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Old 04-28-2014, 08:16 PM   #41
Super Saiyan 4 Revan
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Thanks for the quick reply RedRob,
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Old 04-29-2014, 03:28 AM   #42
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Wait, you're trying to re-create the K1 Mullet Man? *Chuckles* Well that's funny... The whole reason I signed on here back in December of 2012 was to make a request for someone for remake the K1 Mullet Man for TSL. Also I believe Zez-Kai-El has the point bits of the mullet man's hair you're looking for. Maybe there's some way to mesh that part of the model with the one you're working on?
Yeah, I could certainly use Zez's hair to merge into the new model, but then when it's exported, it will lose all the smooth group info. It would result in his jaw line having hard edges (like in post #1, bottom pic). I'm still trying to see what I can do while preserving the smoothness (just moving verts around without adding new polys, Taina method). Here's what I've got so far:
Show spoiler

It's getting there, but still needs some work (like the cheeks need to be narrowed a touch). The hair is still only approximate, but I'm guessing that it is the main part that people like about the ol' mullet head. I'll keep at it



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Old 04-30-2014, 02:45 AM   #43
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Originally Posted by redrob41 View Post
Yeah, I could certainly use Zez's hair to merge into the new model, but then when it's exported, it will lose all the smooth group info. It would result in his jaw line having hard edges (like in post #1, bottom pic). I'm still trying to see what I can do while preserving the smoothness (just moving verts around without adding new polys, Taina method). Here's what I've got so far:
Show spoiler

It's getting there, but still needs some work (like the cheeks need to be narrowed a touch). The hair is still only approximate, but I'm guessing that it is the main part that people like about the ol' mullet head. I'll keep at it
Well even though it's still a WIP, I think it looks good so far. Is the skin made by you? Also... could I use any K1 Mullet Man reskins for this? Or is that considered an act of "you know what"? Anyways good job RedRob... keep at it!


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Old 04-30-2014, 08:30 AM   #44
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The TSL PMHH01 and K1 PMHC04 are basically identical textures, aside from some minor tweaking of the TSL version to adjust the eyebrows and add some sideburns (and change the skin tone).
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Old 04-30-2014, 03:19 PM   #45
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The TSL PMHH01 and K1 PMHC04 are basically identical textures, aside from some minor tweaking of the TSL version to adjust the eyebrows and add some sideburns (and change the skin tone).
They are very identical, true. There's also an added bit of hair above the face on PMHH01. I just hope that I can use K1 PMHC04 head re-textures for this without any noticeable errors. There's a few skins for example that have a beard added, changed the hair or eyes color, etc. Plus the actual K1 PMHC04 texture still technically exists in TSL... but it's much lower resolution, and is a small part of a texture for the Peragus kolto tanks.

The texture's called "PER_Kolto2"


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Last edited by L0ki194; 04-30-2014 at 03:26 PM.
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Old 04-30-2014, 03:25 PM   #46
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Well even though it's still a WIP, I think it looks good so far. Is the skin made by you?
I made the skin from TSL's PMHH01 texture (512x512), and color matched to the PER_Kolto2 (IIRC) texture. The kolto tank tga has three heads and a body texture on it. The face for mullet guy is on there, exactly the same as K1 (256x256), but at a smaller resolution (128x128). I've only used TSL assets for mine.

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Also... could I use any K1 Mullet Man reskins for this? Or is that considered an act of "you know what"? Anyways good job RedRob... keep at it!
Yes it would be "you know what"
Quote:
Originally Posted by DarthParametric View Post
The TSL PMHH01 and K1 PMHC04 are basically identical textures, aside from some minor tweaking of the TSL version to adjust the eyebrows and add some sideburns (and change the skin tone).
There would be some mismatching with the hair along the forehead. The TSL head adds in some new hair areas to the texture (the front of the parted hair, and underneath the "flaps" along the temples), so the uvws don't match perfectly from K1 to TSL.



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Old 04-30-2014, 03:28 PM   #47
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Ah, oh well. But I guess it's not too hard to sort of recreate some of the K1 reskins for TSL, like adding a beard, changing the color of the eyes, etc. I'll have to show which ones I'm talking about. But at a later time. Anyways hope to see some more screenies of the head!


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Realistic Nar Shaddaa Skybox Mod Loadscreens: http://deadlystream.com/forum/files/...d-loadscreens/

Last edited by L0ki194; 04-30-2014 at 03:43 PM.
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Old 06-15-2014, 04:48 PM   #48
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Just wondering how progress is going on this, cause it's looking good so far
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