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Old 07-29-2002, 01:31 AM   #321
Evolution
 
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The only reason anyone should want a script is for changing options from the menu or neat stuff But if you're using scripts for binds that do the saber techniques or chained moves for you, then you may as well get cs and get away.
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Old 07-29-2002, 03:16 AM   #322
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Plumo: well unbind all then rebind the keys
eg. unbind all
bind A "+moveleft"
bind B "use_bacta"
bind C "+force_lightning"
bind D "+moveright"
bind E "force_pull"
bind F "force_seeing"
bind G "force_speed"
...

and so on

also try to set the binds in a .cfg file in your base directory, its easier than doing it in the console
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Old 07-29-2002, 03:47 AM   #323
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Re: I Screwed up and I Need Help!!!!!! Calling Scripters 911!!

Quote:
Originally posted by Plumo
I messed around with some binds( not really knowing up from down ) and now the number one key doesn't sheath my saber anymore . I thought binds were supposed to wipe clean after you shutdown the game but in this case it sure as hell didn't. I even went so far as to do wipe the game and do a clean install and still doesn't work?!?!?! . Please someone help me, I'm completely in the dark over here. Aside from that, thanx for all the script enhancements I've picked up.
The binds will stay until you unbind them, & reinstalling will still leave them if you choose to keep saved games & config files.

The easiest way to fix this is to just unbind the #1 key. In console, type:

unbind 1

Then you can go back into the setup menu & assign the number 1 button to your saber again. This should fix it.

You can do this with each key that is messed up, or if there are too many, then do as egg said & type:

unbind all

This will start you from scratch with every thing unbound including the options in the setup menu.
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Old 07-29-2002, 04:20 AM   #324
xx1xx2xx3
 
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perhaps a bit too much chronic?

420, you said:

"The only reason that scripts are in this particular game is because of Q3 Engine."

Read that again and get back to me.
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Old 07-29-2002, 08:49 AM   #325
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Quote:
Originally posted by pr0ph3t
Hello!

Does anyone know how (through scripting) to keep the teams from getting reconfigured everytime you start a new map or restart a level? I cannot find a way through the game setup, and I've not been able to figure it out yet in the console. I want my teams to remain the same from map to map.

thanks!
I think this would be more up to the admin. But if you are the admin I have not found out a way as of yet to make these settings work. If someone leaves and you have it set to balance the teams but then you want the teams to stay the same it could cause a major glich. If anything could be done it may be through a cvr in the console. But I think your sol on this one.


Just play the game......do not complain about it!
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Old 07-29-2002, 03:24 PM   #326
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Thanx a Bunch for the Assist!!!

Thankyou THehomicidalegg and Toppdogg for the info, I've got my sheathing action back!! I sheath my saber to you sirs!!
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Old 07-29-2002, 05:16 PM   #327
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Umm, I'm gettin back to ya. Am I wrong?

BTW, too much chronic? Is there such a concept?


Please do not hate the player - Hate the game you freekin whiners!

Last edited by its420onthedot; 07-29-2002 at 05:28 PM.
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Old 07-29-2002, 11:44 PM   #328
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LucasArts could of used another engine, why because of Q3 ? you think if it used unreal engine there wouldn't be scripts ?

and the console is still not working, do I have to unbind shift and ` and then bind it again ? or is it something in jk2mpconfig file ? that I have to change


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 07-30-2002, 12:37 AM   #329
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Quote:
Originally posted by remark 666
LucasArts could of used another engine, why because of Q3 ? you think if it used unreal engine there wouldn't be scripts ?

and the console is still not working, do I have to unbind shift and ` and then bind it again ? or is it something in jk2mpconfig file ? that I have to change
I don't think that stuff he told you below will work:

bind ~ "toggleconsole"
bind ` "toggleconsole"

This is the same way it is already. You have to press shift + ` to get the ~ symbol, so this is the same as the default for console.

I don't think it will allow you to turn it on & off with the same key. It doesn't seem to be a true toggle. It's more like there are separate key presses bound for on & off. You probably can use two different keys for these commands such as:

bind x toggleconsole

bind y toggleconsole

You still have to use 2 different keys this way, but at least you don't have to hold shift down plus another key, just one for on & another for off.

I will try this out & let you know how it works.
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Old 07-30-2002, 12:57 AM   #330
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OK, it worked, sort of.

You still have to have two different binds, one for ON & one for OFF. But you can do it so you don't have to hold down shift plus a key. Also, you can't use a key that is used for typing text to turn it off such as x or y. These will only type text in console instead of turning it off.

I did it by typing:

bind TAB toggleconsole

(to turn it on)


the other one was the same:

bind ` toggleconsole

(to turn it off)


Not sure if this helps, but it's the best I could figure out.
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Old 07-30-2002, 01:20 AM   #331
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I have it

//console
bind 1 "toggleconsole"
bind ` "toggleconsole"

thanks for the help

Last edited by remark 666; 07-30-2002 at 01:36 AM.
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Old 07-30-2002, 01:31 AM   #332
remark 666
 
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another question -_-"

how can I bind more then 2 names (4 actually), it's

//Name
set name-1 "set name (your name here); set my-name vstr name-2"
set name-2 "set name (your name here); set my-name vstr name-1"
set my-name "vstr name-1"
bind (your key here) "vstr my-name"


how would it look with 4 names ?

-thanks in advance



EDIT: haha, never mind, I actually figured it out I'm getting a hang of this now....good!


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 07-31-2002, 05:43 AM   #333
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HI, I don't know too much about scripts for Jedi Outcast, but I was wondering if this is possible:

Could you make it so that you can press a key and it says
"I killed you *****" where the ***** is the naem of the person you just killed?

I think there is some mod that can count how many times you killed someone, but thats not really what I'm looking for here.

The ideal thing I wanna do is to make it so that the ***** variable is the last person who HIT you, not killed you.

Thus, if in a server where its considered lame to attack ppl watching duels or whatever, you could make it say:

"***** don't attack me please!"

when you have been hit.

I doubt this is at all possible, but it would be really good if it was.
thanks.
Also anyone know a script I can use that will instantly switch my model, name and saber colour between two presets? Both me and my fiancee take it in 30min turns to play Jedi Outcast, and it would be nice to just have to press a button to switch between each other.
I tihnk I can work that one out myself and it it to a few say binds as well so it automatically tells people that were swaping players, but just in case I get lost, it would be nice.

But it is my first queswtion that "concerns" me most.
Thanks guys.
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Old 07-31-2002, 07:12 AM   #334
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I don't know about making it all in one key but you can have 6 binded, make an autoexec.cfg and in there have this

//Me
bind F1 name "namehere"
bind F2 "model modelnamehere"
bind F3 "set color1 #" (#= number of the color)

//Her
bind F5 name "namehere"
bind F6 "model modelnamehere"
bind F7 "set color1 #" (#= number of the color)

and to have your own taunt have it like
----------------------------------------------------------------

//Me
bind F1 name "namehere"
bind F2 "model modelnamehere"
bind F3 "set color1 #" (#= number of the color)
bind F4 "say taunthere"

//Her
bind F5 name "namehere"
bind F6 "model modelnamehere"
bind F7 "set color1 #" (#= number of the color)
bind F8 "say taunthere"


-if you tell me what models, what saber colors and what taunts I can set it all up and send it to you ready

hope that helps any


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------
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Old 07-31-2002, 08:26 AM   #335
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thanks for that.

its from these settings:
Reborn with name of ^3Sampson and red saber
Jan (the team colour red one) with name of ^6Baby La and an orange saber

Thanks for your help!
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Old 07-31-2002, 09:27 AM   #336
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Quote:
Originally posted by SnailFace
thanks for that.

its from these settings:
Reborn with name of ^3Sampson and red saber
Jan (the team colour red one) with name of ^6Baby La and an orange saber

Thanks for your help!
Try this one:

unbind (key selected for player select)
unbind (key selected for verbal taunt"
unbind (key selected for game taunt; example unbind F1"

//Player select
set p-1 "set model reborn/default; color1 0; set name ^3Sampson; vstr t-1; set player vstr p-2"
set p-2 "set model jan/red; color1 1; set name ^6Baby La; vstr t-2; set player vstr p-1"
set player "vstr p-1"
bind (your key here) "vstr player"

//Sampson taunt
set t-1 "bind (your key here) say (put taunt here after say)"

//Baby La taunt
set t-2 "bind (same key as t-1) say (put taunt here after say)"

//Game taunt
bind (your key here) "+taunt"

Now on key will do the change and the other will taunt. You do not need to die for thisto take effect. It will do it on the fly, even in the middle of a game. The game taunt id the one that comes with the game just select a key for it and then you can taunt like the rest of them. If you need different force powers for each of you post back and I, or someone,will put that into this script as well. Sorry if you think I am stealing your thunder remark666 but I had this in another game and just needed a quick minute to modify it.

To use this place it into you jk2mp.cfg.cfg file or the better way would be to have it load with an autoexec file. To make an autoexec file copy your jk2mpcfg.cfg file. Paste it back into the base directory of the game (lucasarts/jk2/game data/base) where you got it. now change the name from "copy of jk2mpcfg" to "autoexec".

Now delete everything in that file and copy and paste in the above text and type in the keys you have selected to be bound. Now save and when you restart it will load all by itself each and every time the game starts.

You will also need to make sure that you unbind the keys that you want to use as seen in the first part of the script. This will make sure that these sciripts always work. Then any keys you may have had assigned to these keys need to be remapped through the main menu. Good luck!


Just play the game......do not complain about it!
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Old 07-31-2002, 10:10 AM   #337
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Cool, thanks, your all being really nice, I'll try it out as soon as I get home.
Anyone got any ideas on this potentially far more complex script that I mentioed earlyer?:

Quote:
Originally posted by SnailFace
HI, I don't know too much about scripts for Jedi Outcast, but I was wondering if this is possible:

Could you make it so that you can press a key and it says
"I killed you *****" where the ***** is the naem of the person you just killed?

I think there is some mod that can count how many times you killed someone, but thats not really what I'm looking for here.

The ideal thing I wanna do is to make it so that the ***** variable is the last person who HIT you, not killed you.

Thus, if in a server where its considered lame to attack ppl watching duels or whatever, you could make it say:

"***** don't attack me please!"

when you have been hit.

I doubt this is at all possible, but it would be really good if it was.
thanks.
Ta ma lovers.

Also, check this out:
http://www.lucasforums.com/showthrea...threadid=72609
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Old 07-31-2002, 12:45 PM   #338
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naming script with 4 names:

set "name" "vstr name1"
set "name1" "name blah; set "name" "vstr name2""
set "name2" "name blahblah; set "name" "vstr name3""
set "name3" "name dammit; set "name" "vstr name4""
set "name4" "name goddammit; set "name" "vstr name1""

bind x "vstr name"

Check out my new site at Jedi Scripts

the new page look is on a link at the bottom of the page. this will be changes soon as soon as ive done the flash anim intro.

and help out collect the library ofm scripts and binds by sending me a mail at havenocommonsense@hotmail.com


MaLiNkIe

Diplomacy is when you tell someone to go to hell and make it sound like the greatest trip ever.
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Old 07-31-2002, 01:42 PM   #339
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Quote:
Originally posted by SnailFace
Cool, thanks, your all being really nice, I'll try it out as soon as I get home.
Anyone got any ideas on this potentially far more complex script that I mentioed earlyer?:



Ta ma lovers.

Also, check this out:
http://www.lucasforums.com/showthrea...threadid=72609
This would involve far more than what you could do with a simplescript. For this to work I think you will need to use killtracker or make a program similar to it that has acess to the data as it "scrolls" through the machine. Killtracker just takes the data from part-1 (their name) and puts it into part-2 (your killtracker text).

A simple way around it would be to just bind a key that says something like:

bind (your key here) "say YOUR DEATH PROVIDED BY ....."

And the hit that key after the die.....but odds are the will not even see that text. I know the only time I notice the message text is if I am not fighting.


Just play the game......do not complain about it!
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Old 07-31-2002, 05:52 PM   #340
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sorry if I'm stealing your thunder this time

http://www.dbzarchive.dragonballzgt....O/autoexec.cfg <-- just place that file in your Base folder, "autoexec" will load it up automatically so you have nothing to worry about, just try pressing keys F1-F5 and Z and G

and for less confusion in the console type unbind F1 (not /unbind F1) and do the same fore F2 and F3 and F4 and F5, after that go in the autoexec you downloaded and remove these lines from it

unbind F1
unbind F2
unbind F3
unbind F4
unbind F5

close and save

-hope that helps

(you might want to look through this thread and add more scripts into it, whatever you like

P.S I've actually played Baby La one or 2 times on some server, I think it was few days ago ^_^


-----------------------------------------------------
[SIZE=1.9]All my life I've been livin' it all alone, I'm like a king with no people And no crown, or a throne...And what I'm speakin' on...Is what I'm feelin' like, Do you know what it's like To feel the warmth of the sunlight? I'd really like to know...Cause I've been chillin' in the dark For so many years...That I question love in my heart.....I hate everyone, And I hate everything....Except for all the juggalos And all the love that they bring...[/SIZE]
-----------------------------------------------------

Last edited by remark 666; 07-31-2002 at 07:08 PM.
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Old 07-31-2002, 07:24 PM   #341
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Quote:
Originally posted by malinkie
naming script with 4 names:

set "name" "vstr name1"
set "name1" "name blah; set "name" "vstr name2""
set "name2" "name blahblah; set "name" "vstr name3""
set "name3" "name dammit; set "name" "vstr name4""
set "name4" "name goddammit; set "name" "vstr name1""

bind x "vstr name"
A better (looking) way to do it is:

set name1 "name blah; bind X vstr name2"
set name2 "name blahblah; bind X vstr name3""
set name3 "name dammit; bind X vstr name4"
set name4 "name goddammit; bind X vstr name1"
bind X vstr "name1"
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Old 08-01-2002, 04:21 AM   #342
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Is it possible?

Would it be possible to bind 3 or 4 diifernt messages to 1 key so that at the end of a duel you could say "Nice moves" but the next time you hit the key it would say somthing different?

Hope this can be done coz its a pain havin so may keys with different message binds on them.
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Old 08-01-2002, 07:33 AM   #343
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Hi guys, this is the cript we are using at the end of it. Its basically Sith Maximus' script slightly modified:

//Player select
set p-1 "say "^5My Master ^3Sampson ^5is taking over now. ^6See you guys later!"; wait 1500; set model reborn/default; color1 0; set name ^3Sampson; vstr t-1; wait 250; say "^2Yo ^5Yo ^1Yo!"; set player vstr p-2"
set p-2 "say "^2I going now and ^6Baby La^2 Is taking over, ^3cya guys!!!"; wait 1500; set model jan/red; color1 1; set name ^6Baby La; vstr t-2; wait 250; say "^3Hi guys!"; set player vstr p-1"
set player "vstr p-1"
bind F8 "vstr player"

Thanks for all your help! I've already been told that its a really nice script!
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Old 08-01-2002, 08:47 AM   #344
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Quote:
Originally posted by SnailFace
Hi guys, this is the cript we are using at the end of it. Its basically Sith Maximus' script slightly modified:

//Player select
set p-1 "say "^5My Master ^3Sampson ^5is taking over now. ^6See you guys later!"; wait 1500; set model reborn/default; color1 0; set name ^3Sampson; vstr t-1; wait 250; say "^2Yo ^5Yo ^1Yo!"; set player vstr p-2"
set p-2 "say "^2I going now and ^6Baby La^2 Is taking over, ^3cya guys!!!"; wait 1500; set model jan/red; color1 1; set name ^6Baby La; vstr t-2; wait 250; say "^3Hi guys!"; set player vstr p-1"
set player "vstr p-1"
bind F8 "vstr player"

Thanks for all your help! I've already been told that its a really nice script!
Nice touch!


Just play the game......do not complain about it!
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Old 08-01-2002, 09:02 AM   #345
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Re: Is it possible?

Quote:
Originally posted by [SASH] DeVo
Would it be possible to bind 3 or 4 diifernt messages to 1 key.....
Yes it is you can bind up to about 50 messages to key before it runs into a text overflow. This one is for ten messages.

It works by rebinding the key so you must put the same key in everywhere it says (your key here). Place it into an autoexec. Just look above on how to make one.

//Text messages
set text-1 "say (you text message here); bind (your key here) vstr text-2"
set text-2 "say (you text message here); bind (your key here) vstr text-3"
set text-3 "say (you text message here); bind (your key here) vstr text-4"
set text-4 "say (you text message here); bind (your key here) vstr text-5"
set text-5 "say (you text message here); bind (your key here) vstr text-7"
set text-6 "say (you text message here); bind (your key here) vstr text-8"
set text-7 "say (you text message here); bind (your key here) vstr text-8"
set text-8 "say (you text message here); bind (your key here) vstr text-9"
set text-9 "say (you text message here); bind (your key here) vstr text-10"
set text-10 "say (you text message here); bind (your key here) vstr text-1"
bind (your key here) "vstr text-1"

The default color of the text is green. If you want a different color use the following:

^0 = Black
^1 = Red
^2 = Green
^3 = Yellow
^4 = Blue
^5 = Cyan
^6 = Magenta
^7 = White

As an example just place the (^2) in front of any text to change that color to red.

So to change the word "HELLO" to red you would do "^1HELLO"
The ^ symbol is the shifted key for number six. This will do the trick for you!


Just play the game......do not complain about it!
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Old 08-01-2002, 09:18 AM   #346
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Quote:
Originally posted by remark 666
sorry if I'm stealing your thunder this time
Nice job! I prefer to gang up my commands to keys so that I can have lots of options but only a few keys. I posted it a little ways back in this section.

I also have a great script for playing team games. This rebinds your keypad into a series of text messages for team information.

//Text orders for team games

//You can change the keys that this script is bound to but make sure that you change ALL
//of the bound keys or it will not work correctly. To change the startup key binds you must
//change the binds in "LINE-3". Then change the echo text in "LINE-2" to conform with the
//changes to the start keys. Then change the keys bound to "LINE-5" thru "LINE-8"
//to the ones you now want them bound to. Now change the echo text in "LINE-4"
//to indicate the changes you just made to "LINE-5" thru "LINE-8"
//Thats it! Now you should be all set with your new key binds.

//Text Colors
// ^0 = Black
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = Magenta
// ^7 = White

//LINE-1//Press KP7 to start script
set start-reset "vstr start-text; vstr start-keys"
bind KP_HOME "vstr start-reset"

//LINE-2//Start script text
set start-text "echo [^1PRESS ^6KP8 ^1TO ^1CANCEL : ^1PRESS ^6KP9 ^1FOR ^6DEFENCE; echo ^1PRESS ^KPKP4 ^1FOR ^6OFFENCE : ^1PRESS ^6KP5 ^1FOR ^6INCOMING; echo ^1PRESS ^6KP6 ^1FOR ^6NEEDS^7]"

//LINE-3//Start keys
set start-keys "bind KP_UPARROW vstr cancel; bind KP_PGUP vstr talk-a0; bind KP_LEFTARROW vstr talk-b0; bind KP_5 vstr talk-c0; bind KP_RIGHTARROW vstr talk-d0"

//Cancel
set cancel "echo [^6ORDERS ^6TEXT ^6RESET^7]; vstr start-text; vstr start-keys"

//Repeat orders text
set repeat-1 "vstr orders-text-1"
set repeat-2 "vstr orders-text-2"
set repeat-3 "vstr orders-text-3"
set repeat-4 "vstr orders-text-4"

//LINE-4//Echo orders text
set orders-text-1 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1ON ^1DEFENSE ^6KP4^3=^1GUARDING ^1OBJECTIVE; echo ^6KP5^3=^1QBJECTIVE ^1SAFE ^6^6KP6^3=^1PURSUING ^1ENEMY; echo ^6KP1^3=^1RETURNING OBJECTIVE^7]"
set orders-text-2 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1OBJECTIVE ^6KP4^3=^1ATTACKING; echo ^6KP5^3=^1THROUGH ^1DEFENCES ^KP6^3V=^1OBJ ^1IN ^1SIGHT; echo ^6KP1^3=OBJECTIVE ^1RETRIEVED^7]"
set orders-text-3 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1LEFT ^6KP4^3=^1RIGHT; echo ^6KP5^3=^1ABOVE ^6KP6^3=^1BELOW ^6KP1^3=^1FLANK^7]"
set orders-text-4 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1HELP ^6KP4^3=^1AMMO ^6KP5^3=^1COVER; echo ^6KP6^3=^1ENEMY ^1HAS ^1OBJECTIVE; echo ^6KP1^3=^1OBJECTIVE ^1UNDER ^1ATTACK^7]"

//LINE-5//Defence
set talk-a0 "bind KP_UPARROW vstr cancel; bind KP_PGUP vstr repeat-1; bind KP_LEFTARROW vstr talk-a-a; bind KP_5 vstr talk-a-b; bind KP_RIGHTARROW vstr talk-a-c; bind KP_END vstr talk-a-d; bind KP_DOWNARROW vstr talk-a-e; vstr orders-text-1"
set talk-a-a "say_team ^6<<--^1ON ^1DEFENCE!"
set talk-a-b "say_team ^6<<--^1GUARDING ^1FLAG!"
set talk-a-c "say_team ^6<<--^1OBJECTIVE ^1SAFE!"
set talk-a-d "say_team ^6<<--^1PURSUING ^1ENEMY ^1FLAG ^1CARRIER!"
set talk-a-e "say_team ^6<<--^1RETURNING ^1TO ^1GUARD ^1FLAG!"

//LINE-6//Offence
set talk-b0 "bind KP_UPARROW vstr cancel; bind KP_PGUP vstr repeat-2; bind KP_LEFTARROW vstr talk-b-a; bind KP_5 vstr talk-b-b; bind KP_RIGHTARROW vstr talk-b-c; bind KP_END vstr talk-b-d; bind bind KP_DOWNARROW vstr talk-b-e; vstr orders-text-2"
set talk-b-a "say_team ^6<<--^1GOING ^1FOR ^1FLAG!"
set talk-b-b "say_team ^6<<--^1ATTACKING ^1ENEMY!"
set talk-b-c "say_team ^6<<--^1THROUGH ^1ENEMY ^1DEFENCES!"
set talk-b-d "say_team ^6<<--^1FLAG ^1IN ^1SIGHT!"
set talk-b-e "say_team ^6<<--^1FLAG ^1STOLEN!"

//LINE-7//Incomingvstr cancel; bind KP_PGUPvstr repeat-3; bind KP_LEFTARROW vstr talk-c-a; bind KP_5 vstr talk-c-b; bind KP_RIGHTARROW vstr talk-c-c; bind KP_END vstr talk-c-d; bind bind KP_DOWNARROW vstr talk-c-e; vstr orders-text-3"
set talk-c-a "say_team ^6<<--^1INCOMING ^1ENEMY ^1LEFT!"
set talk-c-b "say_team ^6<<--^1INCOMING ^1ENEMY ^1RIGHT"
set talk-c-c "say_team ^6<<--^1INCOMING ^1ENEMY ^1ABOVE"
set talk-c-d "say_team ^6<<--^1INCOMING ^1ENEMY ^1BELOW!"
set talk-c-e "say_team ^6<<--^1INCOMING ^1ENEMY ^1AT ^1FLANK!"

//LINE-8//Need
set talk-d0 "bind KP_UPARROW VSTR CANCEL; BIND KP_PGUP vstr repeat-4; bind KP_LEFTARROW vstr talk-d-a; bind KP_5 vstr talk-d-b; bind KP_RIGHTARROW vstr talk-d-c; bind KP_END vstr talk-d-d; bind bind KP_DOWNARROW vstr talk-d-e; vstr orders-text-4"
set talk-d-a "say_team ^6<<--^UNDER ^1ATTACK ^1NEED ^1HELP!"
set talk-d-b "say_team ^6<<--^1NEED ^AMMUNITION!"
set talk-d-c "say_team ^6<<--^1HAVE ^1FLAG...^1COVER ^1ME ^6NOW!"
set talk-d-d "say_team ^6<<--^1ENEMY ^1HAS ^1FLAG...^1NEED ^1ASSISTANCE!"
set talk-d-e "say_team ^6<<--^1DEFEND ^1THE ^1FLAG!"

// EOF

This works great for JK2 and if you change the word flag to objective you can use it in RTCW as well!


Just play the game......do not complain about it!
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Old 08-01-2002, 10:18 AM   #347
[SASH] DeVo
 
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Is it possible

Thx Sith Maximus just what i was looking for.
You have my gratitude
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Old 08-01-2002, 01:02 PM   #348
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Glad it is of use to someone! I think a lot of people would like to use a script like this but just do not have the time or knowledge to write it. This took me a little while to get it down to a mangaeable form but it works great! Make sure to pass it out to all of the people you play with so that you are all on the same page.


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Old 08-01-2002, 02:21 PM   #349
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Sith Maximus your earlier post has helped me also. that and i wanted to see who my double was.


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Old 08-03-2002, 04:15 AM   #350
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this may sound really ghey but i make a script and i have no clue how to save it as an extention or whatever, it's just a text document and i dont know how to make it a cfg file to run properly. I don't even know if i understand it at all...
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Old 08-03-2002, 05:30 AM   #351
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right now I have it like this

//Player select
set p-1 "set model reborn/acrobat; color1 0; set name ^7the^5F^7ive^5S^7tar; vstr t-1; set player vstr p-2"
set p-2 "set model reborn/fencer; color1 3; set name ^8.BlackSunOverMidland.; vstr t-2; set player vstr p-1"
set player "vstr p-1"
bind F1 "vstr player"

//Player select 2
set p-3 "set model reborn/forceuser; color1 2; set name ^3.the golden fighter.; vstr t-3; set player vstr p-4"
set p-4 "set model reborn/boss; color1 1; set name ^7[^1fatal^7.^3switch^7]; vstr t-4; set player vstr p-3"
set player "vstr p-3"
bind F2 "vstr player"

it doesn't work right can one of you please help ?!?!

and thanx Sith Maximus, I have my CTF like this now

//CTF
bind KP_1 "say_team ^6<<--^1GOING ^1FOR ^1FLAG!"
bind KP_END "say_team ^6<<--^1GOING ^1FOR ^1FLAG!"
bind KP_2 "say_team ^6<<--^1FLAG ^1STOLEN!"
bind KP_DOWNARROW "say_team ^6<<--^1FLAG ^1STOLEN!"
bind KP_3 "say_team ^6<<--^1HAVE ^1FLAG...^1COVER ^1ME ^6NOW!"
bind KP_PGDN "say_team ^6<<--^1HAVE ^1FLAG...^1COVER ^1ME ^6NOW!"

bind KP_4 "say_team ^6<<--^1RETURNING ^1TO ^1GUARD ^1FLAG!"
bind KP_LEFTARROW "say_team ^6<<--^1RETURNING ^1TO ^1GUARD ^1FLAG!"
bind KP_5 "say_team ^6<<--^1GUARDING ^1FLAG!"
bind KP_6 "say_team ^6<<--^1INCOMING ^1ENEMY, ^1DEFEND ^1THE ^1FLAG!"
bind KP_RIGHTARROW "say_team ^6<<--^1INCOMING ^1ENEMY, ^1DEFEND ^1THE ^1FLAG!"

Last edited by remark 666; 08-03-2002 at 04:25 PM.
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Old 08-03-2002, 05:37 AM   #352
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Quote:
Originally posted by Catch
this may sound really ghey but i make a script and i have no clue how to save it as an extention or whatever, it's just a text document and i dont know how to make it a cfg file to run properly. I don't even know if i understand it at all...
1. open a folder
2. Tools
3. Folder Options
4. View
5. uncheck Hide extantions for known file types.

-go back to that text file

now it's named whatever.txt, rename that to autoexec.cfg

whatever.txt >> autoexec.cfg

make sure the script is in there (and writen right), stick the autoexec.cfg in your Base folder

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base (by default)

hope that helps

Last edited by remark 666; 08-03-2002 at 04:25 PM.
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Old 08-03-2002, 01:22 PM   #353
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You're a freakin genius. Thanks a million.
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Old 08-03-2002, 03:56 PM   #354
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not a big deal, glad I could be of some help

and Sith, you had some errors i nthat CTF script, few small things and some fonts, etc

I hope you don't get mad for me posting this

//LINE-1//Press KP7 to start script
set start-reset "vstr start-text; vstr start-keys"
bind KP_HOME "vstr start-reset"

//LINE-2//Start script text
set start-text "echo [^1PRESS ^6KP8 ^1TO ^1CANCEL : ^1PRESS ^6KP9 ^1FOR ^6DEFENCE; echo ^1PRESS ^6KP4 ^1FOR ^6OFFENCE : ^1PRESS ^6KP5 ^1FOR ^6INCOMING; echo ^1PRESS ^6KP6 ^1FOR ^6NEEDS^7]"

//LINE-3//Start keys
set start-keys "bind KP_UPARROW vstr cancel; bind KP_PGUP vstr talk-a0; bind KP_LEFTARROW vstr talk-b0; bind KP_5 vstr talk-c0; bind KP_RIGHTARROW vstr talk-d0"

//Cancel
set cancel "echo [^6ORDERS ^6TEXT ^6RESET^7]; vstr start-text; vstr start-keys"

//Repeat orders text
set repeat-1 "vstr orders-text-1"
set repeat-2 "vstr orders-text-2"
set repeat-3 "vstr orders-text-3"
set repeat-4 "vstr orders-text-4"

//LINE-4//Echo orders text
set orders-text-1 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1ON ^1DEFENSE ^6KP4^3=^1GUARDING ^1OBJECTIVE; echo ^6KP5^3=^1QBJECTIVE ^1SAFE ^6^6KP6^3=^1PURSUING ^1ENEMY; echo ^6KP1^3=^1RETURNING OBJECTIVE^7]"
set orders-text-2 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1OBJECTIVE ^6KP4^3=^1ATTACKING; echo ^6KP5^3=^1THROUGH ^1DEFENCES ^KP6^3V=^1OBJ ^1IN ^1SIGHT; echo ^6KP1^3=OBJECTIVE ^1RETRIEVED^7]"
set orders-text-3 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1LEFT ^6KP4^3=^1RIGHT; echo ^6KP5^3=^1ABOVE ^6KP6^3=^1BELOW ^6KP1^3=^1FLANK^7]"
set orders-text-4 "echo [^6KP8^3=^1CANCEL ^6KP9^3=^1HELP ^6KP4^3=^1AMMO ^6KP5^3=^1COVER; echo ^6KP6^3=^1ENEMY ^1HAS ^1OBJECTIVE; echo ^6KP1^3=^1OBJECTIVE ^1UNDER ^1ATTACK^7]"

//LINE-5//Defence
set talk-a0 "bind KP_UPARROW vstr cancel; bind KP_PGUP vstr repeat-1; bind KP_LEFTARROW vstr talk-a-a; bind KP_5 vstr talk-a-b; bind KP_RIGHTARROW vstr talk-a-c; bind KP_END vstr talk-a-d; bind KP_DOWNARROW vstr talk-a-e; vstr orders-text-1"
set talk-a-a "say_team ^6<<--^1ON ^1DEFENCE!"
set talk-a-b "say_team ^6<<--^1GUARDING ^1FLAG!"
set talk-a-c "say_team ^6<<--^1OBJECTIVE ^1SAFE!"
set talk-a-d "say_team ^6<<--^1PURSUING ^1ENEMY ^1FLAG ^1CARRIER!"
set talk-a-e "say_team ^6<<--^1RETURNING ^1TO ^1GUARD ^1FLAG!"

//LINE-6//Offence
set talk-b0 "bind KP_UPARROW vstr cancel; bind KP_PGUP vstr repeat-2; bind KP_LEFTARROW vstr talk-b-a; bind KP_5 vstr talk-b-b; bind KP_RIGHTARROW vstr talk-b-c; bind KP_END vstr talk-b-d; bind bind KP_DOWNARROW vstr talk-b-e; vstr orders-text-2"
set talk-b-a "say_team ^6<<--^1GOING ^1FOR ^1FLAG!"
set talk-b-b "say_team ^6<<--^1ATTACKING ^1ENEMY!"
set talk-b-c "say_team ^6<<--^1THROUGH ^1ENEMY ^1DEFENCES!"
set talk-b-d "say_team ^6<<--^1FLAG ^1IN ^1SIGHT!"
set talk-b-e "say_team ^6<<--^1FLAG ^1STOLEN!"

//LINE-7//Incoming vstr cancel; bind KP_PGUP vstr repeat-3; bind KP_LEFTARROW vstr talk-c-a; bind KP_5 vstr talk-c-b; bind KP_RIGHTARROW vstr talk-c-c; bind KP_END vstr talk-c-d; bind bind KP_DOWNARROW vstr talk-c-e; vstr orders-text-3"
set talk-c-a "say_team ^6<<--^1INCOMING ^1ENEMY ^1LEFT!"
set talk-c-b "say_team ^6<<--^1INCOMING ^1ENEMY ^1RIGHT"
set talk-c-c "say_team ^6<<--^1INCOMING ^1ENEMY ^1ABOVE"
set talk-c-d "say_team ^6<<--^1INCOMING ^1ENEMY ^1BELOW!"
set talk-c-e "say_team ^6<<--^1INCOMING ^1ENEMY ^1AT ^1FLANK!"

//LINE-8//Need
set talk-d0 "bind KP_UPARROW VSTR CANCEL; BIND KP_PGUP vstr repeat-4; bind KP_LEFTARROW vstr talk-d-a; bind KP_5 vstr talk-d-b; bind KP_RIGHTARROW vstr talk-d-c; bind KP_END vstr talk-d-d; bind bind KP_DOWNARROW vstr talk-d-e; vstr orders-text-4"
set talk-d-a "say_team ^6<<--^1UNDER ^1ATTACK ^1NEED ^1HELP!"
set talk-d-b "say_team ^6<<--^1NEED ^1AMMUNITION!"
set talk-d-c "say_team ^6<<--^1HAVE ^1FLAG...^1COVER ^1ME ^6NOW!"
set talk-d-d "say_team ^6<<--^1ENEMY ^1HAS ^1FLAG...^1NEED ^1ASSISTANCE!"
set talk-d-e "say_team ^6<<--^1DEFEND ^1THE ^1FLAG!"


::this script has been made by Sith Maximus, I only modified it to look right in the console, with the right colors and all)::

Last edited by remark 666; 08-03-2002 at 04:24 PM.
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Old 08-03-2002, 04:03 PM   #355
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Here's my one and only comment on the script thing: thanks for posting it, it was interesting and should be fun to play around with. I don't use scripts in games cos I like the manual dexterity aspect of winning...old school Samurai Showdown But to be honest, I don't have problems with scripters...u can still avoid a move regardless if it's scripted or not. I never let one of those multiple backspins in 1.03 kill me and I would stop playing if I couldn't pull off a kick against some one just cos I had to tap twice. In fact, I don't see what the big fuss is...I've never seen a scripter dominate any server, and I've been playing since JK2 first came out. JK2 duels are about timing and dexterity...not just run and gun...so I wouldn't worry bout a little scripting, fellas. It's all in good fun.

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Old 08-03-2002, 04:20 PM   #356
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I second that SUPERLEN.

as you can see, it's mostly fun scrits here, this is like my favorite thread in the whole Lucasarts forums

Last edited by remark 666; 09-02-2002 at 12:11 PM.
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Old 08-03-2002, 09:34 PM   #357
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Superlen,

Scripters, a skillful scripter, will dominate a server easily. Seen it done plenty of times. Don't flame remark.


Please do not hate the player - Hate the game you freekin whiners!
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Old 08-04-2002, 09:47 AM   #358
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Thanks for making the changes. I have so many files that I can not find the right ones sometimes. I took care of those changes but forgot to move it to my "finished" folder. Plus helping each other out is what this is all about so if something is wrong, or could be done another way we should sound out and let everyone know. By putting all of our heads togeather we can come up with much better and cleaner scripts, thanks again!


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Old 08-04-2002, 09:59 AM   #359
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Quote:
Originally posted by remark 666
right now I have it like this

//Player select
set p-1 "set model reborn/acrobat; color1 0; set name ^7the^5F^7ive^5S^7tar; vstr t-1; set player vstr p-2"
set p-2 "set model reborn/fencer; color1 3; set name ^8.BlackSunOverMidland.; vstr t-2; set player vstr p-1"
set player "vstr p-1"
bind F1 "vstr player"

//Player select 2
set p-3 "set model reborn/forceuser; color1 2; set name ^3.the golden fighter.; vstr t-3; set player vstr p-4"
set p-4 "set model reborn/boss; color1 1; set name ^7[^1fatal^7.^3switch^7]; vstr t-4; set player vstr p-3"
set player "vstr p-3"
bind F2 "vstr player"

it doesn't work right can one of you please help ?!?!

NOt sure is the reborn/forceuser a "mod" skin. The only standard reborn from the game are the ones listed below:

model reborn/boss
model reborn/fencer
model reborn/acrobat
model reborn/blue
model reborn/red
model reborn/default

With that in mind this is how I would do it:
//Name and model
set p-1 "vstr n-1; model (your model here) ; set color1 (saber color here); set name-model vstr p-2"
set p-2 "vstr n-2; model (your model here) ; set color1 (saber color here); set name-model vstr p-3"
set p-3 "vstr n-3; model (your model here) ; set color1 (saber color here); set name-model vstr p-4"
set p-4 "vstr n-4; model (your model here) ; set color1 (saber color here); set name-model vstr p-1"
set name-model "vstr p-1"
bind (your key here) "vstr name-model"

set n-1 "name (first name here)"
set n-2 "name (second name here)"
set n-3 "name (third name here)"
set n-4 "name (forth name here)"

Just fill in the blanks.


Just play the game......do not complain about it!
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Old 08-04-2002, 11:42 AM   #360
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Taunt ?

Boy this is one long thread.
Not sure if this was answered already, but I'm wondering if there is a way to make specific taunts.
I assuming the taunt is based on model type since the taunt is different depending on model I have chosen for my player.
I'm wondering if there's a way to have different taunts without changing player models?

If not is there a way to change player model, make a taunt, and swap back to origional player model without having to kill yourself?
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