivity as of late, but I've finally finished(?) Consular.

Show spoiler


Upper range, with a 1100 polycount.

I'm not particularly happy with how the leather "grip" worked out, but it's suitable for now. I suppose this will be a viable final; any changes will be made before I ship it off with the rest of the hilts to VP

As for classes, here is the lowdown: the 3 main class lightsaber have been crafted, along with the Watchman lightsaber; The Marauder and Master hilts were picked out by Candy; I've picked out the Weaponmaster lightsaber (lightened-up version of this), the Assassin hilt (Daemon, from the defunct randomsabers), and the Lord hilt (this).
TriggerGod is offline   you may: quote & reply,
Old 07-17-2013, 02:35 PM   #48
Christos K
Veteran
 
Christos K's Avatar
 
Join Date: Mar 2007
Posts: 753
By lightened-up I'm guessing you mean single-bladed instead of double?


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
Christos K is offline   you may: quote & reply,
Old 07-17-2013, 03:40 PM   #49
TriggerGod
Senior Member
 
TriggerGod's Avatar
 
Join Date: Mar 2008
Location: hiding
Posts: 2,415
Helpful! 
Quote:
Originally Posted by Christos K View Post
By lightened-up I'm guessing you mean single-bladed instead of double?
No, as in it is a little too dark for my tastes. A weaponmaster is one who deals with exotic weaponry... such as a double blade, in kotor. There isn't much room for other exotic weaponry with the engine, to the best of my knowledge.

A dark design wouldn't normally be bad, so I might make it darker than the rest of the ones I've designed, but not as dark as in the source material. Especially since it was designed to be the lightsaber of a Sith Lord OC.
TriggerGod is offline   you may: quote & reply,
Old 07-17-2013, 06:14 PM   #50
Disturbed205
Rookie
 
Disturbed205's Avatar
 
Join Date: Mar 2009
Location: Knoxville, TN
Posts: 41
Current Game: The Elder Scrolls V
Quote:
Originally Posted by TriggerGod View Post
No, as in it is a little too dark for my tastes. A weaponmaster is one who deals with exotic weaponry... such as a double blade, in kotor. There isn't much room for other exotic weaponry with the engine, to the best of my knowledge.

A dark design wouldn't normally be bad, so I might make it darker than the rest of the ones I've designed, but not as dark as in the source material. Especially since it was designed to be the lightsaber of a Sith Lord OC.
So is the Sith Marauder also going to have a double bladed lightsaber? Since it's the equivalent of a weaponmaster.
Disturbed205 is offline   you may: quote & reply,
Old 07-17-2013, 06:40 PM   #51
redrob41
Veteran
 
redrob41's Avatar
 
Join Date: Jul 2007
Location: Edmonton
Posts: 951
Current Game: Destiny, Dragon Age:Inquisit
Veteran Modder Helpful! 
Nice work TriggerGod.

One thing I've wondered about double bladed sabers, is that they're usually so symmetrical, but wouldn't it look cool to have one that was geared toward having one dominant hand and one forward hand? Then it could have a kinetic, off balance, chaotic feel to it. Instead of being balanced and used equally from both sides, it could be shifted to be a more forward and offensive weapon. Like having an emitter guard on one end, but a blade/spike on the other end, or hand grips/shrouds that were only comfortable being held one way.

Just some thoughts I've had.



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
redrob41 is offline   you may: quote & reply,
Old 07-17-2013, 07:54 PM   #52
Fair Strides 2
Witty Programmer
 
Fair Strides 2's Avatar
 
Join Date: Jan 2012
Location: Oregon, United States
Posts: 627
Current Game: Master of Orion 2
Helpful! 
Quote:
Originally Posted by redrob41 View Post
Nice work TriggerGod.

One thing I've wondered about double bladed sabers, is that they're usually so symmetrical, but wouldn't it look cool to have one that was geared toward having one dominant hand and one forward hand? Then it could have a kinetic, off balance, chaotic feel to it. Instead of being balanced and used equally from both sides, it could be shifted to be a more forward and offensive weapon. Like having an emitter guard on one end, but a blade/spike on the other end, or hand grips/shrouds that were only comfortable being held one way.

Just some thoughts I've had.
You know, I've wondered about that too!

It seems like there's an unspoken agreement:

"If it has two hilts, they're identical."


All of my mods are available on Deadlystream.

Always remember modders: "Quality= Effort*Time"

KSE 3.3.4 is LIVE!!! Check it out here.

Check out WalkSwitch, the Walkmesh-changing tool!
Fair Strides 2 is offline   you may: quote & reply,
Old 07-17-2013, 08:12 PM   #53
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,256
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Quote:
Originally Posted by Fair Strides 2 View Post
You know, I've wondered about that too!

It seems like there's an unspoken agreement:

"If it has two hilts, they're identical."
It makes it way easier to model :P


Well, tell me are there any canonical Sith Lords who have Double-Bladed lightsabers and we're not entirely sure what their sabers look like?

VarsityPuppet is offline   you may: quote & reply,
Old 07-17-2013, 09:57 PM   #54
redrob41
Veteran
 
redrob41's Avatar
 
Join Date: Jul 2007
Location: Edmonton
Posts: 951
Current Game: Destiny, Dragon Age:Inquisit
Veteran Modder Helpful! 
Quote:
Originally Posted by Fair Strides 2 View Post
You know, I've wondered about that too!

It seems like there's an unspoken agreement:

"If it has two hilts, they're identical."
yet, all the single blade hilts that are perfectly symmetrical look kinda like boring tubes. It's the asymmetrical ones that look cool and interesting.



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
redrob41 is offline   you may: quote & reply,
Old 07-17-2013, 11:19 PM   #55
TriggerGod
Senior Member
 
TriggerGod's Avatar
 
Join Date: Mar 2008
Location: hiding
Posts: 2,415
Helpful! 
Quote:
Originally Posted by Disturbed205 View Post
So is the Sith Marauder also going to have a double bladed lightsaber? Since it's the equivalent of a weaponmaster.
I'm keeping the Sith Marauder Lightsaber as the Descent hilt Candy posted earlier. However, something that could be interesting would be if there was a way to give an extra bonus for having two of that lightsaber equipped. When I played Marauder, I would exclusively use 2 lightsabers; I even think there was a feat or somesuch that encouraged that, but my memory is quite shoddy on the matter.

Quote:
Originally Posted by redrob41 View Post
One thing I've wondered about double bladed sabers, is that they're usually so symmetrical, but wouldn't it look cool to have one that was geared toward having one dominant hand and one forward hand? Then it could have a kinetic, off balance, chaotic feel to it. Instead of being balanced and used equally from both sides, it could be shifted to be a more forward and offensive weapon. Like having an emitter guard on one end, but a blade/spike on the other end, or hand grips/shrouds that were only comfortable being held one way.

Just some thoughts I've had.
I think the reason most are designed symmetrically that way is because of Darth Maul's lightsaber: yea, it is literally just two of the same lightsaber glued together. I realize it is different from that, but the point is extra power in exchange for extra slowness, and that if it were to be bisected, one or both halves would remain operational.

Even some of the symmetric hilts, if they are "active" enough, could be exciting and interesting. My Sentinel hilt VP posted earlier is easily my favorite lightsaber I've ever made, and that's fairly symmetric.

My excuse is I've found next to no asymmetric designs :P
TriggerGod is offline   you may: quote & reply,
Old 07-23-2013, 01:24 AM   #56
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,256
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Update: Got Oldflash's Double Saber replacements pack in-game.

Also, I finished Exar Kun's double-bladed lightsaber. Looks wicked in-game.

Wish I had some skinning prowess though as the shader does most of the work.

Still looks good in-game. I'll see if I can get a screenshot.


Last edited by VarsityPuppet; 07-23-2013 at 01:53 AM.
VarsityPuppet is offline   you may: quote & reply,
Old 07-23-2013, 01:50 AM   #57
TriggerGod
Senior Member
 
TriggerGod's Avatar
 
Join Date: Mar 2008
Location: hiding
Posts: 2,415
Helpful! 
My progress is that I've burnt out on my steam funds and I've almost finished my games, in addition to procuring a new copy of TSL that, once I patch for widescreen, I should be able to return to modding, true to form. No promises.

I've also started work on the rest of the lightsabers, but my time is divided amongst them all, so it will take longer for a true progress update, but the update will definitely have more sustenance to it.
TriggerGod is offline   you may: quote & reply,
Old 07-23-2013, 07:50 PM   #58
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,256
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 


Exar Kun's Lightsaber in game.

I took a few liberties with the design since there are a few different versions.

Also not sure if you can tell, but I used a little of Trig's Ambient Occlusion baking to give it some more depth.

Also, the detail around the edge of the hilt is much clearer in an active game.

VarsityPuppet is offline   you may: quote & reply,
Old 07-23-2013, 08:25 PM   #59
TriggerGod
Senior Member
 
TriggerGod's Avatar
 
Join Date: Mar 2008
Location: hiding
Posts: 2,415
Helpful! 
Quote:
Originally Posted by VarsityPuppet View Post
Show spoiler


Exar Kun's Lightsaber in game.

I took a few liberties with the design since there are a few different versions.

Also not sure if you can tell, but I used a little of Trig's Ambient Occlusion baking to give it some more depth.

Also, the detail around the edge of the hilt is much clearer in an active game.
It is difficult to see it with the shader, but I can definitely see the AO Bake in your texture. Glad to see those particular fruits do make something of a difference in this fossil. It might be a little easier to see it if you toned down the baremetal, though. Otherwise, looking good.
TriggerGod is offline   you may: quote & reply,
Old 07-24-2013, 12:49 AM   #60
Zhaboka
Applesauce Tractor
 
Zhaboka's Avatar
 
Join Date: Apr 2006
Location: California
Posts: 625
Veteran Modder 
SEXY SABER IS SEXY.

Why is the PC holding it on the back hilt? I thought generally the game had the PC hold more in the middle.



Thank you Gorgod.
Zhaboka is offline   you may: quote & reply,
Old 07-24-2013, 02:41 AM   #61
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,256
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Quote:
Originally Posted by Zhaboka View Post
SEXY SABER IS SEXY.

Why is the PC holding it on the back hilt? I thought generally the game had the PC hold more in the middle.
No, that's how the saber is held. The left hand then goes to the front of the saber. Yeah, I know it looks weird, but it also has to do with how I modeled the saber too. Male characters actually grab onto the spikes. It's rather dumb.


Also, for those of you wondering how the conversion is going.

41 hilts projected to be in-game at this time.
17 colors to choose from.

697 total hilt/crystal combinations at this time.

That's about 2788 files generated for this mod.


What about the end result? Here's a rough estimate of the remaining hilts to be converted

9 Trig hilts
5-6 more Quanon hilts (about)
15-20 HOTOR/TOR hilts.
10 Miscellaneous hilts.


We'll say around 75 hilts total.

That's 1275 hilt/crystal combinations. That's 5100 files.

VarsityPuppet is offline   you may: quote & reply,
Old 07-24-2013, 02:44 AM   #62
milestails
Junior Member
 
milestails's Avatar
 
Join Date: May 2011
Posts: 298
Quote:
Originally Posted by VarsityPuppet View Post

That's 1275 hilt/crystal combinations. That's 5100 files.
That's impressive.
milestails is offline   you may: quote & reply,
Old 07-24-2013, 03:10 AM   #63
Fair Strides 2
Witty Programmer
 
Fair Strides 2's Avatar
 
Join Date: Jan 2012
Location: Oregon, United States
Posts: 627
Current Game: Master of Orion 2
Helpful! 
Quote:
Originally Posted by VarsityPuppet View Post
Also, for those of you wondering how the conversion is going.

41 hilts projected to be in-game at this time.
17 colors to choose from.

697 total hilt/crystal combinations at this time.

That's about 2788 files generated for this mod.


What about the end result? Here's a rough estimate of the remaining hilts to be converted

9 Trig hilts
5-6 more Quanon hilts (about)
15-20 HOTOR/TOR hilts.
10 Miscellaneous hilts.


We'll say around 75 hilts total.

That's 1275 hilt/crystal combinations. That's 5100 files.
How's that compared to USM?


All of my mods are available on Deadlystream.

Always remember modders: "Quality= Effort*Time"

KSE 3.3.4 is LIVE!!! Check it out here.

Check out WalkSwitch, the Walkmesh-changing tool!
Fair Strides 2 is offline   you may: quote & reply,
Old 07-24-2013, 12:06 PM   #64
redrob41
Veteran
 
redrob41's Avatar
 
Join Date: Jul 2007
Location: Edmonton
Posts: 951
Current Game: Destiny, Dragon Age:Inquisit
Veteran Modder Helpful! 
Quote:
Originally Posted by VarsityPuppet View Post
No, that's how the saber is held. The left hand then goes to the front of the saber. Yeah, I know it looks weird, but it also has to do with how I modeled the saber too. Male characters actually grab onto the spikes. It's rather dumb.
yeah, the animations for double sabers assumes a really wide stance with the hands. It seems like they pretty much hold the hilt right below the emitters. Then you take into account that Exar Kun's prototype double saber has a hilt length the same as a single blade saber (just with two emitters), and it was used with a really narrow handed grip. VP, I can see how you had to stretch the middle portion of the hilt to get it to work with the animations.

Quote:
Originally Posted by VarsityPuppet View Post

That's 1275 hilt/crystal combinations. That's 5100 files.



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
redrob41 is offline   you may: quote & reply,
Old 07-24-2013, 04:37 PM   #65
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,256
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Quote:
Originally Posted by redrob41 View Post
VP, I can see how you had to stretch the middle portion of the hilt to get it to work with the animations.
Thus it's my "rendition" of Exar Kun's Lightsaber.

VarsityPuppet is offline   you may: quote & reply,
Old 07-25-2013, 05:29 PM   #66
Col_Zechs
Rookie
 
Col_Zechs's Avatar
 
Join Date: Nov 2011
Location: USA
Posts: 223
Current Game: Star Wars the Old Republic
Is this mod almost finished?

Col_Zechs is offline   you may: quote & reply,
Old 07-25-2013, 05:54 PM   #67
Fair Strides 2
Witty Programmer
 
Fair Strides 2's Avatar
 
Join Date: Jan 2012
Location: Oregon, United States
Posts: 627
Current Game: Master of Orion 2
Helpful! 
Quote:
Originally Posted by Col_Zechs View Post
Is this mod almost finished?
Look five posts above yours...


All of my mods are available on Deadlystream.

Always remember modders: "Quality= Effort*Time"

KSE 3.3.4 is LIVE!!! Check it out here.

Check out WalkSwitch, the Walkmesh-changing tool!
Fair Strides 2 is offline   you may: quote & reply,
Old 07-25-2013, 07:28 PM   #68
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,256
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Quote:
Originally Posted by Col_Zechs View Post
Is this mod almost finished?
Depends what you mean by "Almost".

Ultimately, it'll probably be out by the end of August, but that depends too on Trig and Quanon's progress on their lightsabers. Once I get them, it's not that big of a deal to get them working in-game.

I will say that the big hunt for individual lightsaber mods is coming to a close. I have two more packs to go through (Lightsaber resource pack and DeadMan's saber pikes) and then I'll get to HOTOR (which will probably take a while).

As I said, there are currently 41 hilts to choose from (most of which are USM). By the time HOTOR is converted over, I'm sure it will be a somewhat even split between HOTOR and USM and there will be around 75 hilts to choose from.

After that, I get to work on the lengthy installation files for TSLPatcher. But I already have a solution brewing for all that.

There will also be two "secret" hilts hidden in the game files. Not sure how I will make them available but I will say I've been playing around with the idea of an achievement system.

VarsityPuppet is offline   you may: quote & reply,
Old 07-25-2013, 09:02 PM   #69
milestails
Junior Member
 
milestails's Avatar
 
Join Date: May 2011
Posts: 298
Another benefit of this mod is that it showcases the work of authors who didn't get significant exposure when they released their work on their own.
milestails is offline   you may: quote & reply,
Old 07-25-2013, 09:23 PM   #70
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,256
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Quote:
Originally Posted by milestails View Post
Another benefit of this mod is that it showcases the work of authors who didn't get significant exposure when they released their work on their own.
Which also highlights a slight downfall: Due to permissions, not all lightsaber hilts can be included in the mod due to the original authors no longer being reachable.

On the plus side again, many new hilts are being created directly because of this issue.

VarsityPuppet is offline   you may: quote & reply,
Old 07-25-2013, 09:55 PM   #71
Fair Strides 2
Witty Programmer
 
Fair Strides 2's Avatar
 
Join Date: Jan 2012
Location: Oregon, United States
Posts: 627
Current Game: Master of Orion 2
Helpful! 
Quote:
Originally Posted by VarsityPuppet View Post
Which also highlights a slight downfall: Due to permissions, not all lightsaber hilts can be included in the mod due to the original authors no longer being reachable.

On the plus side again, many new hilts are being created directly because of this issue.
So I take it'd be too much on the fence to rebuild the model from scratch and texture it yourself and not call it using someone's hilt design?


All of my mods are available on Deadlystream.

Always remember modders: "Quality= Effort*Time"

KSE 3.3.4 is LIVE!!! Check it out here.

Check out WalkSwitch, the Walkmesh-changing tool!
Fair Strides 2 is offline   you may: quote & reply,
Old 07-25-2013, 10:09 PM   #72
supreme kotor
Junior Member
 
supreme kotor's Avatar
 
Join Date: Mar 2013
Location: I'm lost.
Posts: 326
Current Game: Modding.. Wait is that a game?
Quote:
Originally Posted by VarsityPuppet View Post
On the plus side again, many new hilts are being created directly because of this issue.
So are you taking new submissions?


Current WIP: Learning to mod Kotor
supreme kotor is offline   you may: quote & reply,
Old 07-25-2013, 10:15 PM   #73
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,256
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Quote:
Originally Posted by Fair Strides 2 View Post
So I take it'd be too much on the fence to rebuild the model from scratch and texture it yourself and not call it using someone's hilt design?
Sort of, yeah. I mean, it's one thing to build a pre-existing design (Exar Kun's lightsaber for instance) but to basically model someone else's original design would be more or less plagiarism.

Plus, why model other people's designs when it'd be easier to just make new designs?

Quote:
Originally Posted by supreme kotor View Post
So are you taking new submissions?
Sure, why not? Just make sure that it's textured nicely and has at least some artistic merit. (Basically, don't just send me three blocks glued to a cylinder in a max file).

VarsityPuppet is offline   you may: quote & reply,
Old 07-26-2013, 12:32 AM   #74
Christos K
Veteran
 
Christos K's Avatar
 
Join Date: Mar 2007
Posts: 753
I'm not sure if anyone has asked about this yet or if it's been touched on but will the hilts have to be "unlocked" first.

For example in order to create a saber hilt that belongs to a party member you must first make them a Jedi and have them make the hilt.

Another example, in order to use say Kavar's hilt(s) you must first finish Onderon and/or defeat him.


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
Christos K is offline   you may: quote & reply,
Old 07-26-2013, 03:33 AM   #75
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,256
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Quote:
Originally Posted by Christos K View Post
I'm not sure if anyone has asked about this yet or if it's been touched on but will the hilts have to be "unlocked" first.

For example in order to create a saber hilt that belongs to a party member you must first make them a Jedi and have them make the hilt.

Another example, in order to use say Kavar's hilt(s) you must first finish Onderon and/or defeat him.
Good question.

I'm thinking the best thing would be to make more hilts available as you unlock achievements. Money seems silly, and unlocking hilts based on quests is too much work for me. Also, I do want this to be a customization mod - not something that makes you work for stuff... well not too much.

Make 100 hilts at the workbench, make all of Evasto's Hilts, make all of OldFlash's hilts, etc and that'll unlock new hilts. I'll have to make sure they "awesome" ones are the ones that are unlockable.

VarsityPuppet is offline   you may: quote & reply,
Old 07-26-2013, 01:37 PM   #76
Scorge
Jedi Protector
 
Scorge's Avatar
 
Join Date: Oct 2011
Location: My Flagship.
Posts: 570
Current Game: SWTOR
Alderaan News Holopics contributor 
These hilts are absolutely amazing, especially the consular one.

I'd like to see more Silver and gold hilts.


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.







Scorge is offline   you may: quote & reply,
Old 07-31-2013, 04:34 PM   #77
milestails
Junior Member
 
milestails's Avatar
 
Join Date: May 2011
Posts: 298
New name idea:

Elegant Weapons for a More Civilized Age
milestails is offline   you may: quote & reply,
Old 07-31-2013, 09:44 PM   #78
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,256
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Okay..... so... this next step may take awhile.

105 HOTOR and TOR hilts from Kuai-Don Jorn. Still have to go through the hilts and find the textures and possibly eliminate some of the hilts (only because alot of them do look very similar)

Even with Duplisaber, that is a LOT of files to process, so we'll see how this turns out...

yeesh

Okay, so here's 95 of the hilts in 3dsMax



Last edited by VarsityPuppet; 08-01-2013 at 12:59 AM.
VarsityPuppet is offline   you may: quote & reply,
Old 08-02-2013, 01:09 AM   #79
Christos K
Veteran
 
Christos K's Avatar
 
Join Date: Mar 2007
Posts: 753
Damn, this mod will truly be great.


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
Christos K is offline   you may: quote & reply,
Old 08-02-2013, 06:34 AM   #80
milestails
Junior Member
 
milestails's Avatar
 
Join Date: May 2011
Posts: 298
Hmmm one hilt per playthrough....95 playthroughs....
milestails is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > New Ultimate Saber Mod

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:05 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.