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Old 08-17-2002, 05:26 PM   #41
razorace
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Sure! I'll add you to the Team.

Next time, I suggest you PM your email info, spammers can pick up email addresses from forums.


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Old 08-17-2002, 05:36 PM   #42
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Thanks, I forgot about the PM on here. I edited out my email address. Also, I have an idea for a force power. I'll PM it to you.
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Old 08-17-2002, 06:23 PM   #43
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Ok, feel free to PM me or post ideas to the thread.


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Old 08-18-2002, 02:11 AM   #44
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What I do suggest is:

meanwhile, when the site is not ready, I can make a private section for the mod on my site's forums os we could talk there without fear of:
"mail me this mod to abc@aol/hotmail/yahoo/lycos.com when it's done".

also, some channel on IRC would be nice, but GamesNet would probably only register it when we have a site. Not sure about other networks.
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Old 08-18-2002, 02:18 AM   #45
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I haven't found it to be a problem yet. We haven't had a single "mail me this mod to abc@aol/hotmail/yahoo/lycos.com when it's done" yet.

As for IRC, I've never used it before I normally use ICQ. Sides, the staff seem to be in different countries anyway. I'm up most of the time, Spr's on late, and S0nic is up earlier than me.


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Old 08-18-2002, 04:18 AM   #46
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razorace:
I am going to have to ask you for rembursment for a new keyboard. WHile reading over the DD drool came out of my mouth and short curcited my keyboard. I will have you know that my keyboard is wireless so make sure u get it right ok


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Old 08-18-2002, 06:20 PM   #47
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The Masters of the Force Team is not responsible for drool damage. Write your congressperson instead.

And thanks for the positive comments.


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Old 08-22-2002, 10:33 AM   #48
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Damn, this mod just sounds wonderful! Cant wait to play it!

I am curios, on wich IRC-network will you be on ? I would very much like to be up-to-date with this wonderful mod!

Also, you said that you would like to have more movie-like maps to play on? Well im working on a tattooinemap for the moment, and its pretty buggy right now, but its not finished . Here are some screenshots:

http://total.mine.nu/Bilder/bra.jpg
http://total.mine.nu/Bilder/bra1.jpg
http://total.mine.nu/Bilder/bra2.jpg
http://total.mine.nu/Bilder/bra3.jpg
http://total.mine.nu/Bilder/bra4.jpg
http://total.mine.nu/Bilder/bra5.jpg
http://total.mine.nu/Bilder/bra6.jpg
http://total.mine.nu/Bilder/bra7.jpg
http://total.mine.nu/Bilder/bra8.jpg
http://total.mine.nu/Bilder/bra9.jpg
http://total.mine.nu/Bilder/bra10.jpg
http://total.mine.nu/Bilder/bra11.jpg
http://total.mine.nu/Bilder/bra12.jpg
http://total.mine.nu/Bilder/bra13.jpg
http://total.mine.nu/Bilder/bra14.jpg
http://total.mine.nu/Bilder/bra15.jpg
http://total.mine.nu/Bilder/bra16.jpg
http://total.mine.nu/Bilder/bra17.jpg

As you might see the textures are not lined up properly, and the lightning isnt good too, but it will be soon.

The map is small, but it is intended to be a duel, and a FreeForAll map. My email is buckman@spray.se , so please contact me via email if you are interested


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Old 08-22-2002, 11:03 AM   #49
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Some mod tips I wrote can be found here :

http://www.lucasforums.com/showthrea...threadid=39024

In addition to that I would suggest 1 more thing, do not spread you design documents out like that, for everyone to read. 95% of the people on these forums are good and nice blokes who are all working for the community, trying to increase the jk2 experience.

The other 5% are copycats, and try to do stuff that other people invent or what they find on these forums. If you don't watch your stuff, some other mod will start with a similar design document and some small changes.

It is not because I think bad of people that I say this, but because I have seen it happen before.

I can see that you've gone through a lot of work to have some design docs, keep up the good work, try to lead your project decently, and you'll get there.


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Old 08-22-2002, 05:20 PM   #50
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Thanks for the suggestions UniKorn. I understand the possibility of people stealling our work but I'm not overally concerned. The project is going to be open source, plus I imagine anyone who needs to steal ideas is going to not be originized enough to be able to impliment any of the cool features we want to try. I mainly have the DD posted to encourage people to get involved in the project. People can't make suggestions when they don't know what you're doing. Many of the other Modders feel the need to totally conceal their project's purpose until after they start releasing.

And yes, I've read your Mod tips thread. I think we're following that pretty well except for a website. I can't do good graphic websites and I haven't been able to find someone willing to webmaster for us yet.


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Old 08-22-2002, 05:27 PM   #51
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It might be a good idea to look out and write mails to professional website creators. Some of the are indeed willing to help you. You'd be amazed to see how many of them love to contribute in a game or a mod. After all, if they can build a website, they can also build your user interface.


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Old 08-22-2002, 06:09 PM   #52
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buckman: I'm normally on ICQ a lot and some of the team hangs out occationally at the gamesnet.net #jediknight channel. I'll email you about the maps. One suggestion, remove your email from your posting. Spammers use programs to scan for email address on forums such as this.


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Old 08-22-2002, 06:15 PM   #53
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Quote:
Originally posted by UniKorn
It might be a good idea to look out and write mails to professional website creators. Some of the are indeed willing to help you. You'd be amazed to see how many of them love to contribute in a game or a mod. After all, if they can build a website, they can also build your user interface.
Professionals? I'm not willing to pay for a website, but if they'd do it for free I'd go for it. You have any suggestions of who to ask?


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Old 08-23-2002, 11:42 PM   #54
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hey razorace, I gotta admit. this is perhaps the best idea for a jk2 mod I've ever heard. don't give up on it. no matter what people say, don't give up on it. it'll be awsome.


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Old 08-24-2002, 01:07 AM   #55
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Thxs. What part of the Mod do you find most appealing?


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Old 08-27-2002, 12:28 AM   #56
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Last edited by razorace; 09-09-2002 at 02:17 AM.
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Old 08-28-2002, 11:56 PM   #57
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State of the Mod 8/28/02

The Design Doc is nearing completion. I've gotten most of it hammered down except for the gun systems. Expect programming to begin in earnest soon.


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Old 09-01-2002, 05:39 PM   #58
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ASk and I are working on a previously hidden feature of the JK2 Code. We'll release our information on it once we confirm the syntax and such.


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Old 09-01-2002, 05:48 PM   #59
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What is the projected length of the coding process? I wish I could help but I cannot currently code or map. I have alot of ideas myself. Few of them are expressed in your mod in different forms. Telekinetics for example. Im really excited about that feature.


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Old 09-01-2002, 08:00 PM   #60
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To total completion or to first release? I'm not going to estimate to completion as my estimate would be wrong. However, if we can secure the services of a mapper, we should be able to release our information on the hidden feature in about a week or so.

As for your ideas, if you want to share them, ether post them here or PM them to me.

Razor Ace


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Old 09-01-2002, 08:47 PM   #61
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Quote:
However, if we can secure the services of a mapper, we should be able to release our information on the hidden feature in about a week or so.
Are you saying that the first release would be in about a week? Why don't you post this request in the mapping forum?


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Old 09-01-2002, 08:53 PM   #62
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Well, this was my force throw concept(would work like force grip)....

Level 1: Can move small objects,(rocks, droids, small
boxes etc.) for attack one at a time.
Must be stationary for 4 seconds.

--Every item within your arc or circle is affected.
Your arc/cursor(like force push/pull) on this level is
large enough for only one small object--

Level 2: Can move medium/small objects for attack
three at a time and press distanced switches
Must be stationary for 2 seconds.

--Your arc/cursor(like force push/pull)on this level
is large enough for three medium/small objects--

Level 3: Can move large/medium/small objects for
attack. Medium/small objects 5 at a time. Large
Objects 1 at a time.
Can press distanced switches. Can move aircraft around
the size of Xwings. That is not for attack, and it
would require a stationary 2 seconds of focus.(on
MP/SP maps this would make nice for hidden areas. Or
for SP, could be imperative to advancement in that
level.)

Movement of medium/small objects is instantaneous

--Your arc/cursor(like force push/pull) on this level
is large enough for 5 medium/small objects and 1 large
object.--

Level 4: Can collapse structures. All the aforementioned abilities are done instantly, no focus required. 5% increase in throw speed.
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Old 09-01-2002, 08:56 PM   #63
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This is another thought I had. It actually was for an addition to a jedimod based mod. I think it could bring a bit more balance to the dual/two saber weilding.

-The ability to break a dualbladed saber in half (to one saber-ex: Obi-wan vs Maul)
-The ability to destroy one saber if the opponent is weilding two at once(ex. Anakin vs. Dooku)

In your mod, will you be able to wield dual and two sabers?


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Old 09-01-2002, 09:55 PM   #64
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Nope, not until we can make new animations or someone else does. I believe I've addressed this before...without new animations the saber(s) clip thru the player's body AND don't fight with the correct style. As for your Force Throw idea, it's basically the same as TK except for level 4, which simply isn't practical to program, you'd ether have to create special maps (with scripted structure collapse) or rewrite the whole JK2 engine (which we don't have access to).


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Old 09-02-2002, 03:50 PM   #65
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What about if someone trows a saber at you and you block it it falls to the ground right? But instead YOU pick the saber up!
Also when someone dies you can pick their saber up (in addition to get 2 sabers)!

Is it possible?
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Old 09-02-2002, 04:19 PM   #66
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Razorace are you still in need of hosting and/or a site layout?

If so, www.nrgteam.com NRG can certainly host your mod and furnish you with a board for posting. If I have time I can also personally work on a nice layout for you.

Cheers


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Old 09-02-2002, 05:54 PM   #67
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Erliko: Read the post above yours..... We'll put in that feature once the problems are figured out.

AB_Legion: I've got two webmasters already but I'm not sure my current hosting will be able to handle it. What are the details of your offer? How much space/bandwidth/control would we have and how would this relate to your website?

Speaking of which....what happen to the Jedi of the Old Republic Mod? They seem to have the same goal as us, we could probably merge projects if they're still around.


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Old 09-02-2002, 07:35 PM   #68
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There's more than enough space for you. Bandwidth is practically unlimited (30GB transfers) and there are unlimited MySQL databases as well as PHP4 support. Trust me, nothing is lacking on my server

All that is required if you choose to take on NRG's hosting, is you put alittle mention that you're being hosted by us (added with a link).

JotOR is still hosted by NRG, it's going to be one of our main points of concentration to work on this project. You would have to speak with Seth, Rajess MoDuron for more information though.

Do you have MSN or AIM, any of the sort for communication? If so that would be good so we could talk further about hosting.

Cheers


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Old 09-02-2002, 09:03 PM   #69
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Awesome. I'm PM you my contact information. I'm on basically all the messenger services with Trillian.

What's Seth or Rajess MoDuron's contact information? I posted to the JotOR thread but I never got a reply. Depending on Mod focus and control issues, it may be best if the teams worked together. No point do the same things slightly different.

Razor Ace


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Old 09-02-2002, 10:33 PM   #70
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Sounds good, but I think the PM system is down.

How about signing up on the nrg forums and you can tell me there?

*points to sig and runs*



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Old 09-02-2002, 11:04 PM   #71
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Ok. I'd just post it here but the forum's big enough for spammers to have email scanners on it. :P


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Old 09-03-2002, 08:49 AM   #72
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as for message boards...I do not think we would need yours. I coded one of my own, with quite a bit of features, so it won't be necessary to use yours
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Old 09-03-2002, 08:59 AM   #73
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Quote:
Originally posted by ASk
as for message boards...I do not think we would need yours. I coded one of my own, with quite a bit of features, so it won't be necessary to use yours
That's why we could have used your expertise in the past. Oh well...

Cheers


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Old 09-04-2002, 09:32 PM   #74
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Hey Razorace, any chance of releasing a beta of some aspects of your mod? Like, the Telekinetics force power for example?(When its coded of course).


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Old 09-04-2002, 09:47 PM   #75
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By the way I am interested in beta testing if possible.


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Old 09-05-2002, 01:23 AM   #76
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Sorry, I forgot to mention the release plan. We'll be doing releases of small implimentations thru out the development cycle. In fact, We'll probably make a official release of the hidden feature ASk discovered in a week or so. As for ACTUAL MotF releases, I imagine we'll probably make our first release in about three weeks.


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Old 09-05-2002, 01:27 AM   #77
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As for beta testing, PM me your email/contact information and we'll get the ball rolling.


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Old 09-05-2002, 04:15 AM   #78
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PM messed up right now afaik...

still working on weapons...

and do I hear a upcoming saga in the myst?


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Old 09-05-2002, 10:26 AM   #79
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Maybe.


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Old 09-06-2002, 11:26 PM   #80
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Hey wassup. sorry I havn't posted in awhile, sounds like it's gonna be awsome. I'm gonna watch this one closely. I'd help but I don't know how to edit


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