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View Poll Results: What is your best strength in modding?
Skinner 8 27.59%
Texturer 5 17.24%
Modeler 3 10.34%
Scripter 7 24.14%
Writer 6 20.69%
Jack of all Modding 6 20.69%
Multiple Choice Poll. Voters: 29. You may not vote on this poll


Thread: What is YOUR best strength in modding?
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Old 07-26-2013, 10:56 AM   #1
Scorge
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Question What is YOUR best strength in modding?

Few of us are modelers, scripters, skinners. So what is your strength?

This thread should also help find modders that are needed in a project.

Moderators please fix/add anything missing or wrong.

Thanks,


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.



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Old 07-26-2013, 11:33 AM   #2
supreme kotor
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I choose modeler for the pole although that is not 100% correct so I would like to be a bit more specific here. I do love modeling I find it lots of fun and it's great when you don't want to work on a set specific project. Although while I can model blasters and lightsabers I really don't find that as much fun as modeling an area. So I would say my expertise is area modeling. I have learned so much form Quanon and just from my mistakes that if anyone ever needs me to check out there area model I would be more than happy too.


Current WIP: Learning to mod Kotor
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Old 07-26-2013, 12:07 PM   #3
Darth DeadMan
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I know *almost* everything about KotOR modding, so I'm 'Jack of all Modding'. The only thing I'm not familiar with is area modeling - 'cause I've never actually tried.


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Old 07-26-2013, 04:25 PM   #4
Sith Sizzle
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None of the above...I don't have the slightest clue how to mod KotOR or any game for that matter, yet alone how to even add other people's mods into games! I'm sure I could figure out how to add mods if I had the interest, but yeah...
It's a shame (for me) that the majority of this forums activity seems to come from the modding sections and most people come on here either looking for mods or to share their own creations. I love the community on here, but when people are looking for help with a technical problem or help with a mod I can't help at all. There are many people that can though and I'm grateful for that! Whenever someone has a question about playing either KotOR game though I'll gladly help.


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Old 07-27-2013, 03:54 PM   #5
Darth Sapiens
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I don't want to brag, but I feel my skins, the newer ones, are pretty good, if I actually get around to releasing them LOL modeling is something I wish I could do well. scripting is not something I often do, but I find it straightforward enough. I haven't really written much, but I will in the future, we will have to see how I measure up in this aspect.


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Old 07-27-2013, 05:26 PM   #6
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I feel that my strengths are story writing, module creating, and area reskins. Then again, I'm good at a lot of stuff, so I guess I'm a 'jack of all trades'.

What's the difference between a skinner and texturer, anyways?



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Old 07-27-2013, 05:55 PM   #7
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Textures = modules?

Skins = armor, NPCs, weapons, robes, etc?
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Old 07-28-2013, 02:31 AM   #8
Fair Strides 2
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Quote:
Originally Posted by Scorge View Post
Few of us are modelers, scripters, skinners. So what is your strength?

This thread should also help find modders that are needed in a project.

Moderators please fix/add anything missing or wrong.

Thanks,
I consider myself to be a scripter and writer. Though I haven't shown anything in the writing department, I am pretty good at that. I enjoy the thrill of creating something new straight out of my head, where I structure the story. It's really a case of "Why not?" when an idea comes into my head. That, and I take great pride in my exceptional grammar skills, given the state of US teenagers today. I can and am more than happy to look over your work if you want, and check it for grammar errors and mayber even advise you on the flow if you want.

On the other hand, we all know I'm a scripter. I enjoy coding and I like the challenge it gives me if someone comes to me with a problem and needs a solution. I'm more than happy to help and I am usually available on Skype if you have questions.

Cool fact about me:

Learning to script for these games got me interested in the source code for KSE. That was written in Perl, and that's what got me started in programming.


All of my mods are available on Deadlystream.

Always remember modders: "Quality= Effort*Time"

KSE 3.3.4 is LIVE!!! Check it out here.

Check out WalkSwitch, the Walkmesh-changing tool!
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Old 07-28-2013, 04:53 AM   #9
darthtyren
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I can do pretty much anything I put my mind to, so even though I'm new, I would probably consider myself a "Jack of all modding" because I learn pretty fast. What catches my interests most though are modeling new areas and writing.


Good with dialogues and getting better
Working on Scripting and Module Editing/Re-skinning
Started work on Modeling New Areas
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Old 07-28-2013, 07:49 AM   #10
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I voted... wait for it... modeler!
The whole 3D thing really took all of my attention. I've dabbled in other modding bits of the game. Though never overly serious. And, alas, when you don't keep doing it you forget things. And this forum is full of helpfull fellows who then almost do all the work for me x-D

Sounds awefull, but I'm very gratefull!

Quote:
Originally Posted by supreme kotor View Post
... I have learned so much form Quanon and just from my mistakes that if anyone ever needs me to check out there area model I would be more than happy too.
Very happy to read that, made my day.

Quote:
Originally Posted by LDR View Post

What's the difference between a skinner and texturer, anyways?

Quote:
Originally Posted by milestails View Post
Textures = modules?

Skins = armor, NPCs, weapons, robes, etc?
I would have said there's no real differance between texture or skin; but I think you've nailed it.

Textures are used in areas/ levels; to make a wall look like bricks or concrete. Textures also get used on many differant model bits and parts across the game. Most of them are tiled aswell; so you can repeate them across big model chuncks. Though you wouldn't see a seam. If it's done properly of course

While skins are more for 1 object/ character. It wouldn't fit on anything else then just the 1 model it was designed for.


TIQUILAAAAAAAA
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Old 07-28-2013, 11:17 AM   #11
VarsityPuppet
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I would've pegged you for a writer, Quanon. :P

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Old 07-28-2013, 11:04 PM   #12
Sith Holocron
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So Scorge, what is your modding strength?

Never mind. . . Didn't realize it was a public poll up top.




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
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Old 08-11-2013, 10:25 AM   #13
UltimateHK47
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I used to do a lot of modding...then I took an arrow.. wait, wrong place, wrong time.


http://www.lucasforums.com/showthrea...12#post2807812
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Old 08-11-2013, 11:05 AM   #14
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Quote:
Originally Posted by Darth DeadMan View Post
I know *almost* everything about KotOR modding, so I'm 'Jack of all Modding'. The only thing I'm not familiar with is area modeling - 'cause I've never actually tried.
This. Other than a brand new area model, a planet ( ) and a merchant, I'm not sure if there's a kind of mod I haven't released at this point.



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Old 08-11-2013, 12:10 PM   #15
harIII
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I always focused my attention on module editing because I was attracted to the idea of creating something however you wanted it, which is also why I got into modeling. I can model like a mad man but I usually have trouble importing into the games. That is why I usually find someone to help me with it, with the exception of placeables, I got that down rock solid. I guess the ultimate reason why I enjoy this because I have the power to create at my own will, so in a sense, I finally get to play God... lol
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Old 08-11-2013, 02:27 PM   #16
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I guess the ultimate reason why I enjoy this because I have the power to create at my own will, so in a sense, I finally get to play God...
I suppose it's true for many of us.


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Old 08-11-2013, 08:53 PM   #17
Viado Onasi
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I have not modded in quite some time. I used to do alright with module editing to add characters and creatures and the such, but it has been quite a while that I've forgotten how to on that part. I am alright at simple texture edits to change colors and whatnot.

I would say my best is probably writing. That would be conversations, story, and whatever else there may be.

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Old 08-21-2013, 05:28 PM   #18
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Although I've been absent for a loooong time, I voted for scripter. Since it's the only thing I really know . I just like the way scripts use everything else to put it in the right place, yep, that's the best way to say it. Doesn't sound like the biggest deal, but I just enjoy reading and writing code.

I started coding a while ago, when I wanted to write some code for Grand Theft Auto SA and I learned it pretty quick. (I'm not considering me an expert though.) So, when I learned about KOTOR Modding, I thought: "Go for it" Since I already know some programming languages (mostly basic stuff), that was my Go to Section.


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Old 08-29-2013, 04:21 AM   #19
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Where did this one come from? 2013, yet recently changed posts?

Oh well, since some-how necro'ed I might as well add in... scripter would fit best I think.
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Old 08-29-2013, 03:06 PM   #20
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