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Old 08-17-2013, 04:37 PM   #1
Machinegunfunny
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Adding new VO Files

Not "new" files so to speak, but I spliced together a few audio files of Gadon and Zaerdra for another mod I was working on, but I don't know what to name the files, or where to put them for the game to run them. If anybody could help, I would be very appreciative.
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Old 08-17-2013, 08:38 PM   #2
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Specific much? Maybe you could specify what you'll be using them for, might help in regard to your question...
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Old 08-17-2013, 10:07 PM   #3
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Be nice... MachineGunFunny, basically there's a few things we need to know.

-How is this dialog started? Do you have to talk to a NPC? Or maybe walk through a certian area?

-You said you spliced them so is it just text or is it text and voice? (I'm thinking text and voice)

-Is the PC present for the conversation? Or is he involved in the conversation?

That is what we will need to know to start helping.

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Old 08-18-2013, 10:08 AM   #4
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Hey I don't bite lol, I just think that if you ask for help, you can't afford to be vague. In my experience, it is the best way to be ignored.
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Old 08-18-2013, 10:47 AM   #5
Machinegunfunny
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Originally Posted by supreme kotor View Post
Be nice... MachineGunFunny, basically there's a few things we need to know.

-How is this dialog started? Do you have to talk to a NPC? Or maybe walk through a certian area?

-You said you spliced them so is it just text or is it text and voice? (I'm thinking text and voice)

-Is the PC present for the conversation? Or is he involved in the conversation?

That is what we will need to know to start helping.

-SupremeKotor

It is text and voice, and the player talks to them by talking to them, and is present for the conversation.

I already know how to use the dialouge editor, my problem is what to name the completed VO files and where to put them in the directory.
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Old 08-18-2013, 12:28 PM   #6
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Quote:
Originally Posted by Machinegunfunny View Post
It is text and voice, and the player talks to them by talking to them, and is present for the conversation.

I already know how to use the dialouge editor, my problem is what to name the completed VO files and where to put them in the directory.
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Old 08-18-2013, 01:59 PM   #7
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Thanks
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Old 08-18-2013, 03:45 PM   #8
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That tutorial is outdated. This one is much more up to date and makes for much better lipsynching.

As for the file names, I find following the game's system just makes for really long names. Usually I name it in accordance to the character and the general area they're in, so for your mod I'd do something like tar03_gadon01, tar03_gadon02, etc. (Though you might want to do something more specific to avoid conflict, maybe use the initials of your username as a prefix so it'd be mgf_tar03_gad01).

And in my experience you can just stick your custom voice overs in the StreamWaves folder and they'll work (put your .LIP files in the Override).


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