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12-31-2001, 06:27 AM
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#1
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Join Date: Jul 2001
Location: Taipei, Taiwan
Posts: 73
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Fc 2?
Should LA made FC 2?
Here is what i think they should do:
1.Make an expanded set to the origin FC, which should enhance the old engine and add new unit(like Jedi, Hunter....etc) and new species(like Wookie, but no GUNGAN!)...
2.Make FC 2 : Prequel War...add TF and Naboo.....with see unit......Isn't it cool to see the whole droid army in 3D?
GB is fine...but just for FUN...if u want fun, how about Bombed Racing?
Money is what I care and want and need and desire and dream and ...........never had...
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12-31-2001, 12:04 PM
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#2
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Sith Warrior
Join Date: Jul 1999
Location: Pennsylvania
Posts: 17,744
Current Game: The Old Republic
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Hey, the gungans aren't that bad, at least it's not ewoks.
Battle is a pure form of expression. It is heart and discipline, reduced to movement and motion. In battle, the words are swept away, giving way to actions-- mercy, sacrifice, anger, fear. These are pure moments of expression.
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01-01-2002, 08:13 AM
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#3
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Fudgy Cakes of Doom
Join Date: May 2001
Location: Oslo, Norway
Posts: 1,243
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Ewoks are better than Gungans...
Sure, a FC 2 would be nice, but it would have to be miles better than the original. A new engine, but keep the classic triology setting, without the Gungans / Naboo / Trade Federation. Also, a new interface is a must!
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01-02-2002, 10:02 AM
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#4
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Join Date: Jul 2001
Location: Taipei, Taiwan
Posts: 73
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Well..
I think they should be TF at one side and Naboo with Gungan at another side....if we can play the ground battle between Gungan and TF....and in 3D....wouldn;t that be COOL!
Money is what I care and want and need and desire and dream and ...........never had...
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01-02-2002, 12:20 PM
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#5
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Join Date: May 2000
Location: a galaxy far, far away
Posts: 226
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I think that even today, the whole concept of incorporating tactical combat, full-on 3D graphics, and real-time strategy may be more than any game maker can do effectively. On the other hand I heard alot of good things about Ground Control - though never played it.
If FC2 was done, they would have to scrap ALOT of the things that were heavily criticized in FC: interface, AI, pathfinding, etc. I think a good compromise would be to cut back on the strategy and maybe produce a land-based SW combat game that focused more on tactical combat a little more like the Mechwarrior series (never played that either). Think how fun it would be to actually drive and do combat from inside an AT-AT or AT-ST! Remove the strategical elements from the combat and focus more on tactics...and visuals. Or move the strategy to a higher level, separating it from the tactical combat.
I really think a land-based tactical shooter with jaw-dropping graphics would be great! They do it with air combat, why not with land?
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04-07-2002, 01:41 PM
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#6
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Join Date: Apr 2002
Location: United Kindom
Posts: 8
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 Well I would certainly like to see a Force Commander II Or an Expansion Set to the Original. One thing really needs to be addressed though is the Game Engine, this needs to be re done. but adding new civilizations to the set would be a welcome addon for me. That would be cool ! Come on Lucas Arts give us Focom II 
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04-19-2002, 06:37 PM
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#7
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Join Date: May 2000
Location: a galaxy far, far away
Posts: 226
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Quote:
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Come on Lucas Arts give us Focom II
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Yeah, that'd be awesome but I don't think they'll do it. They probably feel that they got burned a little once and won't want that to happen again. They'll probably just want to play it safe.
IMHO, I don't think Lucasarts will be developing any more SW games themselves - they'll probably outsource all development to more accomplished gamemakers. Gone are the days when you could simply shoot a laser at a cheesy-looking Tie Fighter and make everyone ooh and ah. Everyone expects UT-Max Payne-MOH sort of quality in a game (and there's nothing wrong with that).
Honestly, I doubt Lucasarts will delve into the 3D-strategy arena again - it's just much safer for them to develop tried-and-true genre games like GB. It's a major shame because the SW license is incredibly ripe for ground-based 3D combat.
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