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Old 01-11-2003, 09:12 AM   #1
AJL
 
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Thumbs up Did you try/play with SFXMOD ?? here is SFX2

==========================================

Downloads:

Newest version of SFX2 ( Uploaded: 22.3.2003 ):
http://alienjl.homestead.com/files/SFX2Installer.zip
(If you have older version... Delete it)

If you have comments send email or post here...

==========================================

And what is SFX2 ??

It is MP mod which changes Lots of stuff...

(weapon funtions, damages, effects, ..., adds new gun
(clone gun), changes some force powers, saber combat,
saber effects, bots, ..........)

1. Bots have been modified so that they are a bit more
carefull... (for example they shouldn't pull them selfs in
to your saber anymore...)

2. In saber combat characters really use blocking anims
and when your attack and blocking skills are high enouh
you can change in to blocking moves in the midde of
attack... (when it is not spinning attack).....

3. Blacter bolts fly much faster and they kill much more
effectively...

4. Blaster pistol and E11 blaster rifle are semiautomatic
but capable of firing with very high fire rate and clonegun
is fully automatic heavy cannon

5. Force lightning makes lots of damage and it doesn't
only make damage but it also gives health for attacker
and it will knock the enemy down... and it can be
activated only when force pool is full...

6. Saber combat simulates SP Saber realistic combat code
(so pretty much any attack may kill and cut some limb off)

But different saber styles and saber attack/defence skill
levels affects to how good reach those attacks have and
how good defence you have...

Light style = very fast, weak and with best defense...
med style = stronger, slower but still with OK defence...
heavy style = Almost unblockable, slow and poor defence...

7. Absorb can absorb only lightning and drain and only
attacks which come from front of you, Absorb can block/
absorb attack automatically when it is not even active
but with lower benefit... (Lightning can be blocked also
without absorb using lightsaber... just stand still...)

8. ....

Last edited by AJL; 06-06-2003 at 08:39 AM.
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Old 01-12-2003, 07:06 AM   #2
bliv
 
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I downloaded it

Here goes with the praise and criticism

The clonecannon is class. I like it better than the weapon it replaces.

I downloaded your Padmé pistol before and I think it's awesome.

The tweaks are fine but people look for new additions to a game and it's the two new weapons that stand out.


Release the clonecannon as a seperate weapon. It'll get many more downloads.

It's a shame there is no skin/model selector for weapons other than the lightsaber. There are some good pistols and other weapons. (Padmé pistol, Solo's pistol, Jango's pistol, Zam's sniper, Clonecannon)
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Old 01-13-2003, 09:06 AM   #3
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I'm gonna DL it now for sure! Clonecannon? Wow, i allways wanted that!
Nice work, even tho i havent tryed it out (it sounds nice).

cheers.


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Old 01-13-2003, 03:03 PM   #4
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Awsome mod! Would it work in SP do you think?
The weapon effects (especially the lightsabres) are superb. The effects when hitting is very movie like as is the behaviour of the guns. The new camera view is very nice as is the back-flipping and cartwheeling. The guns ROCK, every gun is now deadly- you got rid of that stupid unSW flechette rifle and the clone gun is the BEST with blue bolts.
I just finished a very fun game of being a single clonetrooper against hoards of battledroids- they actually worked together! Did you add that? And the thermals ... OMG


"Your life does flash before your eyes before you die..... the process is called LIVING"
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Old 01-13-2003, 03:28 PM   #5
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No it (shouldn't) have any affect in SP and i don't think
its possible to transfer these changes to SP because
there are no SP code available...

I did "try" to improve bots team work but i didn't really
see any effect... (so i don't know if the reason why they
worked better in your game is because of my changes
or if it is just "luck"...)

My bot changes affects mostly Jedi/Sith bots... (saber
guys...) so that they preserve them selfs better...
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Old 01-13-2003, 03:37 PM   #6
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Ah well must have been pure coincedence. Awsome mod though. Are there going to be any more releases?


"Your life does flash before your eyes before you die..... the process is called LIVING"
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Old 01-14-2003, 01:09 AM   #7
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I have been waiting for this one!!!!
Finally!!!!!
Thank you!!!!!

No I will install it and see if it is as good as I thought (don't worry, fast blaster and clone cannon is good just being there).
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Old 01-14-2003, 12:21 PM   #8
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What can I say, the wait was soo worth it.

Congrats man, you just made the best mod to JKII.


And would it be possible to make the saber "fan" (you know, like when someone moves it fast) when running?
That would be awesome.

Last edited by EffJi; 01-14-2003 at 01:14 PM.
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Old 01-19-2003, 08:22 AM   #9
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Your mod rocks man, good job.

The only thing I think is missing is saber and model scaling.
Yoda looks too damn big
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Old 01-19-2003, 08:49 AM   #10
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Quote:
Originally posted by EffJi
Your mod rocks man, good job.

The only thing I think is missing is saber and model scaling.
Yoda looks too damn big
Yes i agree but i have no idea where in the code the model
scale is and how to make it somehow different for different
models...
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Old 01-19-2003, 10:32 AM   #11
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Thecky (or whatever his name is) has allready made a saber/model scaling mod (along with his rgb saber mod).
If you ask him, maybe he let's you use it.

Just the saber/model scaling I mean, please leave the saber colors as they are.
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Old 02-01-2003, 11:54 PM   #12
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hey it says that the page is not found could you fix it if it is actually a problem and not my computer or send it to me BuckyRacer@hotmail.com the darkparty file downloaded but the others would not
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Old 02-03-2003, 01:57 AM   #13
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nice job. ajl.


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I am life without limit.”
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Old 02-24-2003, 06:45 PM   #14
Southring
 
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Re:

Wow. This mod is absolutely incredible. What an improvement-- /this/ is what I expected from Star Wars multiplayer. Great models, great sounds, great everything.

...One complaint though. Well, not really a complaint, but a curiosity. How much of this stuff could be ported to single player? You know, like the Clonecannon, Padmé's blaster, and the lightsaber colors/effects? I'd kill for a chance to play like this in Single Player. Really.
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Old 02-24-2003, 06:59 PM   #15
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AJL, I love your mod, I use it EVERY time I play jk2.

I have 4 suggestions that would make your mod greater than all others before it:

- Add in emotes
- Add in selectable hilts
- Add in jetpack
- Make it possible to place your lightsaber on your belt area (I know this hasn't been attempted before but if it was completed you would become my new God )

Doing that will bring the download rate firing up




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Old 02-24-2003, 08:24 PM   #16
t3rr0r
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Quote:
Originally posted by Pnut_Master
- Make it possible to place your lightsaber on your belt area (I know this hasn't been attempted before but if it was completed you would become my new God )
that would be great... bolting the hilt to upside down (so it's not hanging by the blade emitter) on the *hip_l bone when not in use.


overlord
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Old 02-24-2003, 08:51 PM   #17
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We could also use TCK mod scaling in the next update of SFX...Forgot about the huge yoda problem




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Old 02-25-2003, 02:17 AM   #18
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I just D/L'ed this mod, and I was wondering if there is a readme, or a site with a list of what all is in this mod?


Cheaters never win.
They just finish first...
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Old 02-25-2003, 04:05 AM   #19
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Quote:
Originally posted by Orbitäl
I just D/L'ed this mod, and I was wondering if there is a readme, or a site with a list of what all is in this mod?
No... i am not good web designer... and anyway to be
honesti can't say that i know (remember) everything in
my mod anymore...

-------------------------------------------------------------------------------

And this version which is available is >> Out-Of-Date <<

My latest version have:

1. Selectable player classes...
- Force master >> Saber/Force
- Apperintace >> Saber/Limited Force, guns and equipments
- Bounty hunter >> No force/saber but jet./Limited guns
- "Clone" trooper >> No jet/force/saber but all guns and toys

2. New toy stuff...
- Jetpack (for bounty hunter only) - this works pretty much
like in promod (you hold down the button and you fly up and
when you release you go down... and there is fuel) but there
is no separate button for it...
- Personal Shield generator (for clone trooper only)

3. Improved saber combat...
- Or actually its "worse" than in last version (blocking is not
so effective) but it looks better and it is much more fun...

4. Redone saber effects...
- Saber effects are now scaled based on view angles and v
iew ranges, ... (saber glow gets biger when you get further
away and bla bla bla...)
- Saber hit effects have been improved
- Saber trail have been redone ( couple times... )

5. BIG MEGA PROBLEM...
- My game runs fine but sometimes when something happes
(when two sabers touch, when i jump, when i say hello.....)
my game just crashes without giving any error messages
or anything which would help me to find the problem...
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Old 02-27-2003, 06:48 AM   #20
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Latest version of my saber effects (and most likely the last... if these aren't
close enough then... i have no idea what i could still to do for them...)

Last edited by AJL; 02-27-2003 at 06:58 AM.
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Old 02-27-2003, 11:33 AM   #21
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Where may I be able to aquire this prestegious mod AJL?
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Old 02-27-2003, 11:35 AM   #22
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I mean the new one.
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Old 03-01-2003, 08:07 AM   #23
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Is the source code for your mod available?


"You do not have to understand, just obey" - Grand Admiral Thrawn
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Old 03-01-2003, 10:24 AM   #24
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Quote:
Originally posted by Count_D00ku
Where may I be able to aquire this prestegious mod AJL --
I mean the new one.
It is not yet available ( i have some bugs in some
areas and i must fix them at first and i am trying
to do something... )

But i quess next release will be available some
day next week...

And then you can get it from here

Quote:
Originally posted by deXtoRious
Is the source code for your mod available?
No code... ( and i doubt anyone could understand
my code chaos anyway... )
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Old 03-01-2003, 12:11 PM   #25
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Awesome news, be sure to include the tck mod scaling and saber hilt selector!




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Old 03-01-2003, 12:38 PM   #26
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This mod sounds awesome! I'm definatly going to give it a try. I agree, add tck's scaling and color and hilt selector and this sounds like it will be a great mod.
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Old 03-01-2003, 12:57 PM   #27
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I tried out this mod, the sabers look really good and I like many of the features, the one thing I didn't like however is that the bots were way to easy, easier than usual I mean, one swipe and they're dead, that is realistic and may be fun while playing against other people but doesn't work when fighting bots because they don't know the rules of the game have changed. Are there any CVARs I can use to turn the instant death feature off?
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Old 03-02-2003, 11:28 AM   #28
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Quote:
No code... ( and i doubt anyone could understand
That's really sad. I was just thinking - if one could combine your saber combat and lightning, the other forcepowers and class system from ForceMod 2.0 and the dodge system from Masters of the Force, it would be the greatest mod ever!


"You do not have to understand, just obey" - Grand Admiral Thrawn
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Old 03-03-2003, 12:56 AM   #29
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those screenshots look great, the lightsabres look just like in ep2.
Great work.
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Old 03-03-2003, 02:21 AM   #30
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Quote:
Originally posted by EffJi
those screenshots look great, the lightsabres look just like in ep2.
Great work.
My sabers are not meant to look like in EP1 or 2 or 3 or ...

But they are combination of all (exept EP4 where they
are totally different...)
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Old 03-20-2003, 06:18 AM   #31
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Where can I get next version?

I like the mod, especially lightning
May i suggest stickin ion defense mode(like from moveie battles mod) where holding right click activates defence mode.
Thermals are tooooo powerful, should shriuck the radius a bit.
Sabers look AWESOME, clonecannon rocks, but it leaves the repeater no practical use. However, the golem is gay anyway, just looks gay,
How about, you make the repeater shoot several of its projectiles each shot, and secondary fire is the same but not effected by gravity?

Fianlly where can i get the next release(the one with the four classes)?
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Old 03-20-2003, 09:07 PM   #32
boinga1
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nice mod, i like most of the changes, but I think lightning is too powerful, see if you can work a way for it to blockable like blaster bolts.
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Old 03-20-2003, 10:38 PM   #33
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AJL,

I just tried your mod. It is absolutely incredible. I have played soo many mods. This one is definitely at the top. This brings me to ask you a question. Would you be willing to combine your mod with the new Force Mod coming out to make it one huge mod? Your mod is soo incredible and with the ForceMod too, there would be no need for much else. Please consider. I love the sabers and thermal detonators. Great work!


Skin Projects: (click on the links provided to download the files or view the current progress)
Emperor Palpatine: Completed
Jerec: Completed
Raas Avlow: Completed, but being redone
Mara Jade: Completed, but being redone which is nearly complete, New Mara WIP
Anakin Skywalker: Completed
Count Dooku: Done, not released
Ibtisam (Mon Calamari model) normal and rogue flight suit: Pending release
Talon Karrde: Completed
Rock Fisto (Kit Fisto model): Never released

E-mail me if you'd like to see or try one of these skins that I've not yet released.
Also, if you have an idea for a skin for me to make (Star Wars based preferably), please e-mail me with that idea and I'll take it under consideration for a future project.
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Old 03-21-2003, 06:44 AM   #34
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AJL, any chance you could release a mac-friendly version of your mod? (The .exe installation file won't work for us.) Just a simple .pk3 or a .zip would be great (we can manually drag the files to the base folder or wherever).

Thanks!
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Old 03-21-2003, 10:28 AM   #35
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Quote:
Originally posted by AJL
It is not yet available ( i have some bugs in some
areas and i must fix them at first and i am trying
to do something... )

But i quess next release will be available some
day next week...

And then you can get it from here



No code... ( and i doubt anyone could understand
my code chaos anyway... )

AJL .
Can you give an update on how your latest version of SFX mod is coming along ???

great mod BTW !

Last edited by rut-wa jodar; 03-21-2003 at 03:09 PM.
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Old 03-22-2003, 06:16 AM   #36
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Well hmm... i am currently on "vacation" from JK2 modding...

But i quess i could try to upload my latest version...
(if there is nothing that prevent me from doing that it
should be available withing few hours...)

============================================
============================================

Little note for everyone: This latest version is for sure not bug
free and it have some experimental things in it which doesn't
work at all...

This release it not really ready for release but because
some peoples seems to be intrested and i am not going to
work with this for while i think it was OK idea to release
what i have now...

============================================

Downloads:

Newest version of SFX2 ( Uploaded: 22.3.2003 ):
http://alienjl.homestead.com/files/SFX2Installer.zip
(If you have older version... Delete it)

If you have comments send email or post here...

============================================

Last edited by AJL; 03-22-2003 at 09:19 AM.
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Old 03-22-2003, 08:50 AM   #37
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my feedback

Quote:
Originally posted by AJL
============================================

Downloads:

Newest version of SFX2 ( Uploaded: 22.3.2003 ):
http://alienjl.homestead.com/files/SFX2Installer.zip
(If you have older version... Delete it)

If you have comments send email or post here...

============================================

Thanx for the update. I have just downloaded you new latest version and I think you have done a sterling job on it . My only slight criticism is that the saber clash effects seem to be a little weak. Apart from that I love it and I recommend it to anyone.
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Old 03-22-2003, 10:18 AM   #38
deXtoRious
 
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The only thing this mod lacks is the ability to use double sabers and lightstaffs.


"You do not have to understand, just obey" - Grand Admiral Thrawn
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Old 03-22-2003, 06:29 PM   #39
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Vader fan here!

Hiyas all!
AJL i love your mod, the use of them sp fx are awesome. However i noticed that force grip does next to no damage. I was wonderin if u could make grip more lethal, as in making the victim have a time limit of say, 2 secs to break out of the grip and if they dont within that time, say, a drain of say 70% health? I am a vader fan as u can see and nothing would please me more than to see my Vader bot own all my other bots!

Also, i noticeed that at times the saber will be rendered unusable after i try a yellow combo ending with the yellow dfa. This happens if i hold down the primary attack key while doing the combo I lasts about 6 or 8 secs i think, however, u can get out of it by rolling to the side.

I was also wondering if u could make the cartwheel animations optional, as im an old school kind of guy who likes the plain rolls.

Phew, anyways, great job on the mod and glad to here u havnt abandoned us just yet! Keep it up!!!

-EDIT-
wooohoooo!!! Just discovered how to use that jetpack, NIIICE! Somehow it is easier to evade saberists by doulble pressing jump!
Btw, if anyone wants, ive made some bots which i use with this mod, and all the ALIGNMENTS work nicely! Only thing is you will need some models to use with it. I am a big mars marshall fan, so chances are my bots use his models.
Anyways, anyone wanting thesse bots can email me at bertleroy2000@yahoo.com

-EDIT 2- To mariners 2001
Press your jump key 2x and hold it down the second time. This will activate the jetpack! It rocks!

Last edited by Classic Luke; 03-22-2003 at 07:54 PM.
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Old 03-22-2003, 07:14 PM   #40
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Love the mod, but the jetpack does not work for me. Also, I think bounty hunters should have all guns but clonetroopers should be limited....Just a thought. Anyone get the jetpack to work?


Skin Projects: (click on the links provided to download the files or view the current progress)
Emperor Palpatine: Completed
Jerec: Completed
Raas Avlow: Completed, but being redone
Mara Jade: Completed, but being redone which is nearly complete, New Mara WIP
Anakin Skywalker: Completed
Count Dooku: Done, not released
Ibtisam (Mon Calamari model) normal and rogue flight suit: Pending release
Talon Karrde: Completed
Rock Fisto (Kit Fisto model): Never released

E-mail me if you'd like to see or try one of these skins that I've not yet released.
Also, if you have an idea for a skin for me to make (Star Wars based preferably), please e-mail me with that idea and I'll take it under consideration for a future project.
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