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View Poll Results: Which would you prefer for the Republic Gunship in SW:GB?
Gunship as the 2nd Republic unique unit 29 50.88%
Gunship as a toybox unit 12 21.05%
Gunship as a cheat unit 3 5.26%
I don\'t want the Gunship at all 13 22.81%
Voters: 57. You may not vote on this poll


Thread: A Republic Gunship we can all live with!
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Old 07-20-2002, 10:30 PM   #41
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Quote:
This poll is getting weird because the actual poll choices are getting a bit cloudy, thanks to simwiz's expert muddling of the issue.
Poll Choices:
2nd UU (for the UU)
Toybox (against the UU)
Cheat (against the UU)
None (against the UU)

7/17 want the UU (41.18%)
14/17 want some kind of gunship (82.35%)
7/17 want a cheat/toybox gunship (41.18%)
10/17 are against a UU (58.82%)
3/17 dont want any gunship (17.65%)

and for some more expert muddling...
17/17 chose one of the 4 options (100%)
0/17 who voted chose no option (0%)
17/17 who voted saw this thread (100%)
17/17 who voted have some way to get on the internet (100%)

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Old 07-21-2002, 05:17 AM   #42
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LOL! LOL! LOL!
Ahh, simwiz, tis a pity we're not on the same side. You're an expert wordsmith. It takes a trained and sharp mind- such as my own (a mind)- to notice that the last four didn't mean anything at all.

On the topic of percentages-
17/252 of the people who came here voted (6.746%)
Therefore, 235/252 of the people who came here didn't vote. (93.254%)
Lazy bums. Me blue, you red. You die. Die!
9 people have actually posted something in this thread. 3.57% of 252.
Assuming those 9 people voted, if they didn't, it's for you, 52.94% of people who voted had something to say about the issue.
The other 8 people who voted but didn't post (47.06%)- I am disgusted. you're not lazy enough to just look and leave, but you couldn't even have the courtesy to say who you are and what you voted for!
bah.

Now I want to see some changes here! On the double!
You there! Vote vote vote!
And you! Lose some weight!


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Old 07-26-2002, 12:56 AM   #43
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Gunship is more like the X-wing than the Jedi Starfighter???? What the hell have you been smoking?

The Jedi Starfighter we dont know much about, because we havent really seen it do anything, but from what we have seen it is very similar to the X-wing in that it is a fighter, one pilot etc very much like today's F-15. The Republic Gunship is not a fighter, it is like todays' Russian MiL Mi-24 'Hind' helicopter gunship. I suggest you look those two pieces of equipment up on the internet and compare them, they are nothing alike. Also go and ask anyone who works for the USAF or any other air force in the world full-time and ask them, i can assure you they will agree with me.

HOWEVER as i have already said, i know it wont be changed for SW:GB which is why i want it for the possible SW:GB 2. I'm sure that if it was put into the game to show its true abilities from the start, there wouldn't be any problems.
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Old 07-26-2002, 01:55 AM   #44
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Hello, Sith. I don't know you, but I've heard of you. You're rather infamous, mainly from the statements "one who is willing to negotiate" and "What the! Sith!? Negotiate!?"
Or some such.
Having joined this debate (I use the term 'debate' loosely), I expect I will be seeing lots of you now. Though I am unsure whether that is good or bad.

Me? Child? Blessed?
Why? and that was a very old post.

I think the UU is tied for longest bar. Things keep changing.

What's back? I missed all the other threads/polls/etc/etc/insults/flame wars/etc/vicious debates/etc.

Personally I think the Gunship would be superior to the X-Wing.. it is, after all, a Gunship, with many Guns, or... um... you know what i mean!
Gunships are bigger (err, ok, maybe bigger) better armed, more destructive, AND owned by a different civ than the X-Wing.
I'm especially proud of thinking of that last one.
The X-Wing is a one-man fighter which, though armed with torpedoes, countermeasures, etc. cannot use any of them in the game, has only a pair of rather weak laser cannons to use. Obviously far weaker than the Gunships that we saw destroying platoons of droids, mechs, rocketships, Battleship Cores, etc.

Even though the proposed gunship won't be quite that powerful, we should all realise that the currect Gunship is nothing like the canon gunship in any terms. Other than looks, anyway.

Jedi Starfighter is incredibly different to them both, but it's hardto compare the proposed gunship to it. It has a different role, different abilities, etc. etc.

Le moi? Retarded? Mesa not retarded... Mesa spake! Mesa Jaja binkz, anyway! .... okey-day, maybe mesa retarded.
Ok, if you all wish to come to my house, we could have this debate in person. 'Course, if you don't live in the wonderful land of Oz, that might be a trifle difficult...

I'm your mom? Oh! My long lost son! You've... uh... changed a bit. Little Johnny wasn't a Sith....

Edit: I just noticed your sig. Some more lovely tree-falling stuff:

"If a tree falls in the forest... I'll kill the bastard what done it!"
- Jaheira, Baldur's Gate character.
"If a tree falls in the forest, and nobody was around to hear it....
What colour was it?"
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Old 07-26-2002, 06:13 AM   #45
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sithmaster - by 'negotiate' i was referring to one of your previous comments that indicated you would support changing the Gunship to represent its abilitesi better, as a cheat unit i believe.

Everyone - please do not turn this into a Jedi Starfighter vs Republic Gunship debate. They should BOTH be Republic Unique Units, and i would like to see a change to the Starfighter as well, giving it standard fighter weapons.
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Old 07-26-2002, 10:22 AM   #46
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Sorry if anyone missed me, vacation called and I answered.

In case anyone didnt notice, a quite dull forumer has made yet another poll on the gunship (what are we at now Darthie, 4?. I lost count). If anyone was wondering I voted for my suggestion that I've been championing since the hayday of this idea. Also, Windu, all of your gunship threads remind me of a saying that i heard: arguing over the internet is like competing in the special Olympics, even if you win(or, in your case, lose) you're still retarded.
Quote:
Mhmm.... problem is, we don't really represent what 'the community' wants. Sure, of the... 7 people who have voted, the majority want it as a UU (that would be you, me and somebody else) but we don't represent the majority of all GB CC players, let alone all people on this forum.
Somebody bless this child!
Quote:
Either way the thing goes, at the moment, 75% of people surveyed want the gunship to reflect it's true abilities, wether its a cheat, a UU or a toybox unit. I would be happy with any of those three.
Yes, but the majority still dont want the gunship as a UU. Also, look at the poll now, the tribe has spoken, your idea isnt even the longest bar.
Quote:
SW:GB 2 to be created
Ive got an idea, why dont they make a new RTS on their own engine and instead of having a different looking generic units, they can have different units for each civs so each unit can be representeted properly. And Windu will finally shut his trap because he will have a true blue gunship to cuddle at night. But there is no way to add the gunship it to the actual game as it stands now. Gameplay>Realism, remeber?
Quote:
Jedi Starfighter to the X-wing, and then the Gunship to the X-wing
I did. The Starfighter is totally unique and the gunship,(in under the atmostsphere combat (most of SWGB) is an X-wing with different weapons. Do you actually think that all those clones in the movie were brought by the gunship? thats why they had troop landers, Windu.
Quote:
Now I want to see some changes here! On the double!
Yes, mom!
Quote:
Darth Windu=stupid
It's baaacccckkkk!!!!!!
Quote:
although at least one (and i hope both) seem's willing to negotiate on the issue.
Im not willing to negotiate. are you simwiz? Traitor, its to the gullitine with you. Viva la Revolutione! (j/k) I know he was refering to me.


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Old 07-28-2002, 01:02 PM   #47
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Common Sense Speaking

The entire game needs to be rebalanced to make it more like the films giving additional Unique units to every civ like for the galctic empire needs the tie advanced X1 and a unique anti stealth technology of Jedi readers it's what the empire used when it instituted the Jedi purge it should also have it's air cruiser replaced by a star destroyer or Nebulon B frigate The rebel alliance chould Get B-Wings and have reduced trooper costs and a technology Called Undying Faith which would give them extra aromor plus 50 hitpoints and icreased range and more attack points. the wookies should lose sheilding upgrades for fighters and get a unique unit of Tree skimmer a transport that can carry 20 units is increadibly fast and looks like a flying log with a poithed ed with curved wings and should have a unique technology of Fierce Defence making workers twice as strong double hit points. the Royal Naboo should get a unique technology called Artisans which would Double worker build speed and get a uniqu unit of a Royal Defender an equivalent of an assault mech but stronger and cheaper but no ability to carry troops. the gungans should get a Faulmpaset transport able to carry 20 units very fast with mech destroyer type weapons the gungans should also get a trooper bonus against mechs and should have a unique technology of Bubble Wart Projectiles tripiling damgae done by all units to anything mechanicalthe Republic should lose sheilding and some of the aircraft techs because in the film their aircraft don't have sheilds and one of their disadvantages should be a slower fireing rate that is more powerful they should have a unique techology of Genetic Enhancement increasing accuracy of everything by 50 & and get exactly as it comes in the film what you are all arguing about the Gunship it should be 300 carbon and 300 ore build pretty slow carry 10 troops or 5 assault mechs it should have a slow firing rate but when it fires it can target multiple things .The Confederacy should have a Unique technology of Geonosian Intuition increasing accuracy of air craft to always a hit they should get all fighter upgrades but their fighters should build faster but still be more expensive they should get a unique unit of a Solar sailer A.K.A the Poonwoorca 112 Sloop that Dooku uses it should be a very powerful Transport capablke of Carrying 30 troops or 15 mechs be very fast and have good weapons.
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Old 07-29-2002, 12:48 PM   #48
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Re: Common Sense Speaking

Quote:
Originally posted by DK_Viceroy
The entire game needs to be rebalanced to make it more like the films giving additional Unique units to every civ like for the
(1)galctic empire needs the tie advanced X1 and a unique anti stealth technology of Jedi readers it's what the empire used when it instituted the Jedi purge it should also have it's
(2)air cruiser replaced by a star destroyer or Nebulon B frigate
(3)The rebel alliance chould Get B-Wings and
(3b)have reduced trooper costs and a
(4)technology Called Undying Faith which would give them extra aromor plus 50 hitpoints and icreased range and more attack points.
(5)the wookies should lose sheilding upgrades for fighters and get a unique unit of Tree skimmer a transport that can carry 20 units is increadibly fast and looks like a flying log with a poithed ed with curved wings and should have a unique
(6)technology of Fierce Defence making workers twice as strong double hit points.
(7)the Royal Naboo should get a unique technology called Artisans which would Double worker build speed and get a
(8)uniqu unit of a Royal Defender an equivalent of an assault mech but stronger and cheaper but no ability to carry troops.
(9)the gungans should get a Faulmpaset transport able to carry 20 units very fast with mech destroyer type weapons the gungans should also get a
(10)trooper bonus against mechs and should have a unique technology of Bubble Wart Projectiles tripiling damgae done by all units to anything mechanicalthe
(11)Republic should lose sheilding and some of the aircraft techs because in the film their aircraft don't have sheilds and one of their
(12)disadvantages should be a slower fireing rate that is more powerful they should have a
(13)unique techology of Genetic Enhancement increasing accuracy of everything by 50 & and get exactly as it comes in the film what you are all arguing about
(14)the Gunship it should be 300 carbon and 300 ore build pretty slow carry 10 troops or 5 assault mechs it should have a slow firing rate but when it fires it can target multiple things
(15).The Confederacy should have a Unique technology of Geonosian Intuition increasing accuracy of air craft to always a hit
(16)they should get all fighter upgrades but their fighters should build faster but still be more expensive they should
(17)get a unique unit of a Solar sailer A.K.A the Poonwoorca 112 Sloop that Dooku uses it should be a very powerful Transport capablke of Carrying 30 troops or 15 mechs be very fast and have good weapons.
Okay, 99.9999% of this is so stupid that I don't even know where to begin. I guess I'll endure a few minutes of losing many brain cells to break up this post and warn people WHY nearly every idea in that post is completely idiotic. Thank god you're not a game designer. I still don't know WHY I am wasting my time quoting this mindless ramble and actually trying to form this pseudo-english into readable sentences so I can decipher what he is saying. Guess I want to avoid more stupidity from escaping to the boards.

1 - Why? Empire civ is good enough already.

2 - This is just a cosmetic change. Who the hell cares?

3 - Hope you can find a purpose for B-Wings, and do a better job than was done with the gunship.
3b - Reduced trooper costs? I sure hope you are thinking of what to take away to balance this...

4 - I sincerely hope this is not intended to go on top of the +30 hp they ALREADY get from advanced armor. +80 hitpoints for rebel troopers? What do you have against good games with good balance? Do you want super-rebel troopers to beat the AI on easiest with? Even +50 is completely rediculous.

5 - It will rediculously underpower the wookiee air in general, and don't even get me started on this wooden logskimmer or whatever it's called. Superfast and 20 troops? Treeskimmer rush anyone?

6 - I get the impression you dislike the wookiees and want to make them completely useless. They are losing their good air for a little extra worker defense! So when they are losing because they are useless, at least their workers will last a few seconds longer!

7 - Is there any reason whatsoever for this?

8 - I think that a uniqu unit that is stronger than an Assault Mech AND cheaper than it, would definately be difficult to balance. The lack of trooper-carrying ability will hardly depower it sufficiently.

9 - Thanks, Natopo! See what you started? Now everyone wants to make rediculously overpowered air units!

10 - Fine,guesstripilingIdamgaedoneanymechanicaltheunit sisan ideanottoobadof . (PS dont try to decipher this it's written in Viceroyian)

11 - And AT-AT's should be invincible to all but airspeeders, right? This game is a GAME and does not have to match the movie perfectly all the time. Republic has strong air in the movies anyway, which is why they have all the air upgrades.

12 - Well your lack of english composition skills makes this line difficult to comprehend, but I see absolutely no reason to have a slower fireeing rate that is more powerful or whatever you are trying to say.

13 - It will be another one of your damn useless techs. Wait a minute... republic is losing their good air just so the occasional repater trooper miss will only occur half as often, while the rebels get either 20 or 50 more hitpoints to their already strong troopers? Please do the world a favor and bang your head into a wall a few times, you could only get smarter.

14 - Sorry, but we DON'T NEED ANY MORE OVERPOWERED AIR CRUSIER SUGGESTIONS ON THIS BOARD. I have already seen enough of those from Windu.

15 - You know, fighters don't miss that often anyway. Useless tech! Next!

16 - So you want to overpower rebels and confederacy, and ruin republic but give them an overpowered air cruiser to compensate?

17 - Are you by any chance a double login of Natapo? He had a similarly idiotic idea on another of the Gunship threads (hard to remember which one). HERE'S A LITTLE HINT TO ALL THE STUPID PEOPLE OUT THERE: SUPER-FAST HIGH-HP HIGH-CAPACITY TRANSPORTS WITH GOOD WEAPONS ARE OVERPOWERING. Like I said, thank god you are not a game designer.
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Old 07-29-2002, 01:13 PM   #49
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Laugh, I thought DK_Viceroy wrote that as a joke... I certainly hope he wasn't serious.

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Old 07-29-2002, 01:28 PM   #50
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No, it was definately serious. It was very specific, and was far too long to just be a joke IMO.
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Old 07-29-2002, 02:34 PM   #51
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Wink what i suggested would balance the game

what i said would improve the game not just for one civ but all of them and in it there is a gunship i was 100 % serious how about you give us your suggestions instead of complaining and insulting there is no need to be insulting Do You have any better ideas
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Old 07-29-2002, 04:17 PM   #52
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I've numerous good ideas, many of which have been stated through various posts over the past several months. As for your ideas, I didn't have a problem with all of them, just some of them. Specifically those that called for a dramatic power boost in the form of a modified or completely new unit. For example, I have a problem with the boost that would make troopers do triple damage to mechs. Grenaders already do quite a bit of damage to mechs, and they should be the only ones that do. Mechs are supposed be more powerful than troopers, but how can they be more powerful if repeater troopers suddenly dish out 3 times the damage against them. Heck, this would fundamentally make strike mechs worthless.

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Old 07-30-2002, 05:05 AM   #53
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i didn't say anything about boosting repeater trooper attack mechs would be strengthened besides how many people use strike mechs when they can use assault mechs or aircraft the strike mech is rarely used and grenade troopers are nearly never used giving the republic an extra unique unit would be unfair so what i suggested was giving all of them extra unique units to balance it out and make it more realistic because isn't the gunship what you all want well my idea put's it in and keeps the game balanced and for the fierce defence i meant it makes troopers more powerful and makes worker attack similar to that of tropers you know like in AoC the spanish supremacy technology it's similar to that.
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Old 07-30-2002, 07:59 AM   #54
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simwiz - i have never said i wanted the air cruiser's stats changed, and i dont. The only thing i want changed is the art used for them, so that, for example, the empire air cruiser would be the Star Destroyer.
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Old 07-30-2002, 09:26 AM   #55
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Hmmm, ok, you specified that it be Gungan specific, but it's still in there:

"the gungans should also get a trooper bonus against mechs and should have a unique technology of Bubble Wart Projectiles tripiling damgae done by all units to anything mechanical"

But instead of just the troopers getting the triple damage bonus against mechs, it's everything that have getting the damage bonus against mechs. I could see this if the current gungan attack power is downgraded significantly, but not otherwise. The Gungans can already hold their own against the other civs, and they already have a unique bonus by using organics, that of being able to heal everything but mechs and artillery. And yes, I know the idea was to generate major differences between the civs to make them fundamentally different, but it can be done by tweeking what they've already have a bit more, rather than adding superpowers...

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Old 07-30-2002, 10:46 PM   #56
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Quote:
Originally posted by DK_Viceroy
i didn't say anything about boosting repeater trooper attack mechs would be strengthened besides how many people use strike mechs when they can use assault mechs or aircraft the strike mech is rarely used and grenade troopers are nearly never used


trying to decipher the viceroyian... okay, u think Strike mechs are useless? And Assault mechs are great? I think you have it backwards. Assault mechs are easily countered and expensive. Strike mechs are fast and cheap. Grenade troopers? Very good if someone is trying to remove your base with cannons, and also good against the morons who just mass Assault mechs (might be good against you from what you posted). I guess I can safely assume you do not play RM MP.

Quote:
giving the republic an extra unique unit would be unfair so what i suggested was giving all of them extra unique units to balance it out and make it more realistic because isn't the gunship what you all want well my idea put's it in and keeps the game balanced
I really hope you're joking. keep the game balanced? Omg this is too funny! Half your ideas made a complete mockery of game balance. Let's see, rebel laser troops with 100+ hp's, a superfast wookiee logskimmer that carries 20 units, and a ton of overpowered aircrusier ideas, and you claim to be attempting to preserve game balance? Give me a break.

And the gunship UU is hardly what "we all want", it is what a few people want, if you look at the poll. 90% of your ideas, though, make the gunship UU look good by comparison.
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Old 07-31-2002, 09:56 AM   #57
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Damn you simwiz, I was going to say that! Oh, well, atleast we still have windu to mock.

Ummm, dk, common sense doesnt say lets mangle a perfectly balanced game. Most, if not all, of your ideas would horribly throw off game balance. It's not that im against changing the game, its just that your ideas were so OT and so lacking any clear sense that I was shocked.
Quote:
sithmaster - by 'negotiate' i was referring to one of your previous comments that indicated you would support changing the Gunship to represent its abilitesi better, as a cheat unit i believe.
It was a toybox unit, and i gave up saying that after 10 or 11 posts. It doesnt mean Im willing to negotiate, it means I think your idea doesnt fit in the actual game, especially not as a UU
Quote:
simwiz - i have never said i wanted the air cruiser's stats changed, and i dont. The only thing i want changed is the art used for them, so that, for example, the empire air cruiser would be the Star Destroyer.
Were you dropped on your head at birth? Are you unaware of whats going on around you? Simwiz was responding to the kid who barged into this thread babbling about game ideas that make your gunship look moderately intelligent.


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Old 08-01-2002, 04:35 AM   #58
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Quote:
Originally posted by simwiz2

14 - Sorry, but we DON'T NEED ANY MORE OVERPOWERED AIR CRUSIER SUGGESTIONS ON THIS BOARD. I have already seen enough of those from Windu.
sithmaster - that is the post i was replying to. Also, in response to your comment about mangeling a perfectly balanced game. Instead of changing the game, lucasarts should leave it as it is, BUT should include many of the proposed changes in the threads such as 'community idea's for a possible SW:GB 2' into a new game. That way the new units/civs would be able to balanced from the start.
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Old 08-01-2002, 10:06 PM   #59
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That infers that the ideas on those forums is balanced and needed in the game.

Also, i think simwiz was refering to your gunship (see one of your other 4 threads)


"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."-Albert Einstein
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Old 08-02-2002, 04:24 AM   #60
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Oh my god

Omg, omg, omg.
Whoever this viceroy person is, seriously, i hope you were joking!
Those are the stupidest ideas I have ever seen. I think sithmaster is right- are you just some kid with his own crazy ideas about a game that you know nothing about?
I thought I was king of insanity, but this guy takes the cake. And eats it.
Mmm... cake... I found a cake in a box the other day. And my friend took a photo of it.
Uhh... anyway...
Wait a minute! Viceroy isn't insane, he's just stupid!
No offense, but you have to be joking. Superfast transports!? 100+ hp troops!? Triple damage bonus vs mechs!? TIE advanced for the Empire!? Artisans!? Air cruisers with MULTIPLE gun emplacements!?
Simwiz, your aid is needed in another thread... I think it's "ideas for SW:GB 2"... Viceroy has come barging in there as well and posted another bunch of pathetically unbalancing and just plain stupid ideas. As the only person who can translate that jumble of words and crazy ideas that is Viceroyian, I think everybody needs you!
Kryllith... i thought you were an intelligent, sane, sentient being, but your support of (the clearly insane) Viceroy proves me wrong. Tis sad, so sad...
Your idea is even worse than his. ALL gungan units get a triple damage bonus vs mechs? Great! Assault mechs will be wiping out hordes of Mech Destroyers, troopers will be knocking down assault mechs as quick as they come, artillery will be killing strike mechs... even fighters will be able to do a quick pass and kill bunches of Mechs.
Don't fall to the darkside! Join us in our wholehearted rejection of the monster of stupidity that is the Viceroyian ideas!


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Old 08-02-2002, 08:22 AM   #61
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sithmaster - he probably was referring to my gunship idea, i just posted that quote in response to your post saying that simwiz wasnt talking to me.

corran - cool it with the insults. Sure, the majority of viceroy's idea's would never work and would unbalanced the game, but you do not need to insult a person in order to get your point accross.
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Old 08-02-2002, 08:25 AM   #62
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Hear hear.
I'm tired of the lack of common civility on these boards. Everyone's reactions to each other are insults or put downs. What kind of a discussion reply is "You're stupid" or "that's a dumb idea"? Come up with decent, thought-out responses to something you feel like responding to or don't post....that goes for everyone.
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Old 08-02-2002, 08:57 PM   #63
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Relax, Corran. Everyone who is new to a game goes through that stage of an onrush of ideas that dont make much sense gameplay-wise. Certain nameless people are still in that stage or else we wouldnt be here right now.


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Old 08-02-2002, 09:08 PM   #64
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Mmm. Sorry people. I was just stunned and I don't think my point's going to get across anyway.
To respond with a properly thought out response to Viceroy's original post...
1. Empire has TIE advanced, Jedi mind readers and Nebulon B/Star Destroyer- TIE advanced fighters work well as a toybox unit, if put in the game they would have to be changed from the toybox and as such wouldn't reflect their true abilities. Anti stealth technology- this could possibly work, but very few units use stealth and as such this tech wouldn't be useful against any but a select few, and would completely rock against the select few. But you could just build a couple of Sentry Posts or use scouts if you're so concerned about cloaked units. Nebulon B cruisers are used by the Rebels and the topic of SD's has been brought up elsewhere, my personal opinion is that SD's would be out of scale and look fairly stupid.
2. Rebels have B-Wings, reduced trooper costs and Undying Faith- B-Wings would work really well with the proposed Mon Cal civ, but as a part of the rebels, the same deal applies (you couldn't use the toybox and another version wouldn't reflect its abilities). Troopers are very cheap already, Rebels already have increased trooper HP and an attack increase would overpower them.
3. Wookies lose air shields, have a tree skimmer and Fierce Defence- Why should they lose air shields? This wouldn't fit with the SW universe and would underpower their air, which is supposed to be their strong point. Wait, though, the tree skimmer will completely overpower their air. Imagine hordes of Wookie Repeater troopers being transported from one side of the map to the other quick as a flash, then disgorged inside the enemy base because the treeskimmers are strong enough to withstand AA fire? Wouldn't work. The 'Fierce Defence' is confusing, nobody really uses workers in attacks anyway, but you could sort of duplicate Genosian Diligince if you want to buff Wookie workers.
4. Naboo get artisans and a Royal Defender- Artisans combined with that Research Center tech (forgot its name) would give Naboo workers a remarkably overpowered build time. You could just roll them up outside the enemy base, pop up a turret, pop them inside the turret, and kill all enemies that leave the base!
The Royal Defender is overpowered too. If it couldn't carry units the cost decrease makes sense, but making it stronger is overpowering. Also, how does this represent the Naboo civ in terms of being its 'unique unit?' The term Unique suggests it is unlike any other unit, but this is just a weird Assault Mech with nothing to do with the Naboo.
5. Gungans have a Falumpaset transport, trooper bonus vs. mechs, and Bubble Wart Projectiles-Falumpaset sounds like a ground Treeskimmer, i've already discussed that. Repeater troopers would drop mechs like flies with this upgrade. Did you fail to notice that 90% of everything in the game is "mechanical?" This is basically everything other than troopers.
6. Republic lose some aircraft upgrades, have Genetic Enhancement and a weird gunship- Why should everything be exactly the same as the films? Gameplay>realism. 50% more accuracy? Most things are very accurate already, this is not needed. Your gunship idea actually doesn't fit with the movie, and is pretty weird- 5 assault mechs should take up a bit more space than 10 troopers!
7. Confederacy has Genosian Intuition, huge fighter bonuses, and another treeskimmer clone- Genosians don't have any Intuition, so this isn't movie-based, and is very unbalancing. Not a single miss? The advantages may seem small at first (there aren't that many misses anyway) but will add up over time. They are designed not to have very good aircraft, these bonuses will overpower their air. The treeskimmer... i've said it before, and have no wish to say it again.

As Sithmaster said, this is not common sense. These might be fun, in a weird kind of way, but would mess up a great game.
Sorry about the earlier insults.

Now... umm... everybody is talking about Viceroy, so there's nothing else to post. darn.


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Old 08-03-2002, 10:12 AM   #65
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Re: Oh my god

Quote:
Originally posted by CorranSec
Omg, omg, omg.

Kryllith... i thought you were an intelligent, sane, sentient being, but your support of (the clearly insane) Viceroy proves me wrong. Tis sad, so sad...
Your idea is even worse than his. ALL gungan units get a triple damage bonus vs mechs? Great! Assault mechs will be wiping out hordes of Mech Destroyers, troopers will be knocking down assault mechs as quick as they come, artillery will be killing strike mechs... even fighters will be able to do a quick pass and kill bunches of Mechs.
Laugh! That IS his idea, I just reposted so I could point out specifically what I was arguing against. Trust me; I would never want to impliment an idea that would throw the game out of balance the way that would. Heck, I wouldn't want something that would throw the game out of balance at all (which is why when I DO suggest something that might cause a shift in power, I also suggest various means of compensating against the shift. )

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Old 08-03-2002, 08:17 PM   #66
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Ah. I see. That's ok then.
Umm... to drag this thread back onto the original topic (the gunship debate).....
(somebody say something about the gunship! )


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Old 08-03-2002, 10:18 PM   #67
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Well the gunship should be the 2nd republic unique unit, being able to carry 2 infantry units, plus a good all-round ground attack. To partially compensate the reoublic transport should change to the gunship transport seen dropping off an AT-TE with its transport ability reduced from 5 to 4 or 3.
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Old 08-04-2002, 10:46 AM   #68
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This thread was certainly more interesting when it was off-topic.

And the ideas were only slightly dumber.
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Old 08-04-2002, 12:35 PM   #69
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Wink i am not insane

guys have you seen the movies in episode 2 do you see sheilds on republic fighters we've seen what sheilds look like when fired on re ep 1 in tf droid control ship we didn't see that in game if your giving an additional unique unit you should give one to the others and we've all seen tie avenger that should be in too end of republic campaign you see an air base looking like it makes tie avengers they are class they shouyld be in and for empire air cruisers Nebulon B's were developed by the Empire the rebels captured some of them they didn't capture all of them and a nebulon b for an empire air cruiser looks better thatn their bus with wings and what i said for naboo would make them more popular they are patehtic when it comes to ground forces you can't have an army of jedi knights and masters unless you are on a tech 4 death match because they are very expensive or you've been playing for hours which either way takes ages i think jcb 231 was the only one who has a bit of sense in here have you seen ep 1 the bit in the battle between gungans and tf one booma killed an att in ep 2 the geonosian fighters were increadibly accurate and did i not mention for the accuracy increasing the firepower would decrease and i am not new to this game i've had it since it was released i was the frst person i my area to buy the game and it's expansion pack know what your talking about when you insult people everyones entitled to ideas but i havent seen any one elses if your gonna dump on my ideas put your own on as well or are you lot afraid that we'll dump on them eh


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Old 08-04-2002, 05:25 PM   #70
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Poor, Windu. He tries so hard to keep us talking about his pathetic idea. We're soooo over that now!

Oh, well. It didnt make since anyway.


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Old 08-04-2002, 06:09 PM   #71
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Re: i am not insane

Quote:
Originally posted by DK_Viceroy
guys have you seen the movies in episode 2 do you see sheilds on republic fighters we've seen what sheilds look like when fired on
I agree here; the republic fighters (or gunships as used in the game) shouldn't have shields. But on the same token, they probably should be able to carry troops too. If the gunship were made as an individual unit, hopefully it wouldn't have shields...

Quote:
if your giving an additional unique unit you should give one to the others
This is unnecessary. As it is, the civilizations aren't balanced in the unique units, nor do they need to be. Balancing can be done without adding an equal amount of unique units to each civ. (Personally, I wouldn't MIND more unique units for each civ since it adds diversity, but it's hardly required).

Quote:
have you seen ep 1 the bit in the battle between gungans and tf one booma killed an att
Which booma exactly? Are you talking about the large booma that fell out of the trailer. If so, that was an artillery booma, and artillery already do decent damage to mechs. Or are you talking about the one Jar Jar fumbled into the AAT? If so, I don't know what the heck happened there. My only guess would be that either the droid was controlling the AAT with it's feet or the charge of the booma traveled down the gunner droid to either the pilot droid or the controls. *shrugs* Either way, it's a one in a million shot. By that logic the jedis should be able to kill AT-ATs in one shot by using thermal detonators and X-Wings should obliterate anything they face (after all, it only took a single shot to destroy the Death Star).

Quote:
know what your talking about when you insult people everyones entitled to ideas but i havent seen any one elses if your gonna dump on my ideas put your own on as well or are you lot afraid that we'll dump on them eh
I don't insult people, but I will tear apart ideas presented. If you can't stand criticism then you probably shouldn't post your ideas. As for my ideas, they are strewn throughout. If you want to attack them, be my guest, but I'm not going to bother gathering them all up just to post them in this board.

Kryllith


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Old 08-04-2002, 06:11 PM   #72
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Re: i am not insane

Quote:
Originally posted by DK_Viceroy
guys have you seen the movies in episode 2 do you see sheilds on republic fighters we've seen what sheilds look like when fired on
I agree here; the republic fighters (or gunships as used in the game) shouldn't have shields. But on the same token, they probably should be able to carry troops too. If the gunship were made as an individual unit, hopefully it wouldn't have shields. Of course, if the gunship IS made a seperate unit and a new ship is presented for the Republic fighter, then it could possibly have shields...

Quote:
if your giving an additional unique unit you should give one to the others
This is unnecessary. As it is, the civilizations aren't balanced in the unique units, nor do they need to be. Balancing can be done without adding an equal amount of unique units to each civ. (Personally, I wouldn't MIND more unique units for each civ since it adds diversity, but it's hardly required).

Quote:
have you seen ep 1 the bit in the battle between gungans and tf one booma killed an att
Which booma exactly? Are you talking about the large booma that fell out of the trailer. If so, that was an artillery booma, and artillery already do decent damage to mechs. Or are you talking about the one Jar Jar fumbled into the AAT? If so, I don't know what the heck happened there. My only guess would be that either the droid was controlling the AAT with it's feet or the charge of the booma traveled down the gunner droid to either the pilot droid or the controls. *shrugs* Either way, it's a one in a million shot. By that logic the jedis should be able to kill AT-ATs in one shot by using thermal detonators and X-Wings should obliterate anything they face (after all, it only took a single shot to destroy the Death Star).

Quote:
know what your talking about when you insult people everyones entitled to ideas but i havent seen any one elses if your gonna dump on my ideas put your own on as well or are you lot afraid that we'll dump on them eh
I don't insult people, but I will tear apart ideas presented. If you can't stand criticism then you probably shouldn't post your ideas. As for my ideas, they are strewn throughout. If you want to attack them, be my guest, but I'm not going to bother gathering them all up just to post them in this board.

Kryllith
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Old 08-04-2002, 08:57 PM   #73
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Viceroy, can you PLEASE type in sentences or paragraphs or something? I'm not trying to insult, it just makes you very difficult to follow and understand. Honestly, punctuation and structure are good things.
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Old 08-04-2002, 10:35 PM   #74
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I was thinking the same thing, jcb


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Old 08-12-2002, 06:37 AM   #75
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Sithmaster, Simwiz - i have a question for both of you. Assuming that lucasarts creates a SW:GB 2, and that they could give the Gunship similar abilities to the movie version, and they could balance it, would you support it or want it as a Republic UU?


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Old 08-12-2002, 06:42 AM   #76
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If they make it according to the movie,it could hold 10 men,rocket launchers,and 2 laser cannons. How the hell could they balance that?



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Old 08-12-2002, 11:45 PM   #77
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Quote:
Originally posted by Darth Windu
Sithmaster, Simwiz - i have a question for both of you. Assuming that lucasarts creates a SW:GB 2, and that they could give the Gunship similar abilities to the movie version, and they could balance it, would you support it or want it as a Republic UU?
The current game has universal units (right now all civs have generally the same trooper line, fighter line, etc) with the only difference being UU's and upgrades/unique techs. If LucasArts creates GB2 and it has all different units for every civ, then the Gunship could fit. The Republic might not even have any other fighter at all (its "fighter" would be the Gunship, probably stronger but slower), and units in general would be a lot closer to what was seen in the movies. If they decided to use that system and balanced it successfully (as in some C&C games) then I would be perfectly fine with it. A Gunship unit would be a nice thing for the republic to have in GB2, but in the current game it does not fit as a UU.
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Old 08-14-2002, 04:10 AM   #78
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Ok then, at least we agree it should be a UU if a SW:GB 2 is made.


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Old 08-14-2002, 04:27 AM   #79
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He never said it *should*, but merely stated that it *could* be used in a different game.
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Old 08-14-2002, 02:26 PM   #80
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How about this

I entered a vote of "no gunship" not because I don't want the gunship; in truth I don't care, but out of spite. How scientific is your poll now?

Really the only reason I wrote in is to clear up the vocabulary regarding pointless polls:

Majority requires over 50% of the vote. You do not have a majority. You have a PLURALITY. Plurality is when you have more votes than the others, which when given more than 2 choices is not necessarily over 50%, and thus not necessarily a majority.
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