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Old 07-31-2002, 08:35 AM   #1
The Analog Kid
 
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Join Date: Jun 2002
Posts: 26
Requested Feature was ommited at compile time

I get that when ever I go to setup, I have Jedi Mod installed, and only 1.03, because someone's server only runs 1.03 and not 1.04 since it lags 56k(yeah right, and who cares).
JK2MP: v1.03 win-x86 Apr 30 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
F:\JKII\GameData\base\yoda_kinja.pk3 (48 files)
F:\JKII\GameData\base\takduel2.pk3 (8 files)
F:\JKII\GameData\base\takduel1.pk3 (8 files)
F:\JKII\GameData\base\roger.pk3 (58 files)
F:\JKII\GameData\base\padtemple.pk3 (49 files)
F:\JKII\GameData\base\padreactor.pk3 (22 files)
F:\JKII\GameData\base\Padme.pk3 (55 files)
F:\JKII\GameData\base\padhangar.pk3 (19 files)
F:\JKII\GameData\base\padhall.pk3 (36 files)
F:\JKII\GameData\base\NintendoPack.pk3 (49 files)
F:\JKII\GameData\base\matrix_subway_beta.pk3 (80 files)
F:\JKII\GameData\base\mapextras2.pk3 (28 files)
F:\JKII\GameData\base\mapextras.pk3 (48 files)
F:\JKII\GameData\base\Mainframe 2.0.pk3 (156 files)
F:\JKII\GameData\base\lightrefs.pk3 (20 files)
F:\JKII\GameData\base\irg_powergenerator.pk3 (4 files)
F:\JKII\GameData\base\irglandingplatform.pk3 (4 files)
F:\JKII\GameData\base\irgcoruscantfinal.pk3 (4 files)
F:\JKII\GameData\base\hoth_test.pk3 (19 files)
F:\JKII\GameData\base\glm_Maul_Model.pk3 (57 files)
F:\JKII\GameData\base\glm-vader.pk3 (60 files)
F:\JKII\GameData\base\ffa_sarlacc.pk3 (47 files)
F:\JKII\GameData\base\endor.pk3 (14 files)
F:\JKII\GameData\base\duel_wls9.pk3 (8 files)
F:\JKII\GameData\base\duel_wls8.pk3 (8 files)
F:\JKII\GameData\base\duel_wls7.pk3 (11 files)
F:\JKII\GameData\base\duel_wls6.pk3 (8 files)
F:\JKII\GameData\base\duel_wls5.pk3 (14 files)
F:\JKII\GameData\base\duel_wls4.pk3 (18 files)
F:\JKII\GameData\base\duel_wls3.pk3 (8 files)
F:\JKII\GameData\base\duel_wls2.pk3 (8 files)
F:\JKII\GameData\base\duel_wls13.pk3 (9 files)
F:\JKII\GameData\base\duel_wls12.pk3 (11 files)
F:\JKII\GameData\base\duel_wls11.pk3 (13 files)
F:\JKII\GameData\base\duel_wls10.pk3 (60 files)
F:\JKII\GameData\base\duel_wls1.pk3 (9 files)
F:\JKII\GameData\base\duel_kamino.pk3 (57 files)
F:\JKII\GameData\base\Dark-Kyle.pk3 (50 files)
F:\JKII\GameData\base\coopbots.pk3 (6 files)
F:\JKII\GameData\base\atatprefab.pk3 (30 files)
F:\JKII\GameData\base\assets2.pk3 (289 files)
F:\JKII\GameData\base\assets1.pk3 (8011 files)
F:\JKII\GameData\base\assets0.pk3 (6674 files)
F:\JKII\GameData/base

----------------------
16195 files in pk3 files
execing mpdefault.cfg
execing jk2mpconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...39 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...no supported texture compression method found
.....ignoring texture compression
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic not found
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT2/AGP/3DNOW!
GL_VERSION: 1.3.0
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:85
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled
Initializing Shaders
...loading 'shaders/yoda.shader'
...loading 'shaders/padtemple.shader'
...loading 'shaders/padreactor.shader'
...loading 'shaders/xpadeffect.shader'
...loading 'shaders/xpadeffect02.shader'
...loading 'shaders/padskin_winner_statue.shader'
...loading 'shaders/mariosky.shader'
...loading 'shaders/zeldasky.shader'
...loading 'shaders/matrix_subway.shader'
...loading 'shaders/vader.shader'
...loading 'shaders/quark.shader'
...loading 'shaders/maul_blue.shader'
...loading 'shaders/tatooine2.shader'
...loading 'shaders/sfx.shader'
...loading 'shaders/duel_wls5.shader'
...loading 'shaders/dub_neocjk.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/evil8_base.shader'
...loading 'shaders/tatooine.shader'
...loading 'shaders/duel_kamino.shader'
...loading 'shaders/hoth.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/test.shader'
...loading 'shaders/text_crawl.shader'
...loading 'shaders/bespin.shader'
...loading 'shaders/cinematics.shader'
...loading 'shaders/common.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/doomgiver.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/explosions.shader'
...loading 'shaders/flares.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gfx2.shader'
...loading 'shaders/imperial.shader'
...loading 'shaders/items.shader'
...loading 'shaders/marks.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/models.shader'
...loading 'shaders/nar_shaddaa.shader'
...loading 'shaders/players.shader'
...loading 'shaders/sabers.shader'
...loading 'shaders/scavenger.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/system.shader'
...loading 'shaders/ui.shader'
...loading 'shaders/yavin.shader'
...loading 'shaders/zoom.shader'
...loading 'shaders/than_industrial.shader'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xb550050 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 727614 bytes of code
ui loaded in 9487584 bytes on the hunk
Parsing menu file:ui/jk2mp/main.menu
Parsing menu file:ui/jk2mp/joinserver.menu
Parsing menu file:ui/jk2mp/player.menu
Parsing menu file:ui/jk2mp/createserver.menu
Parsing menu file:ui/jk2mp/connect.menu
Parsing menu file:ui/jk2mp/rules.menu
Parsing menu file:ui/jk2mp/rules_games.menu
Parsing menu file:ui/jk2mp/rules_force.menu
Parsing menu file:ui/jk2mp/rules_weapons.menu
Parsing menu file:ui/jk2mp/rules_items.menu
Parsing menu file:ui/jk2mp/controls.menu
Parsing menu file:ui/jk2mp/setup.menu
Parsing menu file:ui/jk2mp/demo.menu
Parsing menu file:ui/jk2mp/password.menu
Parsing menu file:ui/jk2mp/quit.menu
Parsing menu file:ui/jk2mp/error.menu
Parsing menu file:ui/jk2mp/serverinfo.menu
Parsing menu file:ui/jk2mp/findplayer.menu
Parsing menu file:ui/jk2mp/createfavorite.menu
Parsing menu file:ui/jk2mp/multiplayer.menu
Parsing menu file:ui/jk2mp/advancedcreateserver.menu
Parsing menu file:ui/jk2mp/credits.menu
Parsing menu file:ui/jk2mp/vid_warning.menu
Parsing menu file:ui/jk2mp/videodriver.menu
UI menu load time = 1584 milli seconds
38 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:28070
Hostname: everydayglory
IP: 67.83.91.10
Working directory: F:\JKII\GameData
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Requested feature was omitted at compile time


Mapper for Jedi Fortress
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Old 07-31-2002, 03:08 PM   #2
Captain Archer
 
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Join Date: Apr 2002
Posts: 30
I get the same message whenever I install the roger (battle droid) model and click setup or try to start or join a match using the roger model.

If I delete the roger.pk3 file then the game runs fine.
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Old 08-02-2002, 01:00 PM   #3
Sith Maximus
 
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Join Date: Jul 2002
Location: Florida
Posts: 421
Yes that model is FUBAR and the maker admitted that it was screwed up! He now has a newer version out but I have yet to try it because it took me and hour to figure out that the skin was screwing the system up!


Just play the game......do not complain about it!
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Old 08-02-2002, 02:54 PM   #4
ibballin
 
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Join Date: May 2002
Location: San Diego
Posts: 442
so far for me the new roger skin is working. i havent had any problems. the only problem i have is it only has that one color but o well still a good model to d/l
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Old 04-14-2009, 12:50 PM   #5
___ACROBAT___
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Join Date: Apr 2006
Posts: 29
I need to find that "lightrefs.pk3" map.

Where can I find it please?
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