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Old 06-23-2002, 01:08 AM   #41
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Quote:
Originally posted by NickR
Emotional attachments? Surely not.

I haven't heard much about this bot thing. What's it about?
you edit the bots jkb file so certain characters will not attack others in FFA

It WORKS !!!!
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Old 06-23-2002, 01:13 AM   #42
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Quote:
Originally posted by Tchouky
for the attachement you need to change the code...
one line to change :

ai_main.h
#define MAX_LOVED_ONES 4
I have edited the file but the game.bat file will not compile it.
the paths seem to be wrong. what have i done wrong
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Old 06-23-2002, 02:26 AM   #43
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Quote:
Originally posted by Tchouky
for the new version well not many things :

- slower when using the extended blade.
- saber locks outside of duels.
- bot duels cheat protection removed.

well i don't really have any other ideas so if you have any suggestions ....
Looking forward to your next MOD update with the above additions.

Could you PLEASE add the following because i can`t get the source code to compile

#define MAX_LOVED_ONES 20

Thanx

P.S
when can we expect the next updated mod to be released
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Old 06-23-2002, 07:27 AM   #44
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http://msprites.iongames.org/darkhold/shot.jpg
yours is the left, and mine is the right. They are both set to the exact same settings, so you can see the difference. I want to fine tune it a bit in case you want to include it with your mod.


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Old 06-23-2002, 09:02 AM   #45
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Left One: Looks like 2 big pieces of blue poop.

Right One: Looks like 2 big pieces of blue poop, with less wrinkles.
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Old 06-24-2002, 11:39 AM   #46
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Well the one on the right is pretty much the same as the default saber, just slightly modified.


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Old 06-24-2002, 02:51 PM   #47
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Yah know I would really love a mod thats so complete and has everything love in it, so we can play with all the cool stuff, not just one of them multiplayer. I think I speak for everyone when the majority of the stuff when want ( and yes i realize some of it is hard, and yes Im trying to learn to do some myself, I want to help but Ima newb)

Double bladed light saber, with new stances perhaps? And also don't let the lightsaber stick thru your body

Dual light sabers, another new stance perhaps?


The cool moves, like the backflip instead of back roll, some sort of cool front flip move instead of front roll and the really cool arial cartwheels instead of side rolls, but without the slides.

Also perhaps a way to duel 2 on 1 or 2 on 2 things like that You know we all want to re-enact Darth Maul Vs Qui Gon and Obi


I mean seriously guys Imagine one really strong guy fighting with a dual sided saber vs 2 guys... or even 1 guy wielding 2 sabers, There are so many possibilities for this game. If we all pull together and make one GOOD mod it could overrun the regular version and would be sooooooo much more fun! Lets do it guys! Heh Im all pumped up now I better stop before I get my hopes TO HIGH!

Good work though Tck and everyone else who has contributed even the slighest bit, I thank all of you!
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Old 06-24-2002, 03:08 PM   #48
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Ok upon downloading this mod I found a problem, I can't get double sided sabers lol, I type g_enabledoublesaber 1 in console and nothing happens even after I respawn, could someone shed some light on this problem for me?
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Old 06-24-2002, 04:04 PM   #49
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be sure you turn off the saber and type the command /thedestroyer

all his mod did was make it work without cheats enabled
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Old 06-24-2002, 10:44 PM   #50
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Quote:
Originally posted by Tchouky
for the attachement you need to change the code...
one line to change :

ai_main.h
#define MAX_LOVED_ONES 4
I edited the above file and compiled it (eventually!!) but it still only seems to let me have 4 allies in FFA any more ideas ???
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Old 06-26-2002, 12:00 PM   #51
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I made a mod so you could have two sabers at once... well sortof. One time I was testing my mod that is supposed to make your saber fall to the ground if you throw at someone and they block and my saber somehow got stuck in another player's chest. So he had a saber in his hands that he could swing and he had one where the handle was stuck in his chest and kindof sticking out to the side. It would have been really funny if it had been a jan model, but it was only desan. Well thats the end of story time.
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Old 10-13-2005, 04:00 PM   #52
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dose anyone still have the source for this?


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Old 10-22-2005, 03:51 PM   #53
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The original JKO version or the updated JKA version? OJP uses the JKA version.


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Old 10-26-2005, 09:09 PM   #54
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JKA, ( without using dam tortoise ) lol


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Old 10-26-2005, 11:39 PM   #55
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You don't HAVE to use Tortiouse to get OJP's source code. I beleive it's now possible to get the tarballs (IE the source files) thru the webpage system.


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Old 10-30-2005, 06:59 PM   #56
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u got a link for me ace?


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Old 10-31-2005, 03:30 AM   #57
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You gotta just go thru the webpage system that's mentioned in the CVS tutorial. I don't have a direct link. If you REALLY can't figure it out, I can probably write a tutorial for it.


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