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Old 04-01-2002, 06:03 PM   #41
Halem
 
Join Date: Apr 2002
Location: USA
Posts: 1
found ravensoft server info

here is the link:

http://www2.ravensoft.com/jedioutcast/serveroptions.rtf

this is what is there:

Remember you can always launch a dedicated server from the menus.

g_gametype:
0=Free For All
1=Holocron
2=Jedi Master
3=Duel
5=Team Free For All
7=Capture the Flag
8=Capture the Ysalimari

g_weaponDisable:
Nothing is disabled if set to zero. Lightsaber only if set to 65531. The number is the total of a bitfield with 16 bits, each bit representing a weapon.

g_duelWeaponDisable:
Same as above, but only when playing Duel. This is separate because we encourage Duel mode to be saber-only.

g_forcePowerDisable:
Nothing is disabled if set to zero. All force powers are disabled if set to 32767. The number is the total of a bitfield with 15 bits, each bit representing a force power.

g_forceBasedTeams:
If set to 1, then the red team must use the dark side, the blue team must use the light side.

g_maxForceRank:
Number from 0 to 7, going from Initiate to Jedi Master. The higher the rank, the more points to spend on powers.

g_maxHolocronCarry:
Defaults to 3, indicates the number of holocrons that a player can carry in Holocron mode.

g_privateDuel:
If set to 1, then the "engage_duel" key is functional in FFA and Holocron games. Sort of an "unadvertised command", you can brandish your lightsaber, target an enemy and press the key. If he receives the message and presses his engage_duel key, then you are isolated from other combatants and must duel to the death. Saber only, no force powers other than jump. This is the only time saberlock is operational in FFA or Holocron. The winner gets his health replenished and bragging rights.

g_saberLock:
If set to 1, allows saber locking while playing Duel or while in a private duel.

g_friendlySaber:
If set to 1, then team members can be hit by sabers that are idle (e.g. if you walk into a friend). It doesn't affect if the saber will hit players while swinging. Whether it does damage or not is determined by g_friendlyFire.

Many of the rest are Q3 standard.

Included Maps:
duel_bay
duel_carbon
duel_jedi
duel_pit
ffa_bespin
ffa_deathstar
ffa_imperial
ffa_ns_hideout
ffa_ns_streets
ffa_raven
ffa_yavin
ctf_bespin
ctf_imperial
ctf_ns_streets
ctf_yavin

g_autoMapCycle:
If set to 1 the game will auto cycle to the next map from the arenas list.


i'm sure this will help some since the g_gametype for ctf is NOT 4 but is 7
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Old 04-01-2002, 09:25 PM   #42
tubesock
 
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Linux Servers...

Are screwed....

They have the same exploit as 1.29x of Q3...

It's hard to run servers when you got the ppl out there that know about it taking them down at will.

I know linux is unsupported... but if you guys wish to have alot of servers out there, don't make the same mistake that MoH did.

-Tube
www.quake****.com
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Old 04-01-2002, 11:36 PM   #43
-PCI-ICeMaN
 
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OK, I've been going by the suggestions in this thread for the last couple of hours and can't get it to work. If anyone would be so kind as to post an example of just a straight FFA dedicated server cfg file, I would greatly appreciate it. Thanks!
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Old 04-02-2002, 12:17 AM   #44
David_Lightman
 
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- Set server.cfg into my; C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData folder.

- Then i created the shortcut with this in the command line; "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\jk2mp.exe" +set dedicated 1 +exec server.cfg

I go to run it and it tells me it can't load the server.cfg? WTF?

Here is my config;

Quote:
seta g_motd "CAGL's Dedicated Jedi Knight II Server"
seta sv_hostname "Echo Station 3TA"
seta Administrator "-mk-Lightman"
seta Email "huds0n@swbell.net"
seta url "http://www.cagl.org"
seta Location "A Galaxy far, far away..."


seta g_needp*** "0"
seta sv_privateP***word "xxxxxxx"
seta rconp***word "xxxxxx"
seta sv_maxclients "16"
seta sv_minclients "0"
seta sv_privateClients "0"
seta sv_maxRate "25000"
seta sv_maxping "200"
seta g_ghostRespawn "3"
seta g_forcerespawn "0"
seta g_inactivity "0"
seta g_warmup "20"
seta sv_pure "1"
seta sv_master5 ""
seta sv_master4 ""
seta sv_master3 ""
seta sv_master2 ""
seta sv_master1 "masterjk2.ravensoft.com"
seta g_allowvote "1"
seta cl_allowDownload "0"
seta g_friendlyfire "0"
seta g_teamForceBalance "1"
seta g_teamAutoJoin "1"
seta sv_floodProtect "1"

//Enable IP banning
set g_filterban "1"
seta g_banIPs ""

seta fraglimit "0"
seta timelimit "20"
seta capturelimit "8"
seta g_weaponrespawn "0"
seta g_adaptrespawn "1"
seta sv_cheats "0"
seta g_logSync "0"
seta g_log "games.log"
seta g_gametype "3"
seta g_timeouttospec "70"
seta g_statLog "0"
seta g_teamForceBalance "0"
seta g_teamAutoJoin "1"
seta g_friendlySaber "0"
seta g_friendlyFire "0"
seta g_saberInterpolate "1"
seta g_weaponDisable "0"
seta g_forcePowerDisable "0"
seta g_spawnInvulnerability "3000"
seta g_forceRegenTime "150"
seta g_autoMapCycle "1"
seta g_maxGameClients "0"
seta ui_gametype "3"
seta ui_forcePowerDisable "0"
seta ui_freeSaber "1"
seta ui_rankChange "0"
seta ui_opponentName "Rebellion"
seta ui_teamName "Empire"
seta ui_ctf_friendly "0"
seta ui_ctf_timelimit "20"
seta ui_ctf_capturelimit "8"
seta ui_team_friendly "1"
seta ui_team_timelimit "20"
seta ui_team_fraglimit "0"
seta ui_tourney_timelimit "15"
seta ui_tourney_fraglimit "50"
seta ui_ffa_timelimit "20"
seta ui_ffa_fraglimit "20"
seta g_blueTeam "Rebellion"
seta g_redTeam "Empire"
seta sv_minPing "0"
seta sv_maxRate "30000"
seta g_duelWeaponDisable "65531"
seta g_forceBasedTeams "0"
seta duel_fraglimit "15"
seta g_maxForceRank "7"
seta g_saberLocking "1"
seta g_privateDuel "1"
seta timelimit "20"
seta fraglimit "1"

// Maps rotationcycle

set d1 "map ctf_ns_streets ; set nextmap vstr d2"
set d2 "map ctf_imperial ; set nextmap vstr d3"
set d3 "map ctf_bespin ; set nextmap vstr d4"
set d4 "map ctf_Yavin ; set nextmap vstr d1"

vstr d1
Anyone see anything out of wack here? I don't think it's a config problem. I've tried it with the config in my base folder, and just in the gamedata folder.

Help! Thanks
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Old 04-02-2002, 09:20 AM   #45
JK Legacy
 
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it should be in ur base folder, that should work
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Old 04-02-2002, 10:42 AM   #46
David_Lightman
 
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*cough*
Quote:
I've tried it with the config in my base folder, and just in the gamedata folder.
Any other ideas?
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Old 04-02-2002, 11:23 AM   #47
RebelHawk
 
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Well here is the error message I get when I try to launch my Dedicated server with the command

"D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\jk2mp.exe" +set dedicated 2 +exec server.cfg

When I launch the game it will setup and run the dedicated server fine but I want to add a few more options in then what you can configure with the program. I would assume that the limited edition box that I purchased wouldn't be any different then the normal box. Did I screw up during the install? Thanks for the assist as I have a full T-1 here at the office that is just BEGGING to run server on it...

JK2MP: v1.02a win-x86 Mar 3 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast/base

----------------------
0 files in pk3 files

Running in restricted demo mode.

----- FS_Startup -----
Current search path:
D:\Program Files\LucasArts\Star Wars JK II Jedi Outcast/demo

----------------------
0 files in pk3 files
----- CL_Shutdown -----
-----------------------
Couldn't load mpdefault.cfg
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Old 04-02-2002, 04:49 PM   #48
David_Lightman
 
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RebelHawk,

That was the same error message i got when trying to run the win32 dedicated, only to find out that i had setup to the shortcut to run from where the file was sitting when i d/loaded it. Not from my JediKnight II game folder.

I've never seen that running the MP.exe though? That's new to me!
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Old 04-03-2002, 11:58 PM   #49
dts
 
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sorry.. repost of something in another thread

Last edited by dts; 04-04-2002 at 12:13 AM.
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Old 04-04-2002, 12:17 AM   #50
Renae
 
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Location: Toronto, ON, Canada
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Change the 'Start In' value of the shortcut to point to the 'GameData' folder.


Example...

"G:\Jedi Outcast"

should be

"G:\Jedi Outcast\GameData"
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Old 04-04-2002, 09:36 PM   #51
Cenuij
 
Join Date: Apr 2002
Posts: 3
HIDDEN DIR and CFG on LINUX dedicated

Sorry to post this in two different threads but I hope this helps some of teh ppl who have been getting strange results running a linux server

On my setup the server has created a hidden directory under my home dir.

It created the dir .jkii and in there was another config file in it

eg /home/users/cenuij/.jkii/base/jk2mpconfig.cfg

I had installed the server to /home/users/cenuij/jedi

This file was also being exectued after my server.cfg which i specified in my startup command line argument. It was also keeping the value g_needpass set to 1, even though i had specified g_needpass 0 in file server.cfg

Hope this helps some of you linux ppl. If your new to linux you'll need to show a full directory listing or turn on the 'show hidden' option in your filebrowser.

Cenuij
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Old 04-04-2002, 11:12 PM   #52
shanegru
 
Join Date: Apr 2002
Posts: 1
List of console commands

here are the commands i ave so far quite a list too.
these all came directly from the console. hope this helps

cmdlist
touchFile
fdir
dir
path
map
vstr
set
-attack
wait
-button2
music
soundstop
soundinfo
soundlist
play
screenshot_tga
fs_referencedList
fs_openedList
reconnect
clientinfo
force_throw
saberAttackCycle
use_sentry
zoom
use_electrobinoculars
use_bacta
use_field
use_seeker
force_seeing
force_forcepowerother
force_healother
force_absorb
force_protect
force_rage
force_distract
force_pull
force_speed
force_heal
engage_duel
sv_saberswitch
-mlook
+mlook
-button14
+button14
-button13
+button13
-button12
+button12
-button11
+button11
-button10
+button10
-button9
+button9
-button8
+button8
-button7
+button7
-button6
+button6
-button5
+button5
-button4
+button4
-button3
+button3
+button2
-button1
+button1
-button0
+button0
-force_drain
+force_drain
-force_lightning
+force_lightning
-useforce
+useforce
-altattack
+altattack
-force_grip
+force_grip
-use
+use
+attack
-speed
+speed
-moveright
+moveright
-moveleft
+moveleft
-strafe
+strafe
-lookdown
+lookdown
-lookup
+lookup
-back
+back
-forward
+forward
-right
+right
-left
+left
-movedown
+movedown
-moveup
+moveup
-taunt
+taunt
centerview
condump
clear
messagemode4
messagemode3
messagemode2
messagemode
toggleconsole
svsay
killserver
devmapall
devmapmdl
spdevmap
spmap
devmap
sectorlist
map_restart
dumpuser
systeminfo
serverinfo
status
clientkick
kick
heartbeat
vminfo
vmprofile
midiinfo
net_restart
in_restart
writeconfig
changeVectors
quit
meminfo
exec
seta
bind
unbindall
bindlist
unbind
echo
zone_details
zone_stats
cvar_restart
cvarlist
reset
setu
sets
toggle
159 commands
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Old 04-05-2002, 05:44 AM   #53
Dominator
 
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back to the question that was asked before.

Can you specify which force powers you want in a duel game. Like we want just basic jump, push, pull saber throw..

and don't want ..drain, grip, lightening, etc..


Does anyone know if we can.. If so how???
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Old 04-05-2002, 05:57 AM   #54
Dominator
 
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where are you putting the server.cfg

cause I have put it everyone in the lucas folder and it still says it "couldn't find server.cfg"
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Old 04-05-2002, 02:06 PM   #55
Runnion Dvain
 
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Angry mpdefault.cfg

mpdefault.cfg

Anyone know what this is? Everytime I go to run my server, it says that it can't find this file. I've seen no mention of it to this point so I'm kinda clueless.....

Thanks!
~Runnion


~Runnion
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Old 04-05-2002, 04:33 PM   #56
RebelHawk
 
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Runnion Dvain,

I had the same problem (look 7 posts above yours) and solved it by following MatrixCPA's advice. Here is the link to that post.

http://www.lucasforums.com/showthrea...threadid=38178
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Old 04-05-2002, 06:18 PM   #57
Runnion Dvain
 
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Posts: 11
Awesome. Thanks RebelHawk.


~Runnion
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Old 04-05-2002, 06:19 PM   #58
ttungul
 
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config in working progress

Here is the config I am currently working with. All works fine for now, and as I learn more from the forums here, I make changes.

http://www.middlebutton.com/server.txt

any suggestions and or comments are welcome.

I have the server running in FFA mode, as duel got boring last night. Now, force powers are off, sabers only, but u can pickup and carry up to 3 forces and or change them by running over more. (dont know FFA mode, maybe this is FFA is played).

So one guy might have grip, but his opponent might have lightening or something, which I think balances out the abusive force powers. This game type also allows everyone to play and or just duel if they so wish, without waiting in line.

:LugNut
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Old 04-06-2002, 10:41 PM   #59
Dominator
 
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where are you guys putting the "server.cfg"
Cause mine is still not working.. and I don't know what is wrong.

Everything points to the right place. It says it can't find the mpdefault.cfg and the autoexec.cfg

when i add +exec server.cfg it isays it kind find that either

please help.
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Old 04-07-2002, 01:32 AM   #60
Renshai
 
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this might help those of you, whose server can't find the server.cfg file

While I was putting my server up, another server op came into my server and asked if an admin was around. After talking to the individual about his +exec not working, we checked the following:

1) that his command line was similar to this: "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\jk2mp.exe" +set dedicated 2 +exec server.cfg

2) That the working directory for his server looked like this: "C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData"

3) That the location of his config file was in the base dir. Example: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\server.cfg

After talking to him for a bit, I found out that he had created his config file from a right-click->create->new text file. So, I had him turn off "Hide extensions for known files" in his folder options. His server.cfg file was actually named server.cfg.txt, he renamed the file to just server.cfg, and it starting working. No, I didn't flame him, I run a computer department, and we see things like this all the time.

Hopefully this will help someone else (and I put the 3 items that you should check also).

Ren
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Old 04-07-2002, 03:21 AM   #61
The True TimmyD
 
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Here's my cfg

Got this working just tonight
System Specs:
PIII-450
448mB RAM
Win2k Server

It's a LAN server, so that will be reflected here, I reckon.
This was created based off the original server.cfg and various ones from this thread (thanks guys!)

Code:
//TimmyD's JKII Dedicated Server

//sets server information/settings
seta sv_hostname "TimmyD's JKII Dedicated Server (FFA)"
seta Administrator "TimmyD"
seta Email "tjdurnan@csbsju.edu"
seta url "http://timmyd-shared
seta Location "Pat 216"
seta sv_maxclients 16
seta sv_zone FFA
seta sv_timeout 15
seta sv_master1 "masterjk2.ravensoft.com"
seta sv_pure 1
seta timelimit 20
seta fraglimit 40

//sets logging
set logfile 1
set g_logSync 0 "1"
set g_log "logs\games.log"

//other configurations
seta g_motd "Welcome to TimmyD's Dedicated JKII Server!"
seta g_gametype 0
seta g_forcerespawn 0
seta g_weaponrespawn 15
seta g_allowvote 1
seta g_maxForceRank 5
seta g_privateDuel 1
seta g_saberLock 1
seta cl_allowDownload 1
seta g_friendlyfire 0
seta sv_floodProtect 1
seta g_autoMapCycle 1

//map rotation
set d1 "map ffa_bespin ; set nextmap vstr d2"
set d2 "map ffa_deathstar ; set nextmap vstr d3"
set d3 "map ffa_ns_hideout ; set nextmap vstr d4"
set d4 "map ffa_ns_streets ; set nextmap vstr d5"
set d5 "map ffa_imperial ; set nextmap vstr d6"
set d6 "map ffa_yavin ; set nextmap vstr d1"

map ffa_bespin


-TimmyD
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Old 04-08-2002, 03:22 PM   #62
MatrixCPA
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Ok, first off I'd like to say....isn't this supposed to be a FAQ? If people have questions, they should be posted in a separate thread below so that someone with the answer is more likely to spot it quickly. I know that I only visit this thread about once a day...maybe. I spend the rest of my time looking for question threads with 0 replies first and move on to the rest as I have time.

Ok, just to address the post above...I spotted a couple of problems, one of which may have just been a typo in copying it over on your part.

seta url "http://timmyd-shared //missing end quote

seta sv_timeout 15 //I've saw a lot of players get "timed-out" needlessly with this low a setting. Some players just take a bit to load the maps. I personally use 120. I'd recommend no less than 60 unless you're a computer racist and want to punish people with "older" systems.

set g_logSync 0 "1" //Which do you want? 0 or 1? I don't believe that g_logSync0 is a used cvar. use set g_logSync "0" for off and set g_logSync "1" for on

seta g_autoMapCycle 1 //This completely defeats the point of having an admin defined map rotation--which you do. It looks like you are cycling through each ffa map already. So, I think you'd be just as well off to leave this set to 1 and delete the rotation. If you do that, make sure you ignore the next comment.

map ffa_bespin //Again, this starts a specific map and ignores the rotation. If you want to use the rotation, change this to vstr d1

As a side note, you might want to add the following:

seta g_friendlySaber 0

You have g_friendlyfire off, but that's only when you are swinging your saber (or firing other weapons). The above will make it so you can't hurt a teammate by just running into him with your saber. Good luck with the server.


"Do you expect me to talk?"

"No, Mr. Bond, I expect you to DIE."
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Old 04-12-2002, 08:31 AM   #63
Soul-Burn
 
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Question How can I make the server not "say" when I don't type /say ?

Hello...
Here's my problem, in the HL dedicated server, whenever you type something that isn't a command, it'll either say it's not a command or not do anything. In Q3 based games, when you write soemthing that isn't a command, it'll print it in the server. In HL, to print something on the screen in the server you need to add 'say' before what you wanna say. In Q3 based games, even if u have \ or / , it'll print it.

This is very bad. If for example someone wanna change his rconpassword or password on the dedicated server, now the person makes a mistake and writes paswsord "PASSWORD".... now everyone on the server knows the password because he made a spelling mistake.

If there's a way to fix it by a cvar, it'll be really helpful, if not, then ..
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Old 04-12-2002, 09:21 PM   #64
MatrixCPA
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See my reply to your other post.


"Do you expect me to talk?"

"No, Mr. Bond, I expect you to DIE."
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Old 04-14-2002, 12:01 AM   #65
Atomic Angel
 
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Ok here's my problem:

When I have GameSpy up, I can start a pure server and have people playing on it. JK2 brings up a small console on my desktop saying whats going on. I can join my own game from GameSpy, which shows up. Thats all well and good, but if I want to kick a griefer or retard whos messing up the server by being a loser, I want to be able to kick him. I've tried /boot playername etc, but it doesnt work. It just shows up in the console window as me just simply saying "boot playername". How come I don't have admin abilities on my own server?? Please help!


No, its not a disturbance in the Force causing that chill down your spine. Its the ice cube I just put down the back of your shirt...
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Old 04-14-2002, 05:21 PM   #66
MatrixCPA
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First off, are you typing in the server console or the client console? Either way the command is kick or clientkick, not boot. If you are using the server console, you can type status to get a list of players and their client numbers. Then type clientkick # and they're gone. If you're using the game console, you either need to set to your rcon password using /set rconpassword yourpass to whatever you have in the server.cfg (or whatever config file you use) or include it in the command like so:

/rcon rconpass kick playername

Just substitute your specific rcon password as needed. I find it ten times easier to kick from the server console using clientkick. But, that's just my opinion.


"Do you expect me to talk?"

"No, Mr. Bond, I expect you to DIE."
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Old 04-16-2002, 04:43 PM   #67
jonnygoth
 
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rcon commands and more?

How do i find a full list of rcon commands or other console comands for the ded server? Also is there any kind of softwhere to make admins out of like how the half life engine has admin mod? plus I do I set myself up to join my dedicated server and be able to use the rcon commands and no one else? last question....... i have read through everyones server config posting do i put that in the server.cfg or a different file, becuase the server.cfg is the only file i have found to config the server with. I am new to this so sorry for the million questions. Please help though I am trying to make a clan server.
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Old 04-16-2002, 05:42 PM   #68
[KWA]SaVAgE
 
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OK

I got people doing the good old colored names and thats fine, but, when I go to kick a llama and the Llama has colored letters, i can type in there name PERFECTLY and it says player not found.

This is via RCON while I'm playing BTW.
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Old 04-17-2002, 01:54 PM   #69
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Ask the questions in their own thread and I'll answer them.


"Do you expect me to talk?"

"No, Mr. Bond, I expect you to DIE."

Last edited by MatrixCPA; 04-22-2002 at 03:12 PM.
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Old 04-20-2002, 04:54 AM   #70
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Having run into this myself, I found that doing a quick /status to get the offending user's client number helpful. Then just /clientkick # (where # is their client number) and viola, they're gone.


Quote:
Originally posted by [KWA]SaVAgE
OK

I got people doing the good old colored names and thats fine, but, when I go to kick a llama and the Llama has colored letters, i can type in there name PERFECTLY and it says player not found.

This is via RCON while I'm playing BTW.
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Old 04-22-2002, 03:13 PM   #71
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Too bad the status command via rcon doesn't provide a complete list and the server status command has been fubar'd in the win 1.02c binary. Hopefully, it'll get fixed soon.


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Old 04-24-2002, 04:49 PM   #72
thetoll
 
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Also need help running a server

I have called Lucasarts and tried reading the message boards but still am confused. Since this is a raven game and SOF was a raven game I remember the editing the command line in the exe file but I cant get a server to run to save my ass on here. I was told by the lucas arts people that to turn the DEDICATED SERVER on would mean that you can only spectate and that I had to go through some mombo jombo like the following (The specific UDP ports that Jedi Outcast uses are 28060, 28061, 28062, and 28070 through 28081 (inclusive.)

Can someone give me an idea how to play a store bought copy of this so i can set up a server that IS viewable to others and have them be able to play as well as me. THANKS ALOT FOR ANY AND ALL HELP.
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Old 04-24-2002, 06:29 PM   #73
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Please reply in the individual thread you started. Thanks.


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Old 05-03-2002, 12:01 PM   #74
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Post newbie

I am very new at dealing with the q3 style dedicated servers...I have delt with the HL dedicated server. I am running the server behind an SMC7008ABR router, I do not know if that will make any difference either way...
I can create the dedicated server through the game, but if I do that no one can connect through that internet.
There has been alot of talk about the server.cfg...I tried that is will not exec the file...

I am wondering...I do not mind setting up the server through the game...I just can not figure out how get it such that people from the internet can connect...
Because I am behind a router, I have routed traffic for port 28070 to the servers local IP...I hope that someone can help me...


ZeRoFoRcE
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Old 05-03-2002, 01:40 PM   #75
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It helps if you post your problem in its own thread so it can be replied to individually. For the sake of brevity, I'll just ask a few questions here that may help you. When you setup the server using the game GUI, what do you select for "dedicated"? NO, LAN, or Internet? If you choose anything but Internet, then there's a good chance your server won't be listed in the master server list--of course, if you choose Internet or LAN then you can't play the game without starting up a separate instance of the game.

Has anyone tried to connect to the server via the ip address? If they can connect by ip but the server is not in the list, then it could just be a matter of time before it shows up...assuming you have it set as an internet dedicated server (above). If nobody can connect by ip, then you aren't forwarding the right ports or your router is not compatible with the game protocol. According to Raven, you should have the port the server is set to run on (28070 by default) and 28060-28062 (inclusive). Give those things some thought and then post in a new thread if you are still having trouble.


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Old 05-13-2002, 02:19 PM   #76
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Wink

Quote:
Originally posted by Dominator
where are you guys putting the "server.cfg"
Cause mine is still not working.. and I don't know what is wrong.

Everything points to the right place. It says it can't find the mpdefault.cfg and the autoexec.cfg

when i add +exec server.cfg it isays it kind find that either

please help.
This may not apply to your problem but, it may help others. It is possible that all the files are in the proper location but are not named with the proper file extension. This can occur if your windows settings are set to hide known file types. The effect is this: you name a file server.cfg but it is actually named server.cfg.txt. Since you are hinding extensions of known file types you do not realize this has happened.

To check this out you will need to open up [Folder Options] from [Tools] menu in My Computer. Once in [Folder Options] select the [Views] tab and select to Display everything available and deselect all HIDE options.

I hope this helps at least one person.

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Old 05-15-2002, 01:17 PM   #77
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FAQ?

Now don't get me wrong... I am thankful that I can, if I wish, sort through a myriad of posts and compile my own dedicated server manual/faq. But...

Wouldn't it be nice if if someone, anyone, compiled a *real* dedicated server FAQ? This thread, as well intentioned as it is, is not an FAQ or a HOWTO.

Certainly someone out there has compiled enough information to post a reasonably detailed FAQ/HOWTO for dedicated servers, esp with regards to the available options.

I've been searching for a while for this but can't find it. So before I sit down to spend hours searching this forum and compiling my own documentation, does anyone know of a real FAQ or HOWTO for the dedicated server?

Regards,
Justin McMichael
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Old 05-15-2002, 09:58 PM   #78
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I've been meaning to fill in the one we have and add those things I get asked a lot. However, it's just not the highest thing on the priority list for the moment. I'll get around to it eventually or someone else will.


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Old 05-16-2002, 04:50 PM   #79
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Smile How I Disable Forces?

Jump !
Saber Defend!
Saber Throw!

The rest I want disable!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!


ClanFromSweden´s homepage:
http://medlem.spray.se/clanfromsweden
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Old 05-17-2002, 04:38 PM   #80
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You want to disable saber attack but not saber throw?


"Do you expect me to talk?"

"No, Mr. Bond, I expect you to DIE."
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