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08-12-2003, 05:33 AM
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#881
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Banned
Status: Banned
Join Date: Aug 2003
Posts: 214
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hes not talkin bout duel dude...it a freakin scripting post not ''how script suck for duel''
and hes talkin bout 1.3 not 1.4 nf bull****
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08-13-2003, 02:20 AM
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#882
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Banned
Status: Banned
Join Date: Aug 2003
Posts: 214
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Prophet god dude...instead of posting bout evry1 is a noob just take a look at what ur saying,
ur kick,bs,airbs,and watever
u dont freakin script a move with vstr commands ffs
just take the backstab script ...
/bind x "+back;+attack"
instead of ur fat ass commands
oh god the kick ur kick script ...i wont even bother posting the script
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09-07-2003, 10:31 AM
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#883
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Headhunter
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,251
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Everybody relax, don't fight (save the fighting for in the game!).
; )
This thread is about providing info on how to use scripts. Most people agree that scripts alone are no substitute for skill and practice, but that doesn't mean we can't talk about them!
Carry on...
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09-12-2003, 10:53 PM
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#884
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Join Date: Apr 2002
Location: Parts Unknown
Posts: 280
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Yeah Prophet, you're about 2 years late with that comment, LOL.
Most of the people here don't believe in scripting any moves other than the specials with directions straight from the game manual, & our posting here about them has resulted in patches fixing most of the abuses that resulted from them.
You've obviously got some serious catching up to do in this thread before any comments like that will hold any merit.
{BSoV}ToppDog{SC}
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09-26-2003, 10:47 PM
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#885
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Lurker
Join Date: Sep 2003
Posts: 3
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Best kick script ever?
Ok im a fan of kicks on jedi knight 2 , i normaly play on servers that have jedimod or omnimod , and where i can find good kickers.
But one of this days i noticed that people is doing 60 dmg + every kick , some players say that his bind is :
"+moveup; wait 2; -moveup" X4
And other say its something like dfa bind + emote
others say that replace the waits with emotes and lot more say the best is "+moveup; wait 2; -moveup" x2
ok i tested the first and the final one , but i want know if its possible change the waits for emoticons on jedimod , personally i tested all the ways i know , im not a good scripter but i found something funny with it , only works if u dont have lag but if anyone want test :
"+moveup; +forward; wait 2; flip; -moveup; -forward" try it on a wall and ull see u up it really quickly ( only works on jedimod and with low low low ping)
OK but the question still the same , anyone know any good kick script ? or anyone know a way to change waits for emotes????
Thx u all.
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09-27-2003, 02:40 PM
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#886
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Rookie
Join Date: Sep 2003
Posts: 19
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Scripts: Cheating, or not?
Really depends on how you look at it.
It is pretty neat that you can pull off some moves with just the push of a button. I've thought about this a lot, and I'm still trying to figure out if it is cheating, or not. Sure, it's a easier way to play the game. But, as soon as you start messing with the yaw speed, and making rotations faster than humanly possible, that's where I draw the line. I've got no problem with people using a script to pull of a lunge attack, as long as they don't spam it. That makes the game boring, and annoying to be honest.
On the other hand. If Raven intended for players to use scripts , wouldn't they have included it in the books that game with the games? Wouldn't they have made all the specials one button moves by default?
Script if you like, but I would rather play a challenging game than play a game of pick a button to push. Hence why Diablo got annoying for me.
It's great you guys are learning this stuff, it could be useful one day...For what I don't really know. lol.
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09-29-2003, 02:16 AM
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#887
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Lurker
Join Date: Sep 2003
Posts: 1
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any interesting scripts for jka yet? i know the moves are still the same somewhat, but i'm sure there are some that perhaps i haven't thought of. let us combine our script findings here for jka.
oh yeah, one other things, is there any way whatso ever to use some of the sp moves? such as kyles? or as when you change setsaberall 10 and get all the stances? that'ed be cool for mp play. anyway?
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09-29-2003, 01:13 PM
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#888
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Join Date: Jul 2002
Location: Germany
Posts: 40
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1. yeah, wait; wait = wait2
2. what was the exact script for saberlocks?
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10-06-2003, 09:57 AM
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#889
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Banned
Status: Banned
Join Date: Aug 2003
Posts: 214
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Quote:
Originally posted by DarkangelFOG
Scripts: Cheating, or not?
Really depends on how you look at it.
It is pretty neat that you can pull off some moves with just the push of a button. I've thought about this a lot, and I'm still trying to figure out if it is cheating, or not. Sure, it's a easier way to play the game. But, as soon as you start messing with the yaw speed, and making rotations faster than humanly possible, that's where I draw the line. I've got no problem with people using a script to pull of a lunge attack, as long as they don't spam it. That makes the game boring, and annoying to be honest.
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Well i seriously dont mind kick script,or any move script
the closest "cheat script" would be ener/heal script
just get 3 guy 2 ener and 1 team heal=god(back in JO)
team heal heal so fast and the healer had infinite force,a dfa didnt even kill them even with rage on
Quote:
Originally posted by gatsu002
Ok im a fan of kicks on jedi knight 2 , i normaly play on servers that have jedimod or omnimod , and where i can find good kickers.
But one of this days i noticed that people is doing 60 dmg + every kick , some players say that his bind is :
"+moveup; wait 2; -moveup" X4
And other say its something like dfa bind + emote
others say that replace the waits with emotes and lot more say the best is "+moveup; wait 2; -moveup" x2
ok i tested the first and the final one , but i want know if its possible change the waits for emoticons on jedimod , personally i tested all the ways i know , im not a good scripter but i found something funny with it , only works if u dont have lag but if anyone want test :
"+moveup; +forward; wait 2; flip; -moveup; -forward" try it on a wall and ull see u up it really quickly ( only works on jedimod and with low low low ping)
OK but the question still the same , anyone know any good kick script ? or anyone know a way to change waits for emotes????
Thx u all.
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Erm...sorry dude but script kick is the same as double taping jump+forward...it cant deal more dmg just cuz it scripted
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10-12-2003, 12:26 PM
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#890
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Lurker
Join Date: Oct 2003
Posts: 1
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Hey
(This is my first post yay!)
Anyway, is it possible to make a script to change the keyboard buttons?
You see, I like to use one setup for light side and one for dark side, and it's getting quite boring to change all the buttons every time...
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10-12-2003, 03:31 PM
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#891
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Anthropologist
Join Date: May 2002
Location: Give critical thought a chance
Posts: 2,709
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I think that one was actually in one of the early to mid pages... but I can understand your not wanting to wade through every page!
It would be nice if some admin or mod would take some time to trim or prune the thread so only the scripting information was available..
What you want to do is set up a couple of keys so that they are bound to two different force configurations (or as many variations as you want). The simplest way that I've found is to have the autoexec load your main config file. Within that one, bind a key to light.cfg and one to dark.cfg.
Set up each of these configs with lines like:
bind x "force_heal"
bind x "force_absorb"
bind x "force_speed"
etc.
Do the same with dark forces.
I actually put an unbind line for each of these in the beginning of each cfg, for instance unbind x "force_heal" then bind x "force_grip"
You can get creative and put a model change in as well.... this might even be a good idea, since it is possible (I've done it) to accidently hit the key for force change and then not realize it when you respawn. The different model will clue you in
Don't forget... you have to respawn (die) in order for the changes to take effect.
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10-12-2003, 03:35 PM
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#892
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Anthropologist
Join Date: May 2002
Location: Give critical thought a chance
Posts: 2,709
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The demo creation script that I had for JK2 works well with Jedi Academy... nothing seems to be affected by the difference in the game....
I was wondering if anyone has noted other syntax differences when using script commands?
My toggle hudfiles bind still works fine, as do some others....
Maybe there are some subtle differences? How about when using "+" and "-" signs associated with movement? Are these still the same?
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10-14-2003, 04:13 PM
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#893
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Lurker
Join Date: Oct 2003
Location: California
Posts: 2
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*sigh* It's really sad. That we continue to say the same crap years and years at a time. I remember when I was 13...playing games...and hearing the same insults in games that I hear now. It never ends lol. Now I'm 21 and don't give a care. I play JKA for fun, I don't care about my score...nor do I care whether you play with scripts or not.  It's all in fun. Scripting is the "next" level. I think it's pure genius what people come up with.
I've beaten people using helicopter scripts, I've beaten people with no script usage as well. I've lost to the very same. It doesn't matter which way you play the game...everything can be countered. (at least I've found everything can be countered), the biggest problem I have is with the extreme amount of foul language usage...geeze. A person was not killed in a car accident, your model just was sabered...WHO CARES...all you gotta do is press the attack button to respawn. You can't respawn in real life (if you aren't buddist :P ), and I think we should worry a little more about real life, and just use gaming as an outlet for relieving stress (I know I do)
I have found that the people who MADE the scripts to be very competent players in their own right.
If I may post a quick story: I had finally begun to own everybody at FPS, including my friend who taught me how to play FPS (this was a long time ago). He began to get schooled on his favorite mp game Quake II ....he had come up with a new idea. He created a Speed up grenade velocity/slow down velocity script, and he bound it to two keys. I was hiding up in a tower and he shot a grenade (from his G-launcher) up to where I was hiding....all of a sudden, he slowed down the velocity...and the grenade froze, spinning....blew up right in my face.
Instead of getting pissed off...I cracked up...that's a really ingenious move he made there :P
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11-24-2003, 10:22 PM
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#894
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Lurker
Join Date: Sep 2003
Posts: 2
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i doubt anyone still checks this thread out, but it's worth a shot.
does anyone know how to stop a script in the middle? or if it's even possible.
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12-05-2003, 07:12 AM
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#895
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Rookie
Join Date: Oct 2003
Posts: 109
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combo script???
is it possible to script a combo???
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12-06-2003, 08:50 PM
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#896
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Join Date: Jan 2003
Location: Nar Shaddaa
Posts: 425
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Scripts :)
Scripts are good stuff. I use them primarily for better communication in team game modes such as Siege and CTF.
Cheers,
JDKnite188
Hopin' LEC is going to get on track and bring us a decent JK for the JKers of 1997.
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12-14-2003, 04:35 PM
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#897
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Lurker
Join Date: Dec 2003
Location: Germany
Posts: 1
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hi @ all,
what do you think of this little zoomscript:
/////////////////////////////////////////////////////////////
//zoom script made by
// DARTH BACON
//zooms
set z1 "cg_fov 60 ; set nxtzoom vstr z2"
set z2 "cg_fov 80 ; set nxtzoom vstr z1"
//starting point
set nxtzoom "vstr z1"
//make sure that the starting point is right
vstr z2
//binds
bind t " vstr nxtzoom ;play sound/interface/zoomloop.wav"
////////////////////////////////////////////////////////////
this script isnt like the others you can zoom in and out with one key. Besides, you can zoom in and out very quickly because there are only 2 zooms. I think this script is like right-mouse-click in battlefield 1942. You can also change the cg_fov 60 to whatever you like, e.g. for a huge outdoormap to 40 or less
tell me your opinion!!
DB
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01-25-2004, 09:47 AM
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#898
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Rookie
Join Date: Jan 2004
Posts: 39
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Im kinda new to this game, so i dont use any script.I just use script for spin:
Code:
set spinmove "vstr spin"
set spin "seta cl_yawspeed "3000"; +left; set spinmove vstr normal"
set normal "seta cl_yawspeed "140"; -left; set spinmove vstr spin"
bind l "vstr spinmove"
Sof1 :: KaMi[.uF]
Yu Team :: /Yú/KaMi
Jk2 :: [UF]PiColo
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02-08-2004, 06:15 AM
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#899
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Join Date: Jan 2003
Posts: 10
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army script
I have been trying to find a way to write a script that would spawn 10 stormtroopers at the same time. Reason behind this is i have my own server and we like to play with idiots once in a while instead of kick them. this is my way of keeping them too busy to do somthing stupid while we sit and watch them. any case i have tried the simple stuff:
npc spawn stormtrooper
npc spawn stormtrooper
npc spawn stormtrooper
npc spawn stormtrooper
and
npc spawn stormtrooper
wait
npc spawn stormtrooper
wait
npc spawn stormtrooper
wait
npc spawn stormtrooper
but, all it will do is spawn 1 trooper. is there any way of acomplishing this task?? now this is for jedi academy not jk2, not that it would matter much. thanx
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02-19-2004, 04:36 PM
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#900
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Junior Member
Join Date: Feb 2004
Location: Germany
Posts: 266
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hm i need a config to win saber locks autmatic
The one i created doesnt work:
bind "c" "+attack; wait 1; -attack; +attack; wait 1; -attack; +attack; wait 1; -attack; +attack; wait 1; -attack; +attack; wait 1; -attack; +attack; wait 1; -attack; +attack"
plz help me guys
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02-20-2004, 12:36 PM
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#901
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Banned
Status: Banned
Join Date: Feb 2004
Location: ReichStag
Posts: 14
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that would be nice =)
i duno about this, but shouldnt your script end in -attack instead of +attack? tyr removing the last +attack
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02-26-2004, 02:59 PM
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#902
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Rookie
Join Date: Feb 2004
Location: Shaolin Temple of the Jumping Jawas
Posts: 90
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scripts
ok i was wondering if someone could create a script that would allow you to bind your style with the hilt of your choice. If anyone could help me out with this that would be cool.
Also a script to spawn npcs and only attack a certain person on the server. To teach the a lesson of course. ALso this could be used for some training
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03-03-2004, 06:14 AM
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#903
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Banned
Status: Banned
Join Date: Feb 2004
Posts: 47
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The purpose of the binds are to simplify actions do them fast.
A hilt and saber style bind would be absolutely useless, since u have to die to change hilts and changing to staff/single/dual.
To spawn npcs, its just: bind x npc spawn whatever
And a script to atack just one player in the map? hope its a joke, cause thats not even posible.
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05-04-2004, 09:06 PM
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#904
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Join Date: Jun 2003
Posts: 46
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i dont recommend scripting to win a saberlock since it defeats the whole point of it but u can just bind a key with +attack, dont dont bother with -attack;. Im sure sum1 else has posted this a long time ago but u can just bind the primary attack to the mouse scroll and scroll like crazy when u get into a saberlock.
ps i fink ur script dont work coz u didn't place wait between -attack and +attack;, which would tell the game to run those two command at the exact same time thus cancelling each other out
- "w00t" was originally an trunicated expression common among players of Dungeons and Dragons tabletop role-playing game for "Wow, loot!"
- Actually, the word woot is much older than EQ or 80s hacker lingo. It is a middle english word meaning "know" or "knew."
"Verrily, Sir Nag. I woot his uncle, Barnabas."
- UrbanDictionary.com
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05-04-2004, 11:13 PM
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#905
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Join Date: May 2002
Posts: 4,962
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Quote:
Originally posted by kusanagi
ps i fink ur script dont work coz u didn't place wait between -attack and +attack;, which would tell the game to run those two command at the exact same time thus cancelling each other out
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I think that the scripts run one command after another, and nothing can 'cancel each other out'...at least not at the same time.
"Words are deeds." - Wittgenstein
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07-11-2004, 11:48 AM
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#906
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Lurker
Join Date: Jul 2004
Posts: 1
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I have two small questions concerning scripting,
First one,
Is there a way to kick someone when your aimed at that person? I have looked true most of the commands but I didn’t get it to work.
There must be some sort of process to identify that a target is selected and use that to insert his name (or maybe client nr) in a kick scrip.
Second question,
I seen someone do this before, moving someone to spectator mode using a rcon command. I know that’s not a real scripting question but i guess if anyone knows the command for that its a scripter
Never mind the 2e one found it:
rcon forceteam spectator
still looking for question one tho 
Thank you in advance 
Last edited by casshern; 07-11-2004 at 05:10 PM.
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08-04-2004, 01:15 PM
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#907
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Rookie
Join Date: Sep 2003
Posts: 15
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Can someone post few combo binds? ( for saber staff )
It is really hard to find what i need if every one asks different things on 23 pages....
Thx in advance... 
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08-29-2004, 04:53 PM
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#908
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Forumite
Join Date: Feb 2004
Location: Show me the way.
Posts: 623
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can somone tell me how to add the disruptor shader to the zoom
script
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09-16-2004, 05:55 AM
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#909
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Join Date: Jul 2002
Location: The Netherlands Ship: Z-95 Headhunter
Posts: 496
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What does "recursive error after: MAX_CVARS" mean?
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09-16-2004, 01:44 PM
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#910
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Join Date: May 2002
Posts: 4,962
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Lightning: Have you been spawning a lot of NPCs?
fatrix: Combos are easy to write, but it's usually not necessary (or even good) to use scripted combos. They can get you killed very easily. For example, here is a script that will make you do a kata:
bind x "+attack; +altattack; -attack; -altattack;"
You will not be able to do anything else while the scripts are running - therefore if your oppenents are good without scripts, they will kill you every single time.
"Words are deeds." - Wittgenstein
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09-17-2004, 07:18 AM
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#911
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Join Date: Jul 2002
Location: The Netherlands Ship: Z-95 Headhunter
Posts: 496
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Quote:
Originally posted by Samuel Dravis
Lightning: Have you been spawning a lot of NPCs?
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No i'm trying to make a really long script. 
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09-20-2004, 07:48 AM
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#912
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Join Date: Jul 2002
Location: The Netherlands Ship: Z-95 Headhunter
Posts: 496
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So any ideas on how to not get the error?
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07-27-2005, 06:15 PM
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#913
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Lurker
Join Date: Jul 2005
Posts: 1
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As some of my scripting, I am implamenting a force power tree to allow me to access my freequently used force power setups and models quickly (Will post code for tree infastructure and instructions to add more upon request). The tree navigation works perfectly and the leaf runs a *.cfg file with something like the folowing:
seta forcepowers "7-1-332320000330002330"
seta model "jedi_kdm/head_c1|torso_a1|lower_d1"
seta char_color_blue "14"
seta char_color_green "199"
seta char_color_red "254"
seta saber1 "dual_4"
seta color2 "2"
seta color1 "2"
Everything but my forcepowers change when I execute this even after death. Am I changing the force powers the wrong way (top line) or something. If I am, please post the correct way to change force powers in console.
Guns don't kill people: I do.
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10-23-2005, 09:44 PM
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#914
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Lurker
Join Date: Jun 2004
Posts: 3
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Better later...
Aburges, I think you need to add " forcechanged " after the force numbers. How about something like this:
set LightJedi " forcepowers 7-1-332320000330002330; forcechanged; char_color_blue 14; char_color_green 199; char_color_red 254; saber1 dual_4; color2 2; color1 2;"
bind f9 vstr LightJedi
Like this you can bind 3 or 4 diferent profiles, and note that you dont need to use """""" in the values.
Dont forget that the first value represents that you are a jedi master, 6 would be a Kight, etc. If the server isnt set to Master I'm not sure it will change at all.
Hope this helps
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10-24-2005, 11:21 PM
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#915
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Lurker
Join Date: Oct 2005
Posts: 2
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Hi. I had similar problem with forces, but it seemed they were changed, but they weren't seen in menu (sry for my english).
Is there any posibility to bind Voice Chat order? I know only how to open menu.
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10-25-2005, 02:47 PM
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#916
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..the wonders I have seen
Status: Super Moderator
Join Date: Jun 2001
Location: Random Hell Wholes around the
Posts: 5,685
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normally if you mess up the forcepowers command, it kicks you to spec and forces you to change your force powers.
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10-26-2005, 11:36 AM
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#917
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Lurker
Join Date: Jun 2004
Posts: 3
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Binding the Voice Chat would use almost half the keyboard, there are at least 30 voice commands, I dont think that would be very usefull.
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02-14-2006, 06:44 PM
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#919
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Lurker
Join Date: Feb 2006
Posts: 3
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please help im sorry
guys im sorry this is no script anyone no how to spawn things on ds mod things like bacta canisters rockets health packs etc i seen admins do it and i wanna no for my mod ? 
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09-27-2006, 11:11 AM
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#920
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Lurker
Join Date: May 2006
Posts: 7
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