STAR WARS: GALACTIC BATTLEGROUNDS
Technical Reference Guide - Details
Configuring your firewall or router for Internet play
Firewall software is designed to prevent hostile action from outside your computer or network from affecting files on your hard drive. Internet gaming activity can seem like such action to this type of software. You may encounter problems trying to connect to a multiplayer game if your computer is behind a firewall. Please refer to your firewall documentation for suggestions on how to allow specific programs to operate through it if you do not intend to temporarily take it down, or ask your network/system administrator for assistance.
In addition, many routers designed to share one Internet connection among more than one computer have firewalls built into them. Most routers require specific Internet ports to be opened before multiplayer games will function correctly. Please consult your router manufacturer's manual for information on how to set these ports. The following information on the specific ports required to play multiplayer DirectPlay games, such as Star Wars Galactic Battlegrounds, can also be found at http://support.microsoft.com:
DIRECTX: PORTS REQUIRED TO PLAY ON A NETWORK (Q240429)
This article describes the ports required to play Microsoft DirectX multiplayer games through a firewall, a proxy server, Network Address Translation (NAT), or Internet Connection Sharing (ICS).
To verify that these ports are open or to open these ports, please contact your network administrator or Internet service provider (ISP).
If you are the administrator of the network please consult the documentation provided with your networking software to determine the steps to open these ports.
To play DirectX games through a network firewall or proxy server, the following requirements must be met:
To ensure DirectPlay compatibility, the latest version of DirectX should be installed on the computers used by all players who participate in the game. The latest version of DirectX is available at http://www.microsoft.com/directx/hom...s/default.asp.
The following TCP and UDP ports must be open on the firewall or proxy server:
Using DirectX 8:
Connection Ports for Client Configuration Ports for Host Configuration
------------- ------------------------------- ------------------------------
Initial TCP Connection 6073 Outbound 6073 Inbound
Subsequent UDP Inbound 2300-2400 2300-2400
Subsequent UDP Outbound 2300-2400 2300-2400
For additional information about how to configure firewall or proxy server support for DirectPlay games, please see the "Firewall Support in DirectPlay" topic in the DirectX 7.0 SDK Help file.
ZONE: NETWORK PORTS REQUIRED TO PLAY (Q159031)
This article describes the ports required to chat or connect to game rooms or lobbies on Zone.com through a firewall, proxy server, Network Address Translation (NAT), or Internet Connection Sharing (ICS).
To chat or connect to game rooms or lobbies on Zone.com, the following requirements must be met:
Your network administrator must configure the network to allow the Zone to pass information through the network.
The following TCP ports must be open:
If your network requires that you open these ports based on IP address, you can determine the class C address range used by the Zone by opening a command prompt window and running the following command:
To verify that these ports are open, please contact your network administrator or Internet service provider (ISP). If you are the administrator of the network, please consult the documentation for your network software for information about how to open these ports.